View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:46 am



Reply to topic  [ 343 posts ]  Go to page 1, 2, 3, 4, 5 ... 23  Next
 Mission: Tartarus 
Author Message
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
 Mission: Tartarus
Credits:
Special thanks to LowestFormOfWit

It's time for revenge. Our suborbital surveillance system located a secret underground dummy base. It is well protected but this time we can provide you with unlimited amount of fresh clones and equipment. Dig inside the base, eliminate any resistance and destroy local dummy controller to disable tho whole facility. Dummies assembled an internal transportation system to deliver new reinforcements when needed, so don't hesitate to disable it by blowing up power generators. We hope you won't get wasted in this insane skirmish.

Updated: Apr 18, 2014
- B30 compatibility

Updated: Dec 23, 2012
- Updated V1.05 vanilla faction files

Updated: Sep 29, 2012
- V1.0 RC1 compatibility



Image

Image

Image

Videos:
R.E.T.A.R.D.S. mod vs Bear Federation mod on Tartarus
R.E.T.A.R.D.S. vs Dummy Boss on Tartarus


Attachments:
Tartarus_B26.rte.zip [520.83 KiB]
Downloaded 2701 times
Tartarus_B27.rte.zip [532.6 KiB]
Downloaded 2104 times
Tartarus_V105.rte.zip [533.63 KiB]
Downloaded 2217 times
tartarus_B30.rte.zip [520.12 KiB]
Downloaded 1989 times


Last edited by weegee on Fri Apr 18, 2014 1:47 pm, edited 47 times in total.

Wed Jan 06, 2010 4:22 pm
Profile
DRL Developer
DRL Developer

Joined: Fri May 15, 2009 10:29 am
Posts: 4107
Location: Russia
Reply with quote
Post Re: Mission: [Coalition] Tartarus
Oh yes, another weegee mission :D


Wed Jan 06, 2010 4:30 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Mission: [Coalition] Tartarus
Ooh, great, customization.
Hmm, I'll probably go all out stealth units on this, because I specialize in them.


Wed Jan 06, 2010 4:35 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Reply with quote
Post Re: Mission: [Coalition] Tartarus
OH SHI-
AAL INCOMING


Wed Jan 06, 2010 5:11 pm
Profile WWW
User avatar

Joined: Mon Jun 29, 2009 2:40 am
Posts: 610
Location: Deep below The Map of Mars
Reply with quote
Post Re: Mission: [Coalition] Tartarus
This is DELICIOUS.
Many thanks for continued creation of amazing missions.
Each one lasts long enough for you to produce the next, which is better than I can say for most commercial titles.
The fact that you are doing this on your own time, and for no cost, is significant.


Wed Jan 06, 2010 7:26 pm
Profile
DRL Developer
DRL Developer

Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
Reply with quote
Post Re: Mission: [Coalition] Tartarus
Impressive work, as usual.


Wed Jan 06, 2010 7:57 pm
Profile

Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
Reply with quote
Post Re: Mission: [Coalition] Tartarus
Just beat it, pretty tough on the default setting, but beatable. Lots of hero soldiers were lost just to get through. The boss was delicious and killed a whole load of my guys before he went down.

One error though, the dummies keep coming from the last tube after you beat the mission.


Wed Jan 06, 2010 8:44 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Mission: [Coalition] Tartarus
Updated this puppy. Now it is little easier to pass that corridor near the bunker. But only if you were good boys and girls during the mission :) After wasting nearly two hundred clones I finally made it, so from now on I consider this a beatable one with default settings.

numgun wrote:
One error though, the dummies keep coming from the last tube after you beat the mission.


Ouch, gonna fix it, though thus bug does not change anything, as the game is over when you smash poor controller.

UPD:
Fixed it I guess.


Wed Jan 06, 2010 9:02 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Mission: [Coalition] Tartarus
numgun wrote:
Just beat it, pretty tough on the default setting, but beatable. Lots of hero soldiers were lost just to get through. The boss was delicious and killed a whole load of my guys before he went down.

One error though, the dummies keep coming from the last tube after you beat the mission.

I was expecting the boss because of that large opening, but not the Dummy Behemoth, ♥♥♥♥'s large, and bullet proof, and grenade proof, I wonder if it can withstand an impulse grenade...
I lost 23 to get there, and no generators were harmed.


Thu Jan 07, 2010 12:35 am
Profile
User avatar

Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Uber Cannon point blank on the behemoth killed it very quickly. Also, the dreadnought at the right of the boss chamber last its gun but not armor, and I used it as a shield while a reloaded the cannon. :) Good mission, I was expecting it to be longer though.


Thu Jan 07, 2010 1:22 am
Profile
User avatar

Joined: Thu Aug 06, 2009 8:34 pm
Posts: 143
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
OMGOMGOMG Another mission from Weegee. Playtesting it right now...

Edit: Been playing for a little bit, the fact that the AI of the uncontrolled clones is ♥♥♥♥♥♥♥ stupid is annoying, because they will all advance and get themselves massacred automatically. Also, the fact that there are so many clones in such a confined space causes casualties from friendly fire and by stepping on each other.


Thu Jan 07, 2010 1:25 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Oh and if you destroy the generators, you are just making it harder for yourself.


Thu Jan 07, 2010 4:09 am
Profile
User avatar

Joined: Sun May 31, 2009 1:04 am
Posts: 308
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Image
This makes me want to suggest a glowing axe on the right side to cut away the bridge :P


Thu Jan 07, 2010 7:33 am
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
Foa wrote:
Oh and if you destroy the generators, you are just making it harder for yourself.


Probably, but at least you'll increase dummy spawn time by 40% if you enter the hall with all generators offline. If not, you'll decrease it by 20% and can be overwhelmed by them. But seriously I still can't imagine how one can loose this mission :) Victory is just a matter of time and a couple hundreds of clones (ronins, bears, fishermen, dummies - whatever you chose) :)

Jon wrote:
Been playing for a little bit, the fact that the AI of the uncontrolled clones is ♥♥♥♥♥♥♥ stupid is annoying, because they will all advance and get themselves massacred automatically.


I like watching AI clones fighting AI ronins. So much fun and gore :)


Thu Jan 07, 2010 9:11 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Reply with quote
Post Re: Mission: [Coalition] Tartarus (Updated: 06-jan-2009)
I was able to kill the behemoth without having him fall into the pit of doom, hell the only thing that is keeping his body up is his head.
Beat the mission on Dummy attacks Dummy.

Weegee I agree, but the problem stands, how is the landscape going to stay perfectly viable for the optimal splattering of all destructible MOs sent into the battlefield.


Thu Jan 07, 2010 9:21 am
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 343 posts ]  Go to page 1, 2, 3, 4, 5 ... 23  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.781s | 16 Queries | GZIP : Off ]