View unanswered posts | View active topics It is currently Fri Nov 15, 2024 7:43 pm



Reply to topic  [ 19 posts ]  Go to page 1, 2  Next
 Fatum Nautae - A Skirmish Scene 
Author Message
User avatar

Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
I'm guessing Fatum = Fatal/Dangerous, Nautae = Nature/Water/Sea.
Now I have that out there, I'm going to download it. Could do with a new map.


Thu Oct 21, 2010 7:13 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Fatum as in fate? In that case "fateful seas" makes sense.

Anyway, YGMDL for sheer suspense.


Thu Oct 21, 2010 10:08 pm
Profile
User avatar

Joined: Wed May 26, 2010 9:58 pm
Posts: 270
Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Fate Sailor or Sea of Fate.

That said, it's a good enough map.


Thu Oct 21, 2010 10:57 pm
Profile WWW
User avatar

Joined: Wed Aug 04, 2010 3:14 pm
Posts: 132
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Fate sailor or doom sailor.


Fri Oct 22, 2010 1:12 am
Profile

Joined: Sun May 30, 2010 4:56 am
Posts: 3
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Fatal Death?


Fri Oct 22, 2010 3:30 am
Profile

Joined: Sun Feb 15, 2009 4:59 pm
Posts: 52
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Sailor's Fate. Those Romans and their crazy sentence structure... :)


Fri Oct 22, 2010 12:44 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
By sailor do you mean spaceship pilot? I mean, it's not like there's a Latin word for that is there? So it could mean [rather than directly translate as] traveller's fate.

I like the use of red rock to make that large cliff-face. Softer rock weathers fastest, so it looks more natural from a geological perspective.


Fri Oct 22, 2010 5:05 pm
Profile
User avatar

Joined: Wed Aug 04, 2010 3:14 pm
Posts: 132
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Doomed sail?


Fri Oct 22, 2010 6:37 pm
Profile
User avatar

Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
Location: The Ninth Circle
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Mirefrost is right; it's "fate of the sailor," or "sailor's fate."


Sat Oct 23, 2010 12:00 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Make a new texture for it then. Or find one that works with CC already. You don't have to just settle with what you're given, that's what CC is all about.

Also, I think you'll find the default texture is even more horrible.


Sun Oct 24, 2010 5:56 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Just had a look in Base, and from what I can make out in Materials.ini, The texture can be any size. Take a look at this:
Code:
AddMaterial = Material
   Index = 16
   PresetName = Dense Red Earth
   Bounce = 0.1
   Friction = 0.85
   StructuralIntegrity = 50
   DensityKGPerVolumeL = 2.0
   GibImpulseLimitPerVolumeL = 15
   GibWoundLimitPerVolumeL = 0.1
   Priority = 10
   SettleMaterial = 51
   Color = Color
      R = 120
      G = 55
      B = 32
   TextureFile = ContentFile
      Path = Base.rte/Scenes/Textures/RockRed.bmp


Recreate that code under an undefined index [say 15], give it a new name, change the colour slightly [and in the scene materials .bmp] and then choose a new texture.

Put all that into your index before the scene.


Mon Oct 25, 2010 11:54 am
Profile
User avatar

Joined: Sat Oct 23, 2010 9:36 pm
Posts: 1
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
I enjoyed long skirmish on this, man. You making any others like it?


Tue Oct 26, 2010 2:02 am
Profile
User avatar

Joined: Fri Oct 22, 2010 5:18 am
Posts: 23
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Sounds interesting by all these comments, but a picture would be nice. I don't normally download without a preview of the item I am downloading, take this into consideration as there are probably people like me and you are missing out on sharing your masterpiece... or is it? I can't tell because there's no picture!

Edit: It's pretty easy to take, just download "fraps" free trial or something.


Mon Nov 01, 2010 7:36 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
Hmm... my little Latin knowledge tells me that Viri is most definitely green.

The obvious translation to Servus [and probably the one google translates it to] is serving or servant, but that makes no sense... and I have it on good word from my close friend that Servus can mean to protect or preserve.

So er... my best guess is "Protected Green".


Mon Nov 01, 2010 9:45 pm
Profile
User avatar

Joined: Mon Jun 15, 2009 4:02 pm
Posts: 905
Reply with quote
Post Re: Fatum Nautae - A Skirmish Scene
I would guess serving/slave men- clones?

As for the AI zones thing, it's to do with your map not being XWrapped.
You'll need a bit of Lua to force dropships into their designated landing zones.


Mon Nov 01, 2010 9:50 pm
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 19 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.044s | 15 Queries | GZIP : Off ]