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Flat zones http://45.55.195.193/viewtopic.php?f=24&t=31033 |
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Author: | HeadcrabPL [ Sat May 26, 2012 7:45 pm ] |
Post subject: | Flat zones |
Hi im posting two of old flat zone maps: FlatZoneLarge and FlatZone Hi i really want to still make this site, so if you have any sugestions tell them may i will use them Attachment:
File comment: Most flat zone maps you can imagine FlatZones.rte.rar [3.87 KiB] Downloaded 1413 times Attachment:
File comment: All Sandbox modes with massive amount of money made for kikbow and version with enemys for Luringen Sandbox.rte.rar [47.86 KiB] Downloaded 627 times |
Author: | grolon [ Tue May 29, 2012 12:45 am ] |
Post subject: | Re: Flat zones |
you have to post pictures buddy. its a rule. |
Author: | HeadcrabPL [ Tue May 29, 2012 5:41 am ] |
Post subject: | Re: Flat zones |
grolon wrote: you have to post pictures buddy. its a rule. done |
Author: | kikbow [ Wed May 30, 2012 6:05 pm ] |
Post subject: | Re: Flat zones |
Even though it really isn't THAT hard to do, it is quite nice to test out bombs and other stuff in it. You could try to make it a "Sandbox" mode where you have infinite money (9999999c) and nothing else happens but you can do what ever you want. |
Author: | HeadcrabPL [ Wed May 30, 2012 7:15 pm ] |
Post subject: | Re: Flat zones |
kikbow wrote: Even though it really isn't THAT hard to do, it is quite nice to test out bombs and other stuff in it. You could try to make it a "Sandbox" mode where you have infinite money (9999999c) and nothing else happens but you can do what ever you want. Done |
Author: | TheStragedyGuy [ Thu May 31, 2012 1:20 am ] |
Post subject: | Re: Flat zones |
kikbow wrote: Even though it really isn't THAT hard to do, it is quite nice to test out bombs and other stuff in it. You could try to make it a "Sandbox" mode where you have infinite money (9999999c) and nothing else happens but you can do what ever you want. Or you could use the crabconomy and empty scenario mode on this map and make stone cost -999999 gold. just sayin |
Author: | Sims_Doc [ Tue Jun 05, 2012 8:26 am ] |
Post subject: | Re: Flat zones |
Awesome someone finally did it, Do you know how long I've been asking for that. Now i have a request, Remove the grass it dose a wonderful job of killing the enemy before i get the chance to. |
Author: | HeadcrabPL [ Wed Jun 06, 2012 8:10 pm ] |
Post subject: | Re: Flat zones |
Sims_Doc wrote: Awesome someone finally did it, Do you know how long I've been asking for that. Now i have a request, Remove the grass it dose a wonderful job of killing the enemy before i get the chance to. Done |
Author: | Luringen [ Sun Jul 08, 2012 10:32 pm ] |
Post subject: | Re: Flat zones |
I have a request, could you make a "sandbox" edition of this (unlimited money), but with spawning of unarmed enemies? Would be a great firing range to test out new guns and stuff! |
Author: | HeadcrabPL [ Fri Jul 13, 2012 10:29 am ] |
Post subject: | Re: Flat zones |
Luringen i made it now you can test weapons on unarmed test dummes |
Author: | Luringen [ Fri Jul 13, 2012 10:30 am ] |
Post subject: | Re: Flat zones |
@HeadcrabPL: Thanks, nice job! |
Author: | Sir [ Wed Aug 01, 2012 8:10 am ] |
Post subject: | Re: Flat zones |
Could you make it like the sandbox firing range so it spawns different unarmed enemies depending on the difficulty setting? |
Author: | HeadcrabPL [ Wed Aug 01, 2012 8:13 am ] |
Post subject: | Re: Flat zones |
Sir wrote: Could you make it like the sandbox firing range so it spawns unarmed enemies depending on the difficulty setting? Its already there, check "SandboxWar" But if you mean lua skirmish you have to go to someone else |
Author: | _Shadowcat_ [ Thu Aug 02, 2012 5:31 am ] |
Post subject: | Re: Flat zones |
Hmm nnow only if you made the map out of solid gold with a protective superflat rock layer, My creative pit o' fun dream. |
Author: | Proty22 [ Fri Oct 12, 2012 10:25 pm ] |
Post subject: | Re: Flat zones |
Sir wrote: Could you make it like the sandbox firing range so it spawns different unarmed enemies depending on the difficulty setting? There already is a firing range one its called Firing Range http://forums.datarealms.com/viewtopic.php?f=24&t=31427 |
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