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Mission: Train Chase
http://45.55.195.193/viewtopic.php?f=24&t=30934
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Author:  weegee [ Mon Apr 30, 2012 5:16 pm ]
Post subject:  Mission: Train Chase

This small activity was made entirely for fun. You have plenty of money, train has plenty of health and some barrels. You know what to do :)

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Played best with Grif's Plane, Gotcha's UniTec and Abdul Alhazred's Air Support!!!

B30 version - https://dl.dropboxusercontent.com/u/174 ... 30.rte.zip

Credits:
BadBoy - testing, feedback
Gotcha! - bunker modules, scene

Attachments:
TrainChase_B26.rte.zip [4.2 MiB]
Downloaded 2782 times
TrainChase_B27.rte.zip [4.2 MiB]
Downloaded 6399 times

Author:  Coops [ Mon Apr 30, 2012 10:31 pm ]
Post subject:  Re: Mission: Train Chase

Awesome to see another mission from you, weegee.

Now, I don't see it anywhere but the mod does seem to require Cortex Shock for it to work, otherwise an error pops up.

Might want to mention that.

Author:  Arcalane [ Mon Apr 30, 2012 11:11 pm ]
Post subject:  Re: Mission: Train Chase

Chasing a train on foot is insane, you say?

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Not when you have an Assault Pack! Apparently using Inferno Bolts can set the player brain on fire. Yeah, I actually managed to lose somehow.

Shame the physics don't really allow for you boarding the back of the train and fighting to the front. :roll:

Author:  Harzipan [ Mon Apr 30, 2012 11:40 pm ]
Post subject:  Re: Mission: Train Chase

This scene has a reliance on Cortex Shock, you might want to mention that in the description.

Author:  weegee [ Mon Apr 30, 2012 11:47 pm ]
Post subject:  Re: Mission: Train Chase

Sorry, some nasty copy-paste error. Updated, now any dependenices removed.

Author:  Kettenkrad [ Tue May 01, 2012 12:34 pm ]
Post subject:  Re: Mission: Train Chase

I see faction specific trains incoming... :D

EDIT: hipsternazitrainwipthing go
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Author:  trystanr [ Tue May 01, 2012 1:38 pm ]
Post subject:  Re: Mission: Train Chase

Kettenkrad wrote:
I see faction specific trains incoming... :D

Oh, you silly hipster, you.

Attachments:
Untitled.png
Untitled.png [ 8.72 KiB | Viewed 51749 times ]

Author:  weegee [ Wed May 02, 2012 7:21 am ]
Post subject:  Re: Mission: Train Chase

Kettenkrad wrote:
I see faction specific trains incoming... :D

EDIT: hipsternazitrainwipthing go
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Shweet, just tell me when you're ready :twisted:

Author:  scrdest [ Wed May 02, 2012 12:42 pm ]
Post subject:  Re: Mission: Train Chase

This is soooo much fun! Ambushing a train from tunnels in one map is awfully powerful when you use the UniTec's portable nuke launcher though ;D!

Author:  lucariokiller [ Wed May 02, 2012 1:12 pm ]
Post subject:  Re: Mission: Train Chase

Avesome!
But if the train are a real train (not tha thing)
this will be so gooood!

Author:  Roast Veg [ Wed May 02, 2012 5:55 pm ]
Post subject:  Re: Mission: Train Chase

Those guns on that hipster nazi train better work.

Author:  Asklar [ Wed May 02, 2012 9:40 pm ]
Post subject:  Re: Mission: Train Chase

This mission is awesome.

Really, chasing a train at full speed and suddenly crashing to a train station? That moment is priceless.

Author:  Dr. Evil [ Sat May 05, 2012 1:50 am ]
Post subject:  Re: Mission: Train Chase

This is the most fun I've had in CC in a long time. Really good stuff.

I only wish the trains had less of a tendency to randomly explode.

Author:  carriontrooper [ Sat May 05, 2012 12:11 pm ]
Post subject:  Re: Mission: Train Chase

Well, for me it was the fact that sometimes, the trains get sunk a little bit underground and ended up wobbling. Most of the time only the lead car survives... I even won once by putting SET ODS Droppods in the way of the train, and watch as the lead train kills only 2 before crashing and burning.

Author:  Arcalane [ Sat May 05, 2012 12:47 pm ]
Post subject:  Re: Mission: Train Chase

The cars autodestruct if they exceed a certain angle limit, it seems. I once (somehow) caused this by destroying a turret on the engine piece using the 40K lascannon; the engine promptly flipped out and blew up a few seconds later. Pretty much a one-shot kill.

I think the most probable cause is the physics engine disagreeing over what should be going where when it comes to corpses/gibs and the train cars interacting/colliding with each other.

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