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Mission: Train Chase http://45.55.195.193/viewtopic.php?f=24&t=30934 |
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Author: | weegee [ Mon Apr 30, 2012 5:16 pm ] | |||
Post subject: | Mission: Train Chase | |||
This small activity was made entirely for fun. You have plenty of money, train has plenty of health and some barrels. You know what to do Played best with Grif's Plane, Gotcha's UniTec and Abdul Alhazred's Air Support!!! B30 version - https://dl.dropboxusercontent.com/u/174 ... 30.rte.zip Credits: BadBoy - testing, feedback Gotcha! - bunker modules, scene
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Author: | Coops [ Mon Apr 30, 2012 10:31 pm ] |
Post subject: | Re: Mission: Train Chase |
Awesome to see another mission from you, weegee. Now, I don't see it anywhere but the mod does seem to require Cortex Shock for it to work, otherwise an error pops up. Might want to mention that. |
Author: | Arcalane [ Mon Apr 30, 2012 11:11 pm ] |
Post subject: | Re: Mission: Train Chase |
Chasing a train on foot is insane, you say? Not when you have an Assault Pack! Apparently using Inferno Bolts can set the player brain on fire. Yeah, I actually managed to lose somehow. Shame the physics don't really allow for you boarding the back of the train and fighting to the front. |
Author: | Harzipan [ Mon Apr 30, 2012 11:40 pm ] |
Post subject: | Re: Mission: Train Chase |
This scene has a reliance on Cortex Shock, you might want to mention that in the description. |
Author: | weegee [ Mon Apr 30, 2012 11:47 pm ] |
Post subject: | Re: Mission: Train Chase |
Sorry, some nasty copy-paste error. Updated, now any dependenices removed. |
Author: | Kettenkrad [ Tue May 01, 2012 12:34 pm ] |
Post subject: | Re: Mission: Train Chase |
I see faction specific trains incoming... EDIT: hipsternazitrainwipthing go |
Author: | weegee [ Wed May 02, 2012 7:21 am ] |
Post subject: | Re: Mission: Train Chase |
Kettenkrad wrote: I see faction specific trains incoming... EDIT: hipsternazitrainwipthing go Shweet, just tell me when you're ready |
Author: | scrdest [ Wed May 02, 2012 12:42 pm ] |
Post subject: | Re: Mission: Train Chase |
This is soooo much fun! Ambushing a train from tunnels in one map is awfully powerful when you use the UniTec's portable nuke launcher though ;D! |
Author: | lucariokiller [ Wed May 02, 2012 1:12 pm ] |
Post subject: | Re: Mission: Train Chase |
Avesome! But if the train are a real train (not tha thing) this will be so gooood! |
Author: | Roast Veg [ Wed May 02, 2012 5:55 pm ] |
Post subject: | Re: Mission: Train Chase |
Those guns on that hipster nazi train better work. |
Author: | Asklar [ Wed May 02, 2012 9:40 pm ] |
Post subject: | Re: Mission: Train Chase |
This mission is awesome. Really, chasing a train at full speed and suddenly crashing to a train station? That moment is priceless. |
Author: | Dr. Evil [ Sat May 05, 2012 1:50 am ] |
Post subject: | Re: Mission: Train Chase |
This is the most fun I've had in CC in a long time. Really good stuff. I only wish the trains had less of a tendency to randomly explode. |
Author: | carriontrooper [ Sat May 05, 2012 12:11 pm ] |
Post subject: | Re: Mission: Train Chase |
Well, for me it was the fact that sometimes, the trains get sunk a little bit underground and ended up wobbling. Most of the time only the lead car survives... I even won once by putting SET ODS Droppods in the way of the train, and watch as the lead train kills only 2 before crashing and burning. |
Author: | Arcalane [ Sat May 05, 2012 12:47 pm ] |
Post subject: | Re: Mission: Train Chase |
The cars autodestruct if they exceed a certain angle limit, it seems. I once (somehow) caused this by destroying a turret on the engine piece using the 40K lascannon; the engine promptly flipped out and blew up a few seconds later. Pretty much a one-shot kill. I think the most probable cause is the physics engine disagreeing over what should be going where when it comes to corpses/gibs and the train cars interacting/colliding with each other. |
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