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A harder and easily customizable version of ZC -SAI UPDATE-
http://45.55.195.193/viewtopic.php?f=24&t=24088
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Author:  Mehman [ Fri Jun 03, 2011 12:10 pm ]
Post subject:  A harder and easily customizable version of ZC -SAI UPDATE-

Hi,

All of you know zombie cave, well this is the same, exept it has several difficulty levels and it can be very easily customized.

The difficulty levels are:

cake: zombies with blue bombs
easy: zombies with SMGs
medium: coalition lights with SMGs
hard: coalition heavies with SMGs
nuts: coalition heavies with SMGs shooting explosive bullets
nuts!: browncoat heavies with impacter heavy pistols

To customize the difficulty levels open Zombie Cave.lua inside this mod's .rte and modify this:


Download:

Attachment:
File comment: for b26
ZombieCaveHard26.rar [111.36 KiB]
Downloaded 860 times

Enjoy!

Attachments:
File comment: Old version
ZombieCaveHardV2.rar [107.9 KiB]
Downloaded 714 times
File comment: Now with Smarter AI (SAI)
ZombieCaveHardSAI.rte.rar [111.36 KiB]
Downloaded 561 times

Author:  Joe [ Fri Jun 03, 2011 8:32 pm ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

Oh dear sweet mother of dog. Nuts! is more challenging than some of Weegee's stuff. Well done.

Author:  Asklar [ Fri Jun 03, 2011 11:49 pm ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

Nice!

I love this thing. And you made it pretty easily customizable.

Nice job man.

Author:  Svent407 [ Sat Jun 04, 2011 3:15 am ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

WOOW Good goob man :wink: :D

Author:  h2ohgo003 [ Sat Jun 04, 2011 5:46 pm ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

maaaaaan, i like it. :D

Author:  Mehman [ Sun Jun 05, 2011 2:20 pm ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

Thanks for your kind comments, they was a mistake in my lua code that prevented the nuts! difficulty from working properly, but it has now been fixed, if you are experiencing this problem please redownload.

Author:  Lucem [ Wed Aug 03, 2011 1:43 am ]
Post subject:  Re: A harder and easily customizable version of zombie cave.

This is a very fun scene. It's quite refreshing to have the AI actually pose as a threat.

I've also tested your recent "Smarter AI" mod, and I was wondering if you could implement the troopers into the scene as a replacement for the Soldier Heavies. I feel that the improved AI would make the scene even more fun and challenging than it already is. :)

Author:  Mehman [ Wed Aug 03, 2011 2:40 pm ]
Post subject:  Re: A harder and easily customizable version of ZC -UPDATE-

Done, now every enemy exept the zombies have the SAI script. No doubt this will be much more difficult now.

Author:  Kanedoom [ Wed Nov 09, 2011 5:49 am ]
Post subject:  Re: A harder and easily customizable version of ZC -SAI UPDATE-

Made it compatible with B26.

Attachments:
HPistol.ini [3.38 KiB]
Downloaded 416 times

Author:  mario972 [ Mon Dec 26, 2011 10:58 pm ]
Post subject:  Re: A harder and easily customizable version of ZC -SAI UPDATE-

For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ!
Wait, is there a way to disable SAI and get normal enemies?

Author:  Mehman [ Fri Jan 13, 2012 8:22 pm ]
Post subject:  Re: A harder and easily customizable version of ZC -SAI UPDATE-

mario972 wrote:
For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ!
Wait, is there a way to disable SAI and get normal enemies?

yes, replace this:

Code:
    if self.Difficulty <= GameActivity.CAKEDIFFICULTY then        --Cake
      self.Actor = "Zombie Light";
      self.WeaponClass = "TDExplosive";
      self.Weapon = "Blue Bomb";
   elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then    --Easy
      self.Actor = "Zombie Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then  --Medium 
      self.Actor = "SAI Soldier Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";                                     
    elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then    --Hard
      self.Actor = "ZTrooper";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then    --Nuts   
      self.Actor = "ZTrooper";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "HE SMG";
    elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then     --Nuts! 
      self.Actor = "SAI Browncoat Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "Impacter Heavy Pistol";
   end


by this:


Code:
    if self.Difficulty <= GameActivity.CAKEDIFFICULTY then        --Cake
      self.Actor = "Zombie Light";
      self.WeaponClass = "TDExplosive";
      self.Weapon = "Blue Bomb";
   elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then    --Easy
      self.Actor = "Zombie Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then  --Medium
      self.Actor = "Soldier Light";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";                                     
    elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then    --Hard
      self.Actor = "Soldier Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "SMG";
    elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then    --Nuts   
      self.Actor = "Soldier Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "HE SMG";
    elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then     --Nuts!
      self.Actor = "Browncoat Heavy";
      self.WeaponClass = "HDFirearm";
      self.Weapon = "Impacter Heavy Pistol";
   end


in ZombieCaveHard.rte/ZombieCave.lua

Author:  albatros [ Fri Apr 13, 2012 8:03 am ]
Post subject:  Re: A harder and easily customizable version of ZC -SAI UPDATE-

Lucky me.
I was currently programming this exact idea on zombie cave.

Thanks you for sharing.

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