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A harder and easily customizable version of ZC -SAI UPDATE- http://45.55.195.193/viewtopic.php?f=24&t=24088 |
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Author: | Mehman [ Fri Jun 03, 2011 12:10 pm ] | |||
Post subject: | A harder and easily customizable version of ZC -SAI UPDATE- | |||
Hi, All of you know zombie cave, well this is the same, exept it has several difficulty levels and it can be very easily customized. The difficulty levels are: cake: zombies with blue bombs easy: zombies with SMGs medium: coalition lights with SMGs hard: coalition heavies with SMGs nuts: coalition heavies with SMGs shooting explosive bullets nuts!: browncoat heavies with impacter heavy pistols To customize the difficulty levels open Zombie Cave.lua inside this mod's .rte and modify this: Download: Attachment: Enjoy!
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Author: | Joe [ Fri Jun 03, 2011 8:32 pm ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
Oh dear sweet mother of dog. Nuts! is more challenging than some of Weegee's stuff. Well done. |
Author: | Asklar [ Fri Jun 03, 2011 11:49 pm ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
Nice! I love this thing. And you made it pretty easily customizable. Nice job man. |
Author: | Svent407 [ Sat Jun 04, 2011 3:15 am ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
WOOW Good goob man |
Author: | h2ohgo003 [ Sat Jun 04, 2011 5:46 pm ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
maaaaaan, i like it. |
Author: | Mehman [ Sun Jun 05, 2011 2:20 pm ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
Thanks for your kind comments, they was a mistake in my lua code that prevented the nuts! difficulty from working properly, but it has now been fixed, if you are experiencing this problem please redownload. |
Author: | Lucem [ Wed Aug 03, 2011 1:43 am ] |
Post subject: | Re: A harder and easily customizable version of zombie cave. |
This is a very fun scene. It's quite refreshing to have the AI actually pose as a threat. I've also tested your recent "Smarter AI" mod, and I was wondering if you could implement the troopers into the scene as a replacement for the Soldier Heavies. I feel that the improved AI would make the scene even more fun and challenging than it already is. |
Author: | Mehman [ Wed Aug 03, 2011 2:40 pm ] |
Post subject: | Re: A harder and easily customizable version of ZC -UPDATE- |
Done, now every enemy exept the zombies have the SAI script. No doubt this will be much more difficult now. |
Author: | Kanedoom [ Wed Nov 09, 2011 5:49 am ] | ||
Post subject: | Re: A harder and easily customizable version of ZC -SAI UPDATE- | ||
Made it compatible with B26.
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Author: | mario972 [ Mon Dec 26, 2011 10:58 pm ] |
Post subject: | Re: A harder and easily customizable version of ZC -SAI UPDATE- |
For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ! Wait, is there a way to disable SAI and get normal enemies? |
Author: | Mehman [ Fri Jan 13, 2012 8:22 pm ] |
Post subject: | Re: A harder and easily customizable version of ZC -SAI UPDATE- |
mario972 wrote: For me these SAI "zombies" act like they're INDESTRUCTABLE ROLLING MACHINES OF DEATTHZZZZ! Wait, is there a way to disable SAI and get normal enemies? yes, replace this: Code: if self.Difficulty <= GameActivity.CAKEDIFFICULTY then --Cake self.Actor = "Zombie Light"; self.WeaponClass = "TDExplosive"; self.Weapon = "Blue Bomb"; elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then --Easy self.Actor = "Zombie Light"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then --Medium self.Actor = "SAI Soldier Light"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then --Hard self.Actor = "ZTrooper"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then --Nuts self.Actor = "ZTrooper"; self.WeaponClass = "HDFirearm"; self.Weapon = "HE SMG"; elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then --Nuts! self.Actor = "SAI Browncoat Heavy"; self.WeaponClass = "HDFirearm"; self.Weapon = "Impacter Heavy Pistol"; end by this: Code: if self.Difficulty <= GameActivity.CAKEDIFFICULTY then --Cake self.Actor = "Zombie Light"; self.WeaponClass = "TDExplosive"; self.Weapon = "Blue Bomb"; elseif self.Difficulty <= GameActivity.EASYDIFFICULTY then --Easy self.Actor = "Zombie Light"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.MEDIUMDIFFICULTY then --Medium self.Actor = "Soldier Light"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.HARDDIFFICULTY then --Hard self.Actor = "Soldier Heavy"; self.WeaponClass = "HDFirearm"; self.Weapon = "SMG"; elseif self.Difficulty <= GameActivity.NUTSDIFFICULTY then --Nuts self.Actor = "Soldier Heavy"; self.WeaponClass = "HDFirearm"; self.Weapon = "HE SMG"; elseif self.Difficulty <= GameActivity.MAXDIFFICULTY then --Nuts! self.Actor = "Browncoat Heavy"; self.WeaponClass = "HDFirearm"; self.Weapon = "Impacter Heavy Pistol"; end in ZombieCaveHard.rte/ZombieCave.lua |
Author: | albatros [ Fri Apr 13, 2012 8:03 am ] |
Post subject: | Re: A harder and easily customizable version of ZC -SAI UPDATE- |
Lucky me. I was currently programming this exact idea on zombie cave. Thanks you for sharing. |
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