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Fatum Nautae - A Skirmish Scene http://45.55.195.193/viewtopic.php?f=24&t=20000 |
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Author: | matty406 [ Thu Oct 21, 2010 7:13 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
I'm guessing Fatum = Fatal/Dangerous, Nautae = Nature/Water/Sea. Now I have that out there, I'm going to download it. Could do with a new map. |
Author: | Roast Veg [ Thu Oct 21, 2010 10:08 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Fatum as in fate? In that case "fateful seas" makes sense. Anyway, YGMDL for sheer suspense. |
Author: | [Insert Name Here] [ Thu Oct 21, 2010 10:57 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Fate Sailor or Sea of Fate. That said, it's a good enough map. |
Author: | JacenHanLovesLegos [ Fri Oct 22, 2010 1:12 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Fate sailor or doom sailor. |
Author: | Rupert. [ Fri Oct 22, 2010 3:30 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Fatal Death? |
Author: | Mirefrost00 [ Fri Oct 22, 2010 12:44 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Sailor's Fate. Those Romans and their crazy sentence structure... |
Author: | Roast Veg [ Fri Oct 22, 2010 5:05 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
By sailor do you mean spaceship pilot? I mean, it's not like there's a Latin word for that is there? So it could mean [rather than directly translate as] traveller's fate. I like the use of red rock to make that large cliff-face. Softer rock weathers fastest, so it looks more natural from a geological perspective. |
Author: | JacenHanLovesLegos [ Fri Oct 22, 2010 6:37 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Doomed sail? |
Author: | Nocifer [ Sat Oct 23, 2010 12:00 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Mirefrost is right; it's "fate of the sailor," or "sailor's fate." |
Author: | Roast Veg [ Sun Oct 24, 2010 5:56 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Make a new texture for it then. Or find one that works with CC already. You don't have to just settle with what you're given, that's what CC is all about. Also, I think you'll find the default texture is even more horrible. |
Author: | Roast Veg [ Mon Oct 25, 2010 11:54 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Just had a look in Base, and from what I can make out in Materials.ini, The texture can be any size. Take a look at this: Code: AddMaterial = Material Index = 16 PresetName = Dense Red Earth Bounce = 0.1 Friction = 0.85 StructuralIntegrity = 50 DensityKGPerVolumeL = 2.0 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 10 SettleMaterial = 51 Color = Color R = 120 G = 55 B = 32 TextureFile = ContentFile Path = Base.rte/Scenes/Textures/RockRed.bmp Recreate that code under an undefined index [say 15], give it a new name, change the colour slightly [and in the scene materials .bmp] and then choose a new texture. Put all that into your index before the scene. |
Author: | Rey [ Tue Oct 26, 2010 2:02 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
I enjoyed long skirmish on this, man. You making any others like it? |
Author: | Aran [ Mon Nov 01, 2010 7:36 am ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Sounds interesting by all these comments, but a picture would be nice. I don't normally download without a preview of the item I am downloading, take this into consideration as there are probably people like me and you are missing out on sharing your masterpiece... or is it? I can't tell because there's no picture! Edit: It's pretty easy to take, just download "fraps" free trial or something. |
Author: | Roast Veg [ Mon Nov 01, 2010 9:45 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
Hmm... my little Latin knowledge tells me that Viri is most definitely green. The obvious translation to Servus [and probably the one google translates it to] is serving or servant, but that makes no sense... and I have it on good word from my close friend that Servus can mean to protect or preserve. So er... my best guess is "Protected Green". |
Author: | Petethegoat [ Mon Nov 01, 2010 9:50 pm ] |
Post subject: | Re: Fatum Nautae - A Skirmish Scene |
I would guess serving/slave men- clones? As for the AI zones thing, it's to do with your map not being XWrapped. You'll need a bit of Lua to force dropships into their designated landing zones. |
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