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Trashlands & Dumpvalley http://45.55.195.193/viewtopic.php?f=24&t=19814 |
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Author: | findude [ Sun Sep 26, 2010 2:26 pm ] | ||||
Post subject: | Trashlands & Dumpvalley | ||||
Just something I decided to do, mainly to figure out custom textures. It's a scene with layers of shipgib already in place. It uses Terraindebris to create some variety, but the results, uh, vary. CC really likes that single drophship gib. Added in a bigger scene. New clouds.
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Author: | Petethegoat [ Sun Sep 26, 2010 2:36 pm ] |
Post subject: | Re: Trashlands |
That's a really creative use of TerrainDebris, I like it a lot. Custom background with more junk in it, grey sky maybe, would really improve this. I'm not a huge fan of the impaled Coalition heads and Dummy torsos though. |
Author: | Lizardheim [ Sun Sep 26, 2010 2:56 pm ] |
Post subject: | Re: Trashlands |
Simply awesome. And as pete said, a custom junkyard background would be awesome. |
Author: | findude [ Sun Sep 26, 2010 4:38 pm ] |
Post subject: | BACKGROUNDS OMG |
So be it. |
Author: | Lizardheim [ Sun Sep 26, 2010 4:46 pm ] |
Post subject: | Re: Trashlands |
God damn awesome. I have nothing else to add. |
Author: | Sims_Doc [ Sun Sep 26, 2010 4:51 pm ] |
Post subject: | Re: Trashlands |
now the question is can we get trash modules? and systems? and for the heck of it a brain. |
Author: | Petethegoat [ Sun Sep 26, 2010 4:52 pm ] |
Post subject: | Re: Trashlands |
<3 the new background. |
Author: | YHTFLKC [ Sun Sep 26, 2010 5:45 pm ] |
Post subject: | Re: Trashlands |
Good job, I enjoy trekking around the mountains of gibs- but there isn't quite enough room. Would a larger version be possible? (maybe one that has more vertical variance?) Also the dip in the terrain is my favorite part. |
Author: | Contrary [ Sun Sep 26, 2010 8:26 pm ] |
Post subject: | Re: Trashlands |
Awesome. A think some noticeable piles in the background would liven it up, though. Right now it's too basin-y for my liking. |
Author: | YHTFLKC [ Sun Sep 26, 2010 11:05 pm ] |
Post subject: | Re: Trashlands |
The cloud layer has pink dots on the edges of the clouds. :\ And I agree, there ought to be more trash heaps, instead of just a basin- You could make another background, and use that one for more of a valley scene, and the new one could be for mountains, maybe? |
Author: | findude [ Sun Sep 26, 2010 11:32 pm ] |
Post subject: | Re: Trashlands |
What exactly do you mean by "more heaps"? Heaps in the far off scenery? In-between? On the actual scene? With the pallette CC has, it's hard to make a backdrop actually stand out as background and still retain its colors. I think it's already rather easy to lose track of stuff on the scene. And I like it as an nigh-endless plateu of trash. It's a barren wasteland inhabited by something that likes impaling. Cough. |
Author: | YHTFLKC [ Mon Sep 27, 2010 12:02 am ] |
Post subject: | Re: Trashlands |
In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain. |
Author: | caekdaemon [ Mon Sep 27, 2010 12:31 pm ] |
Post subject: | Re: Trashlands |
This map looks like the home world of the Zombots. |
Author: | findude [ Mon Sep 27, 2010 2:03 pm ] |
Post subject: | Re: Trashlands |
Oobagoo wrote: In between, and if you want it to look like an endless plain of dead crap, I would suggest making it a liiiiitle bit convex, instead of just flat, in the far background. That doesn't mean take away the mountains, I am just saying that bending the line they sit on would make it look like more of a plain. Eh? It wraps. Even in that screenshot on the OP. You can't make an uniformly convex continuous line. 2 dimensions don't work like that. It's also dependant on the client resolution and scene position of how much of the backdrop is shown. I used a goddamn perspective tool already. Perspective tool! Lemme know if the background is centered weird, I have a widescreen display that cant do 2x native resolutions right. |
Author: | gtaiiilc [ Tue Sep 28, 2010 1:03 am ] |
Post subject: | Re: Trashlands |
now all I can say is...I want scrap bunkermodules to go with this win! |
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