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Cliffside 1.03 http://45.55.195.193/viewtopic.php?f=24&t=19321 |
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Author: | Lizardheim [ Sat Jul 24, 2010 7:33 am ] |
Post subject: | Cliffside 1.03 |
^This map made by mirokan of picturewars turned into a cortex command map. Screens linked for huge size. http://filesmelt.com/dl/ScreenDump1.png http://filesmelt.com/dl/ScreenDump2.png http://filesmelt.com/dl/ScreenDump3.png http://filesmelt.com/dl/ScreenDump4.png Wrap on because of complications when wrap is turned off. Code: Mirokan: you turned it into a map? haha Mirokan: niiicee Attachment: |
Author: | 411570N3 [ Sat Jul 24, 2010 9:24 am ] |
Post subject: | Re: PW_Cliffside |
Fun map. The tunnels make for interesting gameplay, and the map is generally fun to play in. You could probably populate some areas with some rocks and a little gold to make it a little more visually varied, make the ground slightly deeper and have the central flat area slightly extended. The area with sand that reaches the bottom should probably have a solid bottom to it at least. |
Author: | Dylanhutch [ Sat Jul 24, 2010 9:41 am ] |
Post subject: | Re: PW_Cliffside |
Nice, though add some topsoil spread around at the top of the ground in the caves. Oh and make the grav a bit more intense. 20 is the default. |
Author: | Lizardheim [ Sat Jul 24, 2010 9:48 am ] |
Post subject: | Re: PW_Cliffside |
Yeah I know, removed that. Updating after, testing it out now. Updated :3 |
Author: | Dylanhutch [ Sat Jul 24, 2010 10:05 am ] |
Post subject: | Re: PW_Cliffside |
A little like this. Attachment: |
Author: | Lizardheim [ Sat Jul 24, 2010 10:07 am ] |
Post subject: | Re: PW_Cliffside |
ARGH too many things floating around I can't find my way in the .ini lol. |
Author: | Dylanhutch [ Sat Jul 24, 2010 10:10 am ] |
Post subject: | Re: PW_Cliffside |
I fixed it. (The grav thing) |
Author: | Lizardheim [ Sat Jul 24, 2010 10:14 am ] |
Post subject: | Re: PW_Cliffside |
I just changed it myself |
Author: | Geti [ Sat Jul 24, 2010 1:11 pm ] |
Post subject: | Re: PW_Cliffside |
Man, I'd try this but I've got no CC at the moment. The contour looks pretty rad though, should feel nice and claustrophobic with the fog of war addition of B24 |
Author: | Lizardheim [ Sat Jul 24, 2010 1:41 pm ] |
Post subject: | Re: PW_Cliffside |
Yeah hopefully. There are a lot more awesome picturewars maps out there that I might turn into CC maps sooner or later :3 |
Author: | matty406 [ Sat Jul 24, 2010 1:45 pm ] |
Post subject: | Re: PW_Cliffside |
Oh! I like it! It looks like i could perch a small base on the top there. Maybe some small mining complexes in the caverns. I'll also be checking out that Picture Wars. |
Author: | Lizardheim [ Sat Jul 24, 2010 2:28 pm ] |
Post subject: | Re: Cliffside 1.03 |
Changed a bit on it, made sand have dirt bottom and made the dense dirt be more consistent. :D |
Author: | LeonXross [ Sun Jul 25, 2010 6:55 pm ] |
Post subject: | Re: Cliffside 1.03 |
Hey this is a pretty brilliant map! Is it possible to extend the beachhead so that after water, you would be going on a stretch of sand until you hit the cliff? It would be a great map to make an Operation Overlord sort of mission. |
Author: | Lizardheim [ Sun Jul 25, 2010 7:07 pm ] |
Post subject: | Re: Cliffside 1.03 |
What are you talking about? This map has no water. I was originally going to add water, but I didn't feel like adding that one cool person's water or using ingame water because ingame water is not an option. It has only sand and dirt. |
Author: | BioBen [ Mon Jul 26, 2010 8:36 am ] |
Post subject: | Re: Cliffside 1.03 |
The blue is sand. |
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