Data Realms Fan Forums http://45.55.195.193/ |
|
[Abandoned] Unmapped Lands http://45.55.195.193/viewtopic.php?f=24&t=18755 |
Page 1 of 35 |
Author: | weegee [ Sat May 15, 2010 6:21 pm ] |
Post subject: | [Abandoned] Unmapped Lands |
So this one is some kind of new. Not that boring unbeatable stuff I usually make, this time it's bigger, better and almost finished But enough of this talking, it's better to see once and figure it out, so MaximDude and WeeGee proudly present: Unmapped Lands Updated: Dec 14, 2012 - V1.05 compatibility Updated: Jun 10, 2012 - Rapid buy preset error fixed Updated: Jun 07, 2012 - B27 tech pricing support Updated: Jun 05, 2012 - B27 compatibility - Browncoats The rest of the changelog: To enable other faction first download one of the supported mods below. Then open the file UnmappedLands.rte\Factions\Factions.cfg in notepad or other plain-text editor, delete asterisks near factions you want to enable and save. Mods supported by Unmapped Lands out of the box: Bear Federation Darkstorm Military Technologies Elite Assault Felines House of Suns Lizard Men M.D.C. Orkz Pelian Army Superior Assault Warriors Theatre of Dead UniTec Warhammer 40K compilation Wehrmacht And of course the whole thing would not be possible without these people: Weegee - coding, ideas, betatesting MaximDude - spritework, ideas, betatesting, UI design Mail2345 - coding, debugging Gotcha!: - old scene refresh and new scene design, Map pack 3 bunker modules and scenes Jack Trades: - better rapid-buy default preset sprites, voice sounds Arcalane: - loot sprites, voice sounds Naxete: - cursed artifact sprite carriontrooper: - voice sounds p3lb0x - Dummy APRL mod Abdul Alhazred - SAM Site Deathbringer - Particle cannon Dantalion13 aka Raseri - betatesting Roast Veg - betatesting Akblabla - LZ Fix, Pie Menu example Now you can press the download link. And don't forget to READ THE INCLUDED "Unmapped Lands Game Concepts and Rules" for detais!!! READ THE INCLUDED "Unmapped Lands Guide For Modders" to find out how to add your factions!!! Download here (~11.4 MB): https://dl.dropbox.com/u/1741337/UnmappedLandsRelease/UnmappedLands_V105_R7.7.rte.zip Obsoleted B23 version if somebody needs it: http://dl.dropbox.com/u/1741337/UnmappedLands.rte.zip |
Author: | dragonxp [ Sat May 15, 2010 6:26 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Weegee strikes again. now this is what you call a campaign. Time to conquer the planet! |
Author: | gulstaff [ Sat May 15, 2010 6:34 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Oh lawd, a LotR-style conquest? I must give this a try. |
Author: | Warguy [ Sat May 15, 2010 6:47 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Needs moar no-demo loljk |
Author: | TorrentHKU [ Sat May 15, 2010 7:08 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Oh my god. Is this what I think it is? |
Author: | alphagamer774 [ Sat May 15, 2010 7:23 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Yes, yes it is. Very well done, can't wait for new version. How do you use troopers to attack? Also, potential bug, If you lose your second-last territory and have no money for a new commander, you can't re-expand because it doesn't give you any more action points... And they cant kill you. weird... |
Author: | Lizardheim [ Sat May 15, 2010 7:25 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
This is fun. Would it be possible to add twoplayer support? |
Author: | weegee [ Sat May 15, 2010 7:27 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Lizard wrote: This is fun. Would it be possible to add twoplayer support? I think it's generally possible but awfully time consuming and I don't have gamepads to test it. |
Author: | Lizardheim [ Sat May 15, 2010 7:38 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Ok Anyways, I have noticed something: it needs something that resets it. |
Author: | alphagamer774 [ Sat May 15, 2010 7:47 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Also, your craft GIB upon reentry, usually killing the actor inside. |
Author: | weegee [ Sat May 15, 2010 8:15 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
alphagamer774 wrote: Also, your craft GIB upon reentry, usually killing the actor inside. You might have encounetered a feature that prohibits you from buying foreign actors and crafts. It gibs anything it considers foreign for selected faction |
Author: | Warguy [ Sat May 15, 2010 8:20 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Another weegee map, and this time, full of lip-smacking goodness. |
Author: | gulstaff [ Sat May 15, 2010 8:30 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Suggestion: I found the "commander" to be way too weak. Sometimes it gets on my nerves if I get hit by a tiny dropship gib. I was thinking of making the commander a lil' bit stronger. Also, a new dummy RAWKIT LAUNCHA? I like this. |
Author: | alphagamer774 [ Sat May 15, 2010 8:40 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
weegee wrote: alphagamer774 wrote: Also, your craft GIB upon reentry, usually killing the actor inside. You might have encounetered a feature that prohibits you from buying foreign actors and crafts. It gibs anything it considers foreign for selected faction Indeeed. Still, drop crates should be coa... |
Author: | Warguy [ Sat May 15, 2010 8:41 pm ] |
Post subject: | Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry) |
Gah This made my game crash WHAT R WRONG WEETH JOO |
Page 1 of 35 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |