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 Amophra Rush [and stone bunker bits] 
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Amophra Rush [and stone bunker bits]
a little something i whipped up yesterday out of boredom

Image

Quote:
In a desolate desert on a foreign planet, a pyramid full of all forms of wonderful treasures has been uncovered.
These ancient artifacts can be sold for profit once fully secured. Our team has rigged c4 at the entrance.


Attachment:
ScreenDump735.png
ScreenDump735.png [ 590.13 KiB | Viewed 13912 times ]


To penetrate enemy lines, you must fight for treasure.
in order to play;
This is a map ment for 2 players, so grab a friend and listen.
OPEN missions.rte
ONCE INSIDE OPEN '' SKIRMISH ACTIVITY ''
FIND
FundsOfTeam1 = 2000
FundsOfTeam2 = 2000
AND SET THEM TO 400
also comes with stone bunker bits.
Attachment:
Desert.rte.rar [627.77 KiB]
Downloaded 1129 times

needs MP3
many thanks to gotcha for the great backround


Attachments:
Amphora Rush.png [926 Bytes]
Not downloaded yet


Last edited by lafe on Sun May 09, 2010 1:17 am, edited 1 time in total.

Wed May 05, 2010 11:48 am
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Post Re: Amophra Rush [and stone bunker bits]
You can set the team funds via Lua associated to the scene.


Wed May 05, 2010 11:56 am
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Post Re: Amophra Rush [and stone bunker bits]
I really like this scene Lafe. You're just getting better and better.


Wed May 05, 2010 11:58 am
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Post Re: Amophra Rush [and stone bunker bits]
Lizard wrote:
I really like this scene Lafe. You're just getting better and better.

Thanks :grin:

411570N3 wrote:
You can set the team funds via Lua associated to the scene.

it is not GAScripted


Wed May 05, 2010 12:02 pm
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Post Re: Amophra Rush [and stone bunker bits]
Actually, scratch my original comment. You could make this a campaign mission for two players. You could use a modified version of weegee's campaign framework so that it plays different missions depending on which player just won, fighting over bases getting closer to one player or another's main base until one player wins.


Wed May 05, 2010 12:11 pm
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Post Re: Amophra Rush [and stone bunker bits]
This map look great, but i can't run a game when i copy it to game destination folder. When i run game there appeathis:
RTE Aborted! (x_x)
Abortion in file .\System\Reader.cpp, line 531, because:
Referring to an instance ('Base.rte/Right Wall 1') to copy from that hasn't been defined! in Desert.rte/Stuff.ini at line 1596!
The last frame has been dumped to 'abortscreen.bmp'
What i must do to run this mod? Please help.


Wed May 05, 2010 8:09 pm
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Post Re: Amophra Rush [and stone bunker bits]
kubas246 wrote:
This map look great, but i can't run a game when i copy it to game destination folder. When i run game there appeathis:
RTE Aborted! (x_x)
Abortion in file .\System\Reader.cpp, line 531, because:
Referring to an instance ('Base.rte/Right Wall 1') to copy from that hasn't been defined! in Desert.rte/Stuff.ini at line 1596!
The last frame has been dumped to 'abortscreen.bmp'
What i must do to run this mod? Please help.


it might need MP3 maby. dont know, but i will look into it.


Wed May 05, 2010 8:31 pm
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Post Re: Amophra Rush [and stone bunker bits]
i lol'd when i look in the file and saw the thing named poop :-P


Wed May 05, 2010 8:51 pm
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Post Re: Amophra Rush [and stone bunker bits]
it glitched the game so i got read of it.
if you look through my mods, theirs lots of files named poop.


Wed May 05, 2010 9:02 pm
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Post Re: Amophra Rush [and stone bunker bits]
I downloaded MP3 and now it work, but i have a question do i should run this map from skirmish?


Wed May 05, 2010 9:05 pm
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Post Re: Amophra Rush [and stone bunker bits]
kubas246 wrote:
I downloaded MP3 and now it work, but i have a question do i should run this map from skirmish?

yes


Wed May 05, 2010 9:50 pm
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Post Re: Amophra Rush [and stone bunker bits]
Ok thx, really graet map.


Thu May 06, 2010 3:29 pm
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Post Re: Amophra Rush [and stone bunker bits]
Hmm, have you tried making this into a Campaign mission? I think it would make a lot more sense if it was. The scene itself is pretty good. And maybe you could make the map bigger and make the pyramid much more bigger and add a few traps? You could also replace some skeletons with zombies too.


Thu May 06, 2010 8:22 pm
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Post Re: Amophra Rush [and stone bunker bits]
yeah, i think ill try what lotsofnumber suggested


Thu May 06, 2010 9:59 pm
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Post Re: Amophra Rush [and stone bunker bits]
Call me Allstone.
Also, here's a link in case you can't find the thread.


Fri May 07, 2010 8:29 am
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