Data Realms Fan Forums
http://45.55.195.193/

Fort blead
http://45.55.195.193/viewtopic.php?f=24&t=17065
Page 1 of 1

Author:  lafe [ Sat Nov 07, 2009 2:04 am ]
Post subject:  Fort blead

so i give you a desert map: Fort Bled
Quote:
[Regional Data: large desert region, open dunes. large subterranean vein piercing through the ground, gold laden, and makes a useful secondary invasion plan. any individual walking twords the fort on foot without cover or teammates is doomed, use the windward side of the dune to your advantage when invading, the men on the fort appear to be equipped with a "sniper-cannon", an experimental coalition weapon, capable of assault from an incredibly long range.]

this is my first map, so please try to be constructive.
Attachment:
ScreenDump043.bmp
ScreenDump043.bmp [ 900.05 KiB | Viewed 12144 times ]

Attachment:
ScreenDump042.png
ScreenDump042.png [ 102.15 KiB | Viewed 12144 times ]

Attachment:
LtS.rte.rar [418.77 KiB]
Downloaded 619 times

Author:  ProjektTHOR [ Sat Nov 07, 2009 2:07 am ]
Post subject:  Re: Fort blead

Wow. Five dollars says LtS.rte stands for Lafetastic Scene.

Author:  TorrentHKU [ Sat Nov 07, 2009 2:10 am ]
Post subject:  Re: Fort blead

Honestly lafe, the only thing that saved this from me voting suck, was the cavern. The transitions between ground types was spotting and fugly, and the terrain was mostly blah. I didn't really take a look at the actual base, but I can't truly be effed to do that myself after seeing the map.

Author:  lafe [ Sat Nov 07, 2009 2:15 am ]
Post subject:  Re: Fort blead

ProjektTHOR wrote:
Wow. Five dollars says LtS.rte stands for Lafetastic Scene.

yep.

okay, ill fix the terrain, but the maps actually pretty fun gameplay wise, especaly with the snipercannon in the fort, it makes it much funner against the ai.

Author:  Point.blank [ Sat Nov 07, 2009 3:23 am ]
Post subject:  Re: Fort blead

lafe wrote:
blah blah blah snipercannon blah blah blah blah.

Snipercannon? OMGDL. must test, now.

Author:  Levelx [ Sat Nov 07, 2009 1:40 pm ]
Post subject:  Re: Fort blead

Amazing
Suck
Pasta

User was warned for this post - p3lb0x

Author:  lafe [ Sat Nov 07, 2009 2:42 pm ]
Post subject:  Re: Fort blead

popular consent states that this mod is made of pasta.

Author:  Roon3 [ Sat Nov 07, 2009 3:37 pm ]
Post subject:  Re: Fort blead

This is precisely how not to make a poll. Do not make a poll for the sake of making a poll, do not add a huge amount of useless options, if you're expecting a serious answer don't add any dumb options, and if you're not, don't make a fudge poll.

Author:  Levelx [ Sun Nov 08, 2009 12:06 am ]
Post subject:  Re: Fort blead

Just a few issues with the scene:
1) AI doesn't use gatling guns well.
2) Weapons aren't pre-equipped but on the floor. Go into Fort Blead.ini and add them under the Ahuman actors. ie
Code:
   PlaceSceneObject = AHuman
      CopyOf = Coalition.rte/Soldier Heavy
      Position = Vector
         X = 84
         Y = 1116
      HFlipped = 1
      Team = 0
      AddInventory = HDFirearm
         CopyOf = Coalition.rte/Gatling Gun
      AddInventory = HDFirearm
         CopyOf = Coalition.rte/Auto Pistol
      AddInventory = HeldDevice
         CopyOf = Base.rte/Riot Shield

3) Give the cavern an underground bg. I think it's the purple'ish color that does that.

Author:  Tomaster [ Sun Nov 08, 2009 12:34 am ]
Post subject:  Re: Fort blead

I've got some issues too, they've probably already been stated, but I feel like reiterating.
    1. The layers don't go together smoothly, there are places were you've missed, and left background sky between the layers.
    2. Like Levelx said, the cavern needs a dirt background, this can be achieved by using the purple color instead of the pink.
    3. Dislike the base design, but that's just personal preference.
    4. Again, a personal thing, but why do you have a map folder that contains nothing, a debris folder, and other things that
could have been just referenced to in base.rte? I just like my folders as organized as possible, and well labeled. That's just me though. That's the end of my bitching.

Author:  Labrat>BEN [ Sun Nov 08, 2009 10:41 pm ]
Post subject: 

What the crap was that. the only cool thing about this was the dunes but only if there were a dunebuggy to drive. :(

Author:  Boba_Fett [ Mon Nov 09, 2009 4:04 am ]
Post subject:  Re: Fort blead

More like FORT TERRIBLE.
I kid. I kid.

It could use some work though. I guess it's okay for a first scene.

Author:  Pyrokinesis1019 [ Thu Nov 26, 2009 6:23 am ]
Post subject:  Re: Fort blead

I was just thinking of how this mod is made of pasta, and I came up with a great idea: there should be a scene made out of pasta!!!
I like the snipercannon. I'm not even going to bother repeating the other stuff. Now all I need is to learn how to make a scene... do not be surprised if you check the scene releases and there is a scene made entirely out of spaghetti and sauce.

Author:  TorrentHKU [ Thu Nov 26, 2009 6:29 am ]
Post subject:  Re: Fort blead

What. Pasta? What in the fudge are you even talking about?

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/