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Fort blead http://45.55.195.193/viewtopic.php?f=24&t=17065 |
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Author: | lafe [ Sat Nov 07, 2009 2:04 am ] |
Post subject: | Fort blead |
so i give you a desert map: Fort Bled Quote: [Regional Data: large desert region, open dunes. large subterranean vein piercing through the ground, gold laden, and makes a useful secondary invasion plan. any individual walking twords the fort on foot without cover or teammates is doomed, use the windward side of the dune to your advantage when invading, the men on the fort appear to be equipped with a "sniper-cannon", an experimental coalition weapon, capable of assault from an incredibly long range.] this is my first map, so please try to be constructive. Attachment: |
Author: | ProjektTHOR [ Sat Nov 07, 2009 2:07 am ] |
Post subject: | Re: Fort blead |
Wow. Five dollars says LtS.rte stands for Lafetastic Scene. |
Author: | TorrentHKU [ Sat Nov 07, 2009 2:10 am ] |
Post subject: | Re: Fort blead |
Honestly lafe, the only thing that saved this from me voting suck, was the cavern. The transitions between ground types was spotting and fugly, and the terrain was mostly blah. I didn't really take a look at the actual base, but I can't truly be effed to do that myself after seeing the map. |
Author: | lafe [ Sat Nov 07, 2009 2:15 am ] |
Post subject: | Re: Fort blead |
ProjektTHOR wrote: Wow. Five dollars says LtS.rte stands for Lafetastic Scene. yep. okay, ill fix the terrain, but the maps actually pretty fun gameplay wise, especaly with the snipercannon in the fort, it makes it much funner against the ai. |
Author: | Point.blank [ Sat Nov 07, 2009 3:23 am ] |
Post subject: | Re: Fort blead |
lafe wrote: blah blah blah snipercannon blah blah blah blah. Snipercannon? OMGDL. must test, now. |
Author: | Levelx [ Sat Nov 07, 2009 1:40 pm ] |
Post subject: | Re: Fort blead |
✗ Amazing ✗ Suck ✔ Pasta User was warned for this post - p3lb0x |
Author: | lafe [ Sat Nov 07, 2009 2:42 pm ] |
Post subject: | Re: Fort blead |
popular consent states that this mod is made of pasta. |
Author: | Roon3 [ Sat Nov 07, 2009 3:37 pm ] |
Post subject: | Re: Fort blead |
This is precisely how not to make a poll. Do not make a poll for the sake of making a poll, do not add a huge amount of useless options, if you're expecting a serious answer don't add any dumb options, and if you're not, don't make a fudge poll. |
Author: | Levelx [ Sun Nov 08, 2009 12:06 am ] |
Post subject: | Re: Fort blead |
Just a few issues with the scene: 1) AI doesn't use gatling guns well. 2) Weapons aren't pre-equipped but on the floor. Go into Fort Blead.ini and add them under the Ahuman actors. ie Code: PlaceSceneObject = AHuman CopyOf = Coalition.rte/Soldier Heavy Position = Vector X = 84 Y = 1116 HFlipped = 1 Team = 0 AddInventory = HDFirearm CopyOf = Coalition.rte/Gatling Gun AddInventory = HDFirearm CopyOf = Coalition.rte/Auto Pistol AddInventory = HeldDevice CopyOf = Base.rte/Riot Shield 3) Give the cavern an underground bg. I think it's the purple'ish color that does that. |
Author: | Tomaster [ Sun Nov 08, 2009 12:34 am ] |
Post subject: | Re: Fort blead |
I've got some issues too, they've probably already been stated, but I feel like reiterating.
2. Like Levelx said, the cavern needs a dirt background, this can be achieved by using the purple color instead of the pink. 3. Dislike the base design, but that's just personal preference. 4. Again, a personal thing, but why do you have a map folder that contains nothing, a debris folder, and other things that |
Author: | Labrat>BEN [ Sun Nov 08, 2009 10:41 pm ] |
Post subject: | |
What the crap was that. the only cool thing about this was the dunes but only if there were a dunebuggy to drive. |
Author: | Boba_Fett [ Mon Nov 09, 2009 4:04 am ] |
Post subject: | Re: Fort blead |
More like FORT TERRIBLE. I kid. I kid. It could use some work though. I guess it's okay for a first scene. |
Author: | Pyrokinesis1019 [ Thu Nov 26, 2009 6:23 am ] |
Post subject: | Re: Fort blead |
I was just thinking of how this mod is made of pasta, and I came up with a great idea: there should be a scene made out of pasta!!! I like the snipercannon. I'm not even going to bother repeating the other stuff. Now all I need is to learn how to make a scene... do not be surprised if you check the scene releases and there is a scene made entirely out of spaghetti and sauce. |
Author: | TorrentHKU [ Thu Nov 26, 2009 6:29 am ] |
Post subject: | Re: Fort blead |
What. Pasta? What in the fudge are you even talking about? |
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