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Tomaster's Simple Scenes™ (Last updated June/07/2012) http://45.55.195.193/viewtopic.php?f=24&t=16919 |
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Author: | Tomaster [ Fri Oct 23, 2009 3:12 am ] |
Post subject: | Tomaster's Simple Scenes™ (Last updated June/07/2012) |
THESE SHOULD WORK FOR V1.0 Alright, welcome to Tomaster's Simple Scenes!™ Where you can get all your non-complex scene cravings fulfilled. I just make these in my spare time, feel free to suggest a scene you'd like made, and as always, any sort of criticism is welcome (To an extent). Now to the scenes. Download for all current maps is at the bottom. Credit goes to: Me - I made all the maps! Roast Veg - He converted the entire map pack to be compatible with B26. Strata My first map. It's nothing special, just some rolling hills and grass. It's more if you grow bored of grasslands, or just need another map. Desolation Another simplistic scene. This one is orientated towards underground bases, with plenty of space to expand and create elaborate bases. It's on a desert world, so it's got a layer of sand on the top. Uprising Hey look, another scene by me! This one is called Uprising, it's a King of the Hill style map, one player is one the top, other has to fight his way up. I guess it might work against AI as well, but I'd hafta figure out how to make landing zones for AI, which I have no clue how to do. So, here's the map. Craetern Yet another Simple Scene™ by Tomaster! I call this one Craetern, for no reason other than it's what was in my head at the moment. It's a large, smooth hilled map with a massive underground cavern with two tunnels leading into it. However, neither tunnel touches the surface, with one further away from the surface than the other. Perfect for all of your evil cave base needs. As always, criticism is welcome. And so, without further ado, the pics and the click. Sycopia That's right children, I'm pumping these maps out quicker than a Vietnamese ladylike! (Sorry to anyone who is of Vietnamese origin, I mean no offense to your ethnicity or culture) Anyway, It's somewhat based off of the sketch in this thread. It's a map with a sinkholey sorta thing in it. It's good for just about any sorta game mode you can think of. Have fun with it, and as usual don't hesitate to tell me what you guys would have done better if you had the time or will! Enios Valley like map, with a pit of sand at the bottom. Non-looping, and the left side is considerably higher than the right side. Perfect for when you want a nice two player match. Hivemind Made mainly because dragonxp asked for it, it's the remains of a massive Specus Oh hey, look at the cave map. (Please note, the main cave can be described as "♥♥♥♥ huge") That was going to be my original pitch, but I decided to go with a fill-in-the-blanks backstory instead. Over <pick the years> years ago, a great and powerful race of beings known as the <pick the race name> created a large underground base for the purpose of <pick a purpose>. Sadly, they were all killed by <pick a cause of death> and the remains of their <previously picked purpose> base fell into disrepair for <pick another arbitrary amount of time>. However, now two warring factions have stumbled upon <pick a planet name> and decided it was a strategic place because of the <pick a valuable resource>. These two factions, known as the <pick the first faction> and the <pick a second faction>, have been fighting over the central base for some time now. Barathrum A larger and more awesome cliffside battle map. Plenty of room to expand downward. Meant to be played Player vs. Player, but I guess you can mess around all by your lonesome too. Non-wrapping, because obviously if it wrapped, it'd defeat the purpose. Have fun. Here's the download! Attachment: |
Author: | Boba_Fett [ Fri Oct 23, 2009 3:41 am ] |
Post subject: | Re: Strata - A Simple Scene |
It's nothing special, but it's the first scene in a long time. |
Author: | CrazyMLC [ Fri Oct 23, 2009 3:47 am ] |
Post subject: | Re: Strata - A Simple Scene |
People need to make more scenes/missions. Gah, maybe I should give it a try some time. Anyhow, looks interesting. Banana Hill? |
Author: | Tomaster [ Fri Oct 23, 2009 3:55 am ] |
Post subject: | Re: Strata - A Simple Scene |
CrazyMLC wrote: People need to make more scenes/missions. Gah, maybe I should give it a try some time. Anyhow, looks interesting. Banana Hill? Haha I just realized that that actually looks like a banana. I guess I could make more if anyone else actually wants them? |
Author: | Levelx [ Fri Oct 23, 2009 5:29 am ] |
Post subject: | Re: Strata - A Simple Scene |
Map's a bit bland. It could really do with some kind of interesting catch. |
Author: | Natti [ Fri Oct 23, 2009 1:26 pm ] |
Post subject: | Re: Strata - A Simple Scene |
I like it. It's simple. |
Author: | Tomaster [ Fri Oct 23, 2009 11:03 pm ] | ||
Post subject: | Desolation | ||
Another simplistic scene. This one is orientated towards underground bases, with plenty of space to expand and create elaborate bases. It's on a desert world, so it's got a layer of sand on the top. There's your picture. Now click.
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Author: | 10050 [ Sat Oct 24, 2009 12:02 am ] |
Post subject: | Re: Desolation |
Interesting, I could use a map with a desert theme and bunker space. DL'ed, be back with opinion |
Author: | UnsubRedun [ Sat Oct 24, 2009 12:22 am ] |
Post subject: | Re: Desolation |
This is nice to use with super diggers to make your own little bases as you play. I like it. |
Author: | Truthful Lie [ Sat Oct 24, 2009 5:07 am ] |
Post subject: | Re: Strata - A Simple Scene |
Levelx wrote: Map's a bit bland. Perhaps that's the point? |
Author: | Samohan25 [ Sat Oct 24, 2009 2:28 pm ] |
Post subject: | Re: Desolation |
One thing that I think, if it's meant to be a desert scene, should there be a little more sand? Posibly a tad more gold deep underground. If we had stronger sand that didn't conpletles colapse on steping on, and to make this amazing, why not have it rain sand? like a sandstorm. Other than that, good to see more scenes. It gets a bit bland after a while playing Astro about 20X. |
Author: | 411570N3 [ Sat Oct 24, 2009 2:46 pm ] |
Post subject: | Re: Desolation |
Raining actual sand would lag ridiculously, but I suppose you could just animate it in the background and then just have a small amount of movement, sand being continually deposited and blown away. It'd still be quite laggy either way. Also, you could increase the map's character by making a new material the same as dirt and giving it a new texture to look like compacted sand. |
Author: | Jon [ Sat Oct 24, 2009 4:26 pm ] |
Post subject: | Re: Desolation |
The desert idea is good, but the default BG doesn't quite fit. It should be a little less blue, and a little more "dusty." |
Author: | Tomaster [ Sun Oct 25, 2009 1:42 am ] | ||
Post subject: | Uprising | ||
Hey look, another scene by me! This one is called Uprising, it's a King of the Hill style map, one player is one the top, other has to fight his way up. I guess it might work against AI as well, but I'd hafta figure out how to make landing zones for AI, which I have no clue how to do. So, here's the map. Attachment:
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Author: | Disst [ Sun Oct 25, 2009 1:51 am ] |
Post subject: | Re: Uprising |
To make AI LZs, you have to make an area named "LZ Team 1" "LZ Team 2", etc etc. |
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