|
Page 1 of 1
|
[ 7 posts ] |
|
Author |
Message |
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
.CON to .BMP Converter
Remember the olden days back when every scene was a Base.rte edit full of .CON, or "contour" files? Well, now you can relive them! ...with some editing. Just choose all the files you want to convert and drag them onto this program's icon all at once. It will prompt you for a few things and spit out a brand-new terrain bitmap file in the proper palette, ready to be used on any scene. If anybody wants to make a tutorial or anything, go ahead. I seriously doubt it's going to get a lot of use, but whatever. Thanks to Data for a bit of debugging help. If I'm forgetting somebody else, let me know.
Attachments:
File comment: Put this in its own directory unless you want clutter.
Contour Converter.zip [545.26 KiB]
Downloaded 523 times
|
Tue Jun 02, 2009 5:19 am |
|
|
zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
|
Re: .CON to .BMP Converter
Woohoo! Now we can finally convert those pesky old scenes! Thank you!
EDIT: Wow, this is cool, just converted Tomato. Awesome.
EDIT: If anybody wants it, I also converted the Bunker Modules and stuff pixel by pixel too, so It's complete.
And the .inis.
Attachments:
File comment: Here you go.
tomato.rte.rar [760.91 KiB]
Downloaded 493 times
|
Fri Jun 05, 2009 1:03 am |
|
|
Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
|
Re: .CON to .BMP Converter
Ok. Now we can convert Desert Strike now like how everyone wants to.
|
Fri Jun 05, 2009 1:59 am |
|
|
manteli
Joined: Fri Oct 24, 2008 10:00 pm Posts: 27 Location: Finland
|
Re: .CON to .BMP Converter
Yes! i had tomato but i lost it somewere, but now i have it again.
|
Fri Jun 05, 2009 8:17 am |
|
|
Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
|
Re: .CON to .BMP Converter
I feel like a noob. I joined in B13...
What is a .con? Does it use Vector graphics because If so, I'd like to use both this AND whatever the original contour editor instead of ms paint, so that if a map doesn't play right I can just re-size it.
Could you please explain, or give a link to an older topic?
|
Sat Jun 06, 2009 3:39 am |
|
|
TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
|
Re: .CON to .BMP Converter
A .con (contour) file was what described the terrain of an old map. There's still a stickied topic somewhere here for a converter that turns bitmaps into contours, which was by Data. A contour file basically just states the height of the terrain for every single pixel on the X-axis. So for instance, a contour file would, if read by my program, state: "1800,1800,1804,1809,1815" and so on. This goes on for however wide the map is. If it is 5000 pixels wide, there are 5000 numbers. What this program does is take said numbers, draw terrain out of them, and convert them to palette so you can use it in current builds of CC. So, simply put, no, they're not vector graphics.
|
Sat Jun 06, 2009 9:09 pm |
|
|
AtomicTroop
Joined: Fri Mar 16, 2007 1:28 pm Posts: 328 Location: Finland
|
Re: .CON to .BMP Converter
Miles_T3hR4t wrote: I feel like a noob. I joined in B13... Ehh, sorry but contour files were used during b13 too. Anyways, thanks for the tool TLB!
|
Sat Jul 04, 2009 11:02 am |
|
|
|
|
Page 1 of 1
|
[ 7 posts ] |
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|