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Mountains -update- Malevo's massive bunker http://45.55.195.193/viewtopic.php?f=24&t=13842 |
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Author: | Prod [ Sun Mar 01, 2009 7:02 am ] |
Post subject: | Re: Mountains |
Try bridging the gaps with some terrain. Not too thick, but enough that a sorta heavy actor can cross. Otherwise, it looks grand. |
Author: | Disst [ Sun Mar 01, 2009 7:20 am ] |
Post subject: | Re: Mountains |
the topsoil is weird. and i agree about the gaps. good work though! |
Author: | Jcgrey2 [ Sun Mar 01, 2009 7:32 am ] |
Post subject: | Re: Mountains |
Thanks for the comments, guys! I'll get to the gaps right away! |
Author: | war_man333 [ Sun Mar 01, 2009 4:19 pm ] |
Post subject: | Re: Mountains |
Does it have custom texturing or something unique? You should try adding that, I assure you, it will make it alot more fresh. |
Author: | Jcgrey2 [ Sun Mar 01, 2009 4:23 pm ] |
Post subject: | Re: Mountains |
war_man333 wrote: Does it have custom texturing or something unique? You should try adding that, I assure you, it will make it alot more fresh. Nuu, it doesn't have that. I'll try tho :( |
Author: | Solace [ Sun Mar 01, 2009 5:39 pm ] |
Post subject: | Re: Mountains |
Just a tip- if you want to avoid floating rocks, don't make the bridges out of earth. |
Author: | Bladecat4 [ Sun Mar 01, 2009 6:06 pm ] |
Post subject: | Re: Mountains |
Instead, steal some of the bunkermodules from the bridge map somewhere in here... Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3 |
Author: | Aspect [ Wed Mar 04, 2009 10:23 pm ] |
Post subject: | Re: Mountains |
these are really awesome. to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now. |
Author: | Jcgrey2 [ Wed Mar 04, 2009 10:31 pm ] |
Post subject: | Re: Mountains |
Aspect wrote: these are really awesome. to solve the floating rocks thing just make a bunker module the shape of the holes with a bg of purple and a fg and mat of pink. if that makes any sense. I'd do it, but I really don't have the time right now. They are? Thanks alot! Good Idea, I'll get to it right now :3 Bladecat4 wrote: Also, Malevo is a great map for making an almost impenetrable entrance. One on either side, with a hangar/rocket silo in the middle :3 That was what I had in mind for that map :3 |
Author: | Bladecat4 [ Wed Mar 04, 2009 10:53 pm ] |
Post subject: | Re: Mountains |
I hope so :3 just make it a little bigger. |
Author: | Jcgrey2 [ Wed Mar 04, 2009 11:38 pm ] |
Post subject: | Re: Mountains |
Ah, there we go. I made Malevo some longer, just gotta test for a seam. Going to add the rest of what you said to it, just later. EDIT: Ah, no seam. It's too big to upload to imageshack :/ It's also too big for .bmp file attachments :/ Here's a savefile link. http://www.savefile.com/files/2026809 |
Author: | Jcgrey2 [ Fri Mar 06, 2009 3:28 am ] |
Post subject: | Re: Mountains |
Meh, I was almost done with an epic bunker for Malevo, when my laptop overheated. :c |
Author: | Bladecat4 [ Fri Mar 06, 2009 7:39 pm ] |
Post subject: | Re: Mountains |
Edit the post you made last, don't make a new one. When you get the bunker done, post it as a seperate .ini in the .rte so we can use it. |
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