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Momentum Mountain
http://45.55.195.193/viewtopic.php?f=24&t=13791
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Author:  zalo [ Sun Feb 22, 2009 4:17 am ]
Post subject:  Momentum Mountain

Basically Infinite Hill. If you set something going, it rolls a loooooooong way, until it eats up all the terrain, then it just falls forever.

Image
Here's an example of what I mean.

Also, it has been revised since the previously released one to be with 50% percent fewer crazy camera distractions, and 50% percent less code.

Why bother download numgun's horrendously large 12 megabyte pack,when you could download my 27 kb *pack?
*pack includes 1 map, but two alternate terrains that you can use on it, depending on your playing style.

Attachments:
File comment: Here it is again.
MtMo.rte.rar [10.48 KiB]
Downloaded 1071 times

Author:  Toes from Europe [ Sun Feb 22, 2009 4:18 am ]
Post subject:  Yes Yes Yes

Yes Yes Yes Yes Yes Yes Yes Yes Yes

Author:  Mombasa [ Sun Feb 22, 2009 4:38 am ]
Post subject:  Re: Momentum Mountain

This is really, really, really, neat. Yay for zalo.

Author:  whitty [ Sun Feb 22, 2009 4:51 am ]
Post subject:  Re: Momentum Mountain

This is why we all love Zalo.

Author:  Ninjageek [ Sun Feb 22, 2009 7:10 pm ]
Post subject:  Re: Momentum Mountain

It is really fun to use. You have to try fly a rocket down the hill without crashing.

Author:  Miles_T3hR4t [ Mon Feb 23, 2009 3:41 am ]
Post subject:  Re: Momentum Mountain

OH GOD! I'M FALLING! I'M FALLING! OH GOD! OH Ghu.... wait... this isn't so ba-SMASH.



If only I could place my brain so that the AI has to always walk UP-hill....

Author:  dapaperboy [ Mon Feb 23, 2009 7:51 am ]
Post subject:  Re: Momentum Mountain

idea/request for a new activity thing involving this map:

i think you should try to get as far as you can on the infinite hill. if its possible, some how making a counter of how many pixels or how far you walked and just beat your score. then compare it with the other forum members then brag, flame and or get flamed. i was reading the body ladder thread again and i was thinking you can do what TheLastBananna did to measure the height of the player in his Body Ladder map.

the actors should have weak jetpacks or be heavy enough so they cant fly too far for too long. and if its possible, add random holes in the map to hide in so you dont get demolished by giant rolling balls. the holes should be deep enough to cover your head should be fine but you should be able to crouch for some.

since your an awesome coder zalo, is this in the realm of possibility? or am i being an overzealous troll?

oh yeah, fun stuff you got here zalo.

Author:  Miles_T3hR4t [ Mon Feb 23, 2009 8:07 am ]
Post subject:  Re: Momentum Mountain

This map is AWESOME... EXCEPT ON THING


There is ONE thing wrong... The edges of the map are the wrong size. There is a , i dont know 50 PIXEL BAR that goes vertically and another horizontally, that makes EVERYTHING INVISIBLE. you CAN fix this, it has something to do with the resolution of the map Vs the resolution listed in code. please fix this.



Other than that its awesome.

Author:  AlphaCommando [ Mon Feb 23, 2009 11:39 am ]
Post subject:  Re: Momentum Mountain

Zalo, you crazy fool! What have you done!?! An infinite hill? What epic sillyness be this.....

Theatrics aside, this is pretty fun, despite a lack of any discernible practicality.

Author:  zalo [ Mon Feb 23, 2009 4:12 pm ]
Post subject:  I don't know either.

Miles_T3hR4t wrote:
There is ONE thing wrong... The edges of the map are the wrong size. There is a , i dont know 50 PIXEL BAR that goes vertically and another horizontally, that makes EVERYTHING INVISIBLE. you CAN fix this, it has something to do with the resolution of the map Vs the resolution listed in code. please fix this.


Since the dimensions of the scene are defined only once (and that's in the image itself), I don't see how you want me to go about fixing it.

Plus, I've never encountered this "50 Pixel Mysterious Invisible Line". Are you playing at 640x480 resolution?

Author:  war_man333 [ Tue Feb 24, 2009 7:56 pm ]
Post subject:  Re: Momentum Mountain

That's nice Zalo! What's that round red ball?

Author:  Solace [ Tue Feb 24, 2009 8:20 pm ]
Post subject:  Re: Momentum Mountain

Very cool that it's made... just too bad that if you dig a hole through the map you get a bunch of pixels falling which cause lag and eventually crashes. Sooo no cool ywrap levels for me. :(

Author:  Shapeshifters [ Wed Feb 25, 2009 1:47 am ]
Post subject:  Re: Momentum Mountain

The map completely bugs out when I play and gets a memory error. (No, I am not on a mac) how may I go about fixing this?

Author:  war_man333 [ Wed Feb 25, 2009 3:05 pm ]
Post subject:  Re: Momentum Mountain

Crashed, and it's not that well made either...

Author:  GopherLemming [ Wed Feb 25, 2009 4:46 pm ]
Post subject:  Re: Momentum Mountain

Shapeshifters wrote:
The map completely bugs out when I play and gets a memory error. (No, I am not on a mac) how may I go about fixing this?


A more detailed description is required but my first guess would be the same problem as solace mentioned (looping particles constantly accelerating), for which there is no fix.

Edit: Correction, there is a fix but it involves lua. Robolee used this to limit the speed of falling objects so they wouldn't skip past a portal
Code:
if object.Vel.Y > 0 then
   objectVelAngle = math.atan(object.Vel.X/object.Vel.Y);
else
   objectVelAngle = 0;
end
objectNewVelAngle = objectVelAngle + PortalAngleDifference;
objectVel = math.sqrt(math.pow(object.Vel.X,2)+math.pow(object.Vel.Y,2));
objectVelX = objectVel*math.sin(objectNewVelAngle);
objectVelY = objectVel*math.cos(objectNewVelAngle);
object.Vel.X = objectVelX;
object.Vel.Y = objectVelY;
if object.Vel.Y > 50 then
   object.Vel.Y = 50;
end


war_man333 wrote:
Crashed, and it's not that well made either...


It is as well made as a map like this could possibly be... The problem is the game itself. Y-wrap is very unstable.

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