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 Body Ladder Multiplayer 
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Joined: Sun Jan 18, 2009 6:43 pm
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Location: Norway
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Post Body Ladder Multiplayer
First a lot of credit to TheLastBanana for making Body ladder in CC

After looking at and fixing klone soccer I found out how to make multiplayer campaign which I used to heavily modify body ladder to become a 2-4 player race to the top.
It plays like body ladder, but you also got lives and a kill counter and I have also scaled down the height requirements for the weapons and the win height:
Because who wants to play multiplayer for 3-4 hours to reach the top...

You win by either being the first to reach 750 height or be the last man standing.

You get 5 lives and you respawn with all the weapons you have unlocked.
Weapon unlocks at:
100: Pistol
200: Auto Pistol
300: Shotgun
400: Assault Rifle
500: Auto Shotgun
600: Heavy Auto Shotgun
700: Gatling Gun

The zombie spawn speed is unique for each player and as you unlock more weapons the zombies spawn faster.

Also added invisible barriers between the player areas that stops actors, items and particles from going trough

You set the amount of players in the activities.ini by changing PlayerCount to 2,3 or 4

Pictures: Beware: 1280 * 800 pictures

4 player (I know 3 of them are dead)

3 player

2 player

Known bugs:
At rare times when a player dies one of the zombies that spawn becomes team 0

Every time a survivor dies it makes 500 or so particles that lag a lot, the same happened when I switched the survivor with ronin or coalition soldier but not when I used one of the zombies, This for some reason does not seem to happen in regular skirmish.

Edit: Reuploaded it


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File comment: Body ladder multiplayer
Body Ladder Multiplayer.zip [4.28 MiB]
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Last edited by Ket on Sun Apr 05, 2009 3:59 pm, edited 2 times in total.

Mon Feb 16, 2009 1:41 pm
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Post Re: Body Ladder Multiplayer
all 3 screenshots are the same.


Mon Feb 16, 2009 5:01 pm
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Post Re: Body Ladder Multiplayer
Ops didn't notice that. fixing


Mon Feb 16, 2009 5:02 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Body Ladder Multiplayer
Judging from the screenshot, I'd be great to have visible walls or something. Or something that looks like a border.

Otherwise this is pretty damn awesome.


Mon Feb 16, 2009 7:51 pm
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Post Re: Body Ladder Multiplayer
The reason the "walls" are not visible is that they are part of the script. The script checks if any actor, item or particles is between certain X coordinates and then sets its x velocity to -2 or 2 depending on which side of the players area it is. In the start of the script you can set the wall size and the player area size so if you wanted to you could just make a bigger map and change those values and the rest of the script would set the "walls" in the right spots. Everything is also changed depending on the amount of players, If only 2 players are there it will only make 4 barriers and 2 player areas instead of 8 barriers and 4 players areas for 4 player

I made the script easy to change so that you could make a new map without having to edit a lot of it, and since it uses loops insted of copy paste for each player it is only around 270 lines instead of around 1000, and looks a lot better


Mon Feb 16, 2009 8:10 pm
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Joined: Wed Dec 13, 2006 5:27 am
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Location: A little south and a lot west of Moscow
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Post Re: Body Ladder Multiplayer
Nice! I grant this a seal of approval ;)
The glitch with zombies becoming team 0 is very weird. I know I've fixed it before, but for the life of me I can't remember what caused it. One way you can fix it is to have a variable that stores whether a player is dead. That way you can make sure they don't have any playable characters if it's set to true.


Mon Feb 16, 2009 10:31 pm
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Joined: Sun Jan 18, 2009 6:43 pm
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Post Re: Body Ladder Multiplayer
Actually I already have that. It is around line 256. It used to happen a lot more often before I added that, Like one time for every third death.
Now it happens around one time for every 200+ deaths


Tue Feb 17, 2009 1:13 pm
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Joined: Sun Aug 31, 2008 5:22 pm
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Location: Finland
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Post Re: Body Ladder Multiplayer
This looks awensome! Testing and commenting after a session with friend..


Wed Feb 18, 2009 8:07 pm
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Joined: Thu Oct 16, 2008 5:37 pm
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Location: GERMANY
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Post Re: Body Ladder Multiplayer
WOWOW!
Great Mod!
It makes soo much fun to kill zombies with my friend!


Sat Mar 07, 2009 8:12 pm
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Joined: Fri Jul 24, 2009 5:53 am
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Post Re: Body Ladder Multiplayer
error on Base.rte/Actors/Zombies/MiscGibA.bmp

WDF!?


Mon Jul 27, 2009 2:06 am
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Post Re: Body Ladder Multiplayer
Looks awsome!


Mon Jul 27, 2009 4:46 am
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Post Re: Body Ladder Multiplayer
I'm getting the same error as teamsabre2, can anyone help? It seems that it's a gib in Base.rte/Actors/Zombies and that dosen't exist I think it's a seperate .rte, I'll see if I can solve mine.


Mon Jul 27, 2009 5:18 pm
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Post Re: Body Ladder Multiplayer
Samohan25 wrote:
It seems that it's a gib in Base.rte/Actors/Zombies and that dosen't exist I think it's a seperate .rte, I'll see if I can solve mine.

Correct, B23 had the zombies moved out of Base.rte and into Undead.rte.


Mon Jul 27, 2009 6:35 pm
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Post Re: Body Ladder Multiplayer
Ah...
Well I solved it by changing most of the paths in the actors file only to play and suffer horific lag.
Might leave this for later.


Mon Jul 27, 2009 8:00 pm
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Joined: Sat Nov 28, 2009 7:46 pm
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Post Re: Body Ladder Multiplayer
Hi, i have a problem with this mod, when i try to start a game with this mod there appear a error and there is writed i don't have required files in base.rte/actors/zombies. Cam someone help me? I don't have this files (i don't have this folder!). Can someone give me this files? Please, and sorry for my bad English I'm from Poland.


Sun Nov 29, 2009 5:22 pm
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