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| Overland (update 1/22) http://45.55.195.193/viewtopic.php?f=24&t=13556 |
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| Author: | Solace [ Wed Jan 21, 2009 5:34 am ] | ||
| Post subject: | Overland (update 1/22) | ||
Sooo I made a scene... Now with gold veins, island debris fields, better looking islands, and mini-islands!![]() ![]()
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| Author: | Geti [ Wed Jan 21, 2009 5:42 am ] |
| Post subject: | Re: Overland |
this is a bloody great scene. the AI has a few issues with it, but who cares about them, right?
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| Author: | Foa [ Wed Jan 21, 2009 8:08 am ] |
| Post subject: | Re: Overland |
Solace, when making materials, you need to know it's color, or else... :( Just add pixie dust and maybe the AI will smarten up, a little. |
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| Author: | The Decaying Soldat [ Wed Jan 21, 2009 10:52 am ] |
| Post subject: | Re: Overland |
These platform maps are extremely non-AI-friendly. I do concern about the issue but I'm DLing it anyway. |
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| Author: | Teemperor [ Wed Jan 21, 2009 2:17 pm ] |
| Post subject: | Re: Overland |
The Decaying Soldat wrote: These platform maps are extremely non-AI-friendly. I do concern about the issue but I'm DLing it anyway. But it´s a great multiplayer map
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| Author: | Ultric [ Wed Jan 21, 2009 2:25 pm ] |
| Post subject: | Re: Overland |
Does it wrap horizontally? |
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| Author: | Solace [ Wed Jan 21, 2009 5:06 pm ] |
| Post subject: | Re: Overland |
Foa wrote: Solace, when making materials, you need to know it's color, or else... ![]() So how do I find it? It doesn't work as the color I define or the index in the palate that's the same number... Ultric wrote: Does it wrap horizontally? Yeah. |
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| Author: | Ultric [ Wed Jan 21, 2009 5:11 pm ] |
| Post subject: | Re: Overland |
So, now I've played it. This map is nearly at the top of my favorite list of maps. Recommended Gameplay: Put data down in that sand depression in the middle on the slide piece of land. Give him 3 instagib rifles and play. Insanity will happen. I shot a DS, turned it into nothing but gibs, fell under it and data automatically did a roll right out from under all the falling gibs. And at just the right time. I hate not gifing things. :/ |
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| Author: | Boba_Fett [ Thu Jan 22, 2009 1:31 am ] |
| Post subject: | Re: Overland |
What mod has the Data actor in it? |
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| Author: | 411570N3 [ Thu Jan 22, 2009 3:40 am ] |
| Post subject: | Re: Overland |
This one He is ridiculously hard to kill except for crushing, everything can be killed by a heavy enough object landing on it.... |
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| Author: | Geti [ Thu Jan 22, 2009 12:31 pm ] |
| Post subject: | Re: Overland |
some of the lighter materials would be nicer up the top, in the islands. what would make this an outstanding map would be hand made/painted terrain, like in the first party missions. that would be incredigasmic. |
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| Author: | Solace [ Thu Jan 22, 2009 6:42 pm ] |
| Post subject: | Re: Overland |
The lighter material makes floating rocks and gold... which I could solve if someone would tell me how to make custom materials... >.<;; And ditto about, you know, unique terrain by definition.
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| Author: | Siric [ Thu Jan 22, 2009 6:56 pm ] |
| Post subject: | Re: Overland |
Looks great Solace, Downloading now. Also I am going to PM you about custom mats. |
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| Author: | Solace [ Thu Jan 22, 2009 7:58 pm ] |
| Post subject: | Re: Overland |
Oh sweet, that works, thanks Siric! *Gets to work.
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| Author: | Solace [ Thu Jan 22, 2009 11:02 pm ] |
| Post subject: | Re: Overland (update 1/22) |
Mmmk updated! Now with... well the op is right up there, read it.
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