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Temple Cave
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Author:  Aspect [ Fri Nov 21, 2008 6:14 am ]
Post subject:  Temple Cave

Temple Cave

Attachment:
Temple.rte.rar


The Temple Cave is a semi remake of a previous, unreleased, scene of mine. It features a large crystalline cavern, a custom backdrop, a (semi) custom material, and an optional premade base under the name Temple Complex.
I really like it, but I'd like some feedback, so suggestions and criticism are (or is that is?) welcome. (I think it should've been is...)

Author:  Geti [ Fri Nov 21, 2008 6:19 am ]
Post subject:  Re: Temple Cave

backdrop need the dark bits taken off the edges of the crystals from what i can see from the screens.
ill DL and give some proper feedback once i have.

Author:  Exalion [ Fri Nov 21, 2008 6:42 am ]
Post subject:  Re: Temple Cave

Yeah, the backdrop is at that stage of lightness where you just can't tell whether or not it's a big solid object or just scenery.

Author:  Aspect [ Fri Nov 21, 2008 7:10 am ]
Post subject:  Re: Temple Cave

I did take the rough edges off the backdrop, forgot to do that earlier, and reuploaded.
Don't know why it looks like it isn't a backdrop though... The fact that it moves when the screen moves is a tell tale sign to me.

Author:  Geti [ Fri Nov 21, 2008 8:45 am ]
Post subject:  Re: Temple Cave

darkened edges are still there, fix please. looks to hard.
otherwise, pretty fun map. played pretty well. complex felt a tad redundant, but i suppose it was well enough designed..

Author:  Ultric [ Fri Nov 21, 2008 2:55 pm ]
Post subject:  Re: Temple Cave

You (unofficially) released this here before. I liked it a lot. Only problem that I saw with a few of them was that the dropships kept appearing off-screen and wouldn't land. That was with the big hole one... Anyways, this map. Are the crystals gold?

Author:  Aspect [ Sat Nov 22, 2008 12:04 am ]
Post subject:  Re: Temple Cave

Nah, but that's not a bad Idea, I may have to change it too that... Probably later though, not this week...

Author:  PlasmaNova [ Sun Nov 23, 2008 7:34 pm ]
Post subject:  Re: Temple Cave

Very good level, especially since its compatable with B22

Author:  Aspect [ Sun Nov 23, 2008 9:25 pm ]
Post subject:  Re: Temple Cave

that's always a plus :)

updated the bunker level, now has a storage/supply depot thing with at least 3 spots to put your brain. Hopefully this addition will bring about more fights in the actual crystal cave portion of the map...

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