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 Terra - Too much enemys ^^ 

Should i put the map in scene editor thread or not?
Yes 54%  54%  [ 19 ]
No 46%  46%  [ 16 ]
Total votes : 35

 Terra - Too much enemys ^^ 
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Joined: Thu Oct 16, 2008 5:37 pm
Posts: 52
Location: GERMANY
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Post Terra - Too much enemys ^^
Really, they are too much enemys.
The Map itself:

It´s not very special, but funny. It´s the Tutorial-Terrain with a Bunker and some funny things. First you are one of three Factions which want your ressources. But they are deep under your Base. The only way to become this ressources is to capture the Base. You defend the Base and the other two attack. They are controled by the CPU even though they dont like each other. Second one enemy is the normal and one is a big dummy army which respawn constantly. Both want to kill you and the other fraction. But the Dummys aren´t alone! In the Space is a ship which dropped constantly bombs at the map!

Pictures:
ImageImage

ImageImage

ImageImage


Last edited by Teemperor on Tue Oct 28, 2008 2:01 pm, edited 2 times in total.



Sat Oct 25, 2008 7:30 pm
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Joined: Sat Sep 22, 2007 7:28 pm
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Post Re: Terra - Too much enemys ^^
Scene Editor thread for YOU, good sir.


Sat Oct 25, 2008 9:52 pm
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Terra - Too much enemys ^^
J23 wrote:
Scene Editor thread for YOU, good sir.


Hold on man, he says they drop bombs too. It must mean theres an activities.ini too. I suspect he also made a Lua script for the spawning stuff.

I'll download and see whats this all about, hang in there.


EDIT: Haha oh yeah, this IS worth of being here. This guy used preplaced
emitters to spawn some additional invaders and the bomb drops.

This is something pretty new and even really functional! Awesome man! Good work!
It is very simple and uses only vanilla content minus the bombs, but its hella fun. :)


Sat Oct 25, 2008 11:29 pm
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Joined: Fri May 16, 2008 11:12 pm
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Post Re: Terra - Too much enemys ^^
It's scene editor stuff to me. The only thing that is peculiar with this map is that bombs drop on it every two seconds.


Sun Oct 26, 2008 12:54 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Terra - Too much enemys ^^
This map is so fun. Having DarkStorm activities invading, dummies flooding and bombs dropping randomly is really hilarious. My only complaints are the holes that the AI tends to fall through. It makes it way too easy. And the brain is well too secured with a concrete layer being around it.

With the holes plugged, and the concrete barrier removed around the brain, this is really fun.


Mon Oct 27, 2008 12:29 pm
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Joined: Thu Oct 16, 2008 5:37 pm
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Post Re: Terra - Too much enemys ^^
Which holes numgun? The blocks i removed but i don´t find the holes? :D


Mon Oct 27, 2008 1:02 pm
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Post Re: Terra - Too much enemys ^^
I meant these holes:

Image
Image

The actors can fall and dissapear through them. It kind of makes it annoying since the AI keeps falling into them and they nearly never reach your brain from the right side.

Cover them with concrete blocks or something like that.

Also since youre updating this, could you make more corridoors and make the base have more rooms and more ways into the brain room? And could you replace the top entry shaft's stairs into a concrete bunker with embrasures?

Also add some extra power to the bombs.


Mon Oct 27, 2008 2:46 pm
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Joined: Fri Aug 31, 2007 3:57 am
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Post Re: Terra - Too much enemys ^^
I like this. Would making the emitted enemies team 2 or something make them attack your activities as well as you.


Tue Oct 28, 2008 3:30 am
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Post Re: Terra - Too much enemys ^^
@ numgun: Ok, i remove the holes and make more rooms, but first i must go to school :D.
I update the map then
EDIT: Updatet numgun, i make the things you say but i build no concrete bunker, because i think that is too unfair for the enemys


Tue Oct 28, 2008 6:36 am
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