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Melon Racer http://45.55.195.193/viewtopic.php?f=24&t=12502 |
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Author: | zalo [ Sun Oct 26, 2008 9:31 pm ] | ||
Post subject: | Melon Racer | ||
What's half as fun as Klone Soccer in a tenth the file-size?
Since we couldn't find any melons, and the brains volunteered, you race rolling Brains instead of melons. Here's how it goes. Two Brains (WAD and UpLeftRight) are competing for laps on a course where they have to over come fierce waters, high drops, and most of all, each other. Where the Brain's health would normally be, are the laps. The exit of the base is the finish line. It's not everyday a Brain gets to do this. You get a lap and get shot out. Need I say more? Oh yeah, I do. Credit(s?) LordTim - Button Detection and Equal Sign Clarifacation Glitches: Spin too fast and your Brain Disappears + Crash = Fixed After a while the Brain Sprite is always upright = Still Broken Have fun!
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Author: | CandleJack [ Sun Oct 26, 2008 9:44 pm ] |
Post subject: | Re: Melon Racer |
Only you would think to make something like this. |
Author: | p3lb0x [ Sun Oct 26, 2008 9:49 pm ] |
Post subject: | Re: Melon Racer |
I encountered the rotation stopping bug thingy |
Author: | CandleJack [ Sun Oct 26, 2008 9:51 pm ] |
Post subject: | Re: Melon Racer |
Can you make the incline at the end of the pond a little less steep? |
Author: | Brainwashed [ Sun Oct 26, 2008 9:54 pm ] |
Post subject: | Re: Melon Racer |
When I start the game, the brains aren't there :/ |
Author: | zalo [ Sun Oct 26, 2008 9:57 pm ] |
Post subject: | Re: Melon Racer |
Start it from the Campaign menu. |
Author: | p3lb0x [ Sun Oct 26, 2008 9:57 pm ] |
Post subject: | Re: Melon Racer |
damn |
Author: | Brainwashed [ Sun Oct 26, 2008 10:19 pm ] |
Post subject: | Re: Melon Racer |
Oh ok, thanks. Sorry for being such a nut! |
Author: | macattack [ Sun Oct 26, 2008 11:26 pm ] |
Post subject: | Re: Melon Racer |
Yes!!! More lua scenes!!! Um here's a real watermelon willing to volunteer if you'd like(its already in palette): (See attached) |
Author: | venn177 [ Mon Oct 27, 2008 12:28 am ] |
Post subject: | Re: Melon Racer |
Kickass! Data needs to add Lua support for scenes ran from Skirmish... |
Author: | zalo [ Mon Oct 27, 2008 1:03 am ] |
Post subject: | Re: Melon Racer |
Why? |
Author: | venn177 [ Mon Oct 27, 2008 1:06 am ] |
Post subject: | Re: Melon Racer |
zalo wrote: Why? So we can run the scenes through the Skirmish menu, as opposed to just the Campaign menu. |
Author: | Lord Tim [ Mon Oct 27, 2008 1:49 am ] |
Post subject: | Re: Melon Racer |
You can. From the console. It's just that Skirmish scenes get overridden with the default gamemode. Also, amazing scene. Also, ending of spinning is caused from the rotation of the sprite going past some set value. If you spin backwards, it'll fix it, until you keep going in the original direction. No way to fix it without Data giving us the variable to get rotation from actors. Then you can just set the rotation back one full rotation every time it gets above a certain amount. |
Author: | Foa [ Mon Oct 27, 2008 2:02 am ] |
Post subject: | Re: Melon Racer |
Damn, I love you even more. Darn modding magic... Also, sometimes, the Lap Launcher blasts you to the other side of the base, and that's how I won many times, really quickly. |
Author: | Grif [ Mon Oct 27, 2008 3:05 am ] |
Post subject: | Re: Melon Racer |
Lord Tim wrote: Also, ending of spinning is caused from the rotation of the sprite going past some set value. If you spin backwards, it'll fix it, until you keep going in the original direction. No way to fix it without Data giving us the variable to get rotation from actors. Then you can just set the rotation back one full rotation every time it gets above a certain amount. I half-told you Zalo. I'm not sure if Tim is referring to the speed of rotation or the number of rotations BUT if you go backwards it's fixed so who cares. |
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