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Lunar Tomato B20
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Author:  uberhen [ Tue Jul 29, 2008 9:21 am ]
Post subject:  Lunar Tomato B20

It's back, and more accurate to the original than ever before. Credit: JAGO. I was given permission to convert the scene way back in B14.
Image

Image

Took a while to remake this scene, especially since I was basing it off the B11 version which had .con files for terrain. I'd be willing to bet that the entire terrain .bmp has less than 500 pixels out of place from the original. The process:
Image

Vanilla Drop Ships don't like the low gravity, so I included an Activities.ini that only spawns Rockets. It's commented out by default; you know the drill. DSTech Dropships have been tested to work, though. Not sure about other craft mods. Anyway, enjoy. :cchappy:

EDIT: Boulders and gold added. Apparently, when you have custom materials, you cannot use vanilla materials in the same .ini. That, or I just messed up, and the previous statement is wrong.
:???:

Author:  Gotcha! [ Tue Jul 29, 2008 9:46 am ]
Post subject:  Re: Lunar Tomato B20

Nice work on making all these mods/maps compatible with the current build.
I am currently pondering about how high the statue should be that I will build for you.
Any ideas? :)

Author:  uberhen [ Tue Jul 29, 2008 9:52 am ]
Post subject:  Re: Lunar Tomato B20

Lol, thanks. :) I have two (or three?) more converted scenes ready to be posted: "Mars Mission" and "Invasion."
I just need pics, then they're ready to go.

Author:  zalo [ Tue Jul 29, 2008 3:43 pm ]
Post subject:  Re: Lunar Tomato B20

I loved Lunar Tomato.

But it didn't seem fun since build 13, because the slow motion and "fixed" time step is broken.

Why can't we have an option to make the physics dependent on the frame rate?
I always had a good frame rate so sinking object was never a problem.

Author:  CandleJack [ Tue Jul 29, 2008 8:29 pm ]
Post subject:  Re: Lunar Tomato B20

The low gravity is awesome since it makes gibs float around everywhere.

Author:  Roy-G-Biv [ Wed Jul 30, 2008 12:45 am ]
Post subject:  Re: Lunar Tomato B20

I just wish someone did this for desert strike.
It was pretty hard for me to do.

Author:  Grif [ Wed Jul 30, 2008 3:20 am ]
Post subject:  Re: Lunar Tomato B20

Default dropships should work if you add this code under their copyof in activities.ini.

InitialVelocity = Vector
X = 0
Y = 10

Author:  uberhen [ Wed Jul 30, 2008 4:58 am ]
Post subject:  Re: Lunar Tomato B20

:o ... You're a lifesaver Grif, thanks. I'll test it out right now.

Author:  SnowMonster20 [ Wed Jul 30, 2008 7:49 am ]
Post subject:  Re: Lunar Tomato B20

Awesome! I love the Lunar Tomato!

You should make a 2 player version with the other base in it.

Author:  uberhen [ Wed Jul 30, 2008 8:46 am ]
Post subject:  Re: Lunar Tomato B20

You could just add the other bunker yourself; it's still in the code. I just wanted to stay as close to the original as I could. :)

Author:  macattack [ Wed Jul 30, 2008 6:15 pm ]
Post subject:  Re: Lunar Tomato B20

This mod is AMAZING!!!
when build 21 comes out building on the low gravity Idea someone should make a round planet that you can go around in circles on. like in super Mario galaxy. :grin:

Author:  Wildstar [ Wed Jul 30, 2008 11:44 pm ]
Post subject:  Re: Lunar Tomato B20

Hooray! I remember this was one of the only two maps I ever played on, back in build 14. The other being those two really high towers. That one was good too. I miss that one :-( . This one is still awesome though, great job!

Author:  CantTouchTheGround [ Thu Jul 31, 2008 3:11 am ]
Post subject:  Re: Lunar Tomato B20

Apocalypse (Sp) Tower? I think that was converted at some point...

Author:  CandleJack [ Thu Jul 31, 2008 3:19 am ]
Post subject:  Re: Lunar Tomato B20

CantTouchTheGround wrote:
Apocalypse (Sp) Tower? I think that was converted at some point...

Yep

Author:  Wildstar [ Thu Jul 31, 2008 4:02 am ]
Post subject:  Re: Lunar Tomato B20

Yeah, that's the one. Thanks for the link.

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