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Cemetery - B22 Beta - 3/13/09 http://45.55.195.193/viewtopic.php?f=24&t=11057 |
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Author: | TrouserDemon [ Sat Apr 26, 2008 1:32 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
AWESOME. Love the fountain. |
Author: | Roy-G-Biv [ Sat Apr 26, 2008 1:37 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Make a Zombie Mod. And Release. and make it rain blood. |
Author: | uberhen [ Sat Apr 26, 2008 1:38 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Thanks. BTW, do you think I should remove the "TURN BACK" on the wall? I look at it and it's like... meh. |
Author: | TrouserDemon [ Sat Apr 26, 2008 1:55 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
No, leave it, I like it. |
Author: | venn177 [ Sat Apr 26, 2008 2:14 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
uberhen wrote: Thanks. BTW, do you think I should remove the "TURN BACK" on the wall? I look at it and it's like... meh. That's how I felt. Like it was out of place. Also remove the longass picture and just have a link to it. I don't like having to scroll to get to the quote/reply buttons. |
Author: | Gotcha! [ Sat Apr 26, 2008 2:22 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Leave the "turn back". I love it. Downright scarey. Nice job! |
Author: | Roy-G-Biv [ Sat Apr 26, 2008 2:25 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Make the coffins AEmitters and make it spawn zombies. |
Author: | venn177 [ Sat Apr 26, 2008 2:27 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Also fountain should emit blood. |
Author: | Roy-G-Biv [ Sat Apr 26, 2008 3:06 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Make trees foreground to create tactical warfare. |
Author: | uberhen [ Sat Apr 26, 2008 3:09 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
I will almost definitely implement your coffin suggestion (or perhaps have an underground tomb), and I thank you for it. However, I prefer the trees in the BG. I'd rather not turn this scene into Worms Armageddon. |
Author: | Winterous [ Sat Apr 26, 2008 5:04 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
I think this has the potential to be the first ever CC mission. Your soldier should be the brain, armed only with a rifle, pistol, and a few grenades, with no funds available to buy stuff. Zombie spawners are a good idea, but blood rain or fountain is stupid. The spawner should be the gate behind you though, and have a bunch of zombies in the graveyard, hiding behind things so you can't snipe them, and some with pistols? You should take out the grass ont op of the graves. You should have actors to rescue from a barricaded building (who can't get out), and that would be the objective of the mission, which can't be coded yet. |
Author: | Lord Tim [ Sat Apr 26, 2008 6:43 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
This is awesome. One of the better scenes in a while. It'd be a lot more fun to play if there were some places that could be used as bases. I.E. like you said, a shack, or a stone tomb. |
Author: | uberhen [ Sat Apr 26, 2008 6:48 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
You're right. I just haven't had any time to work on it lately, and seeing that I might stop, I decided to release it. But thanks, Tim. |
Author: | AtomicTroop [ Sat Apr 26, 2008 7:27 am ] |
Post subject: | Re: Cemetery *Beta Uploaded* |
Do not make the actor the brain. If you do, they only attack the spot where the brain actor was at the beginning. More like, make a radio transmitter in a shack and make it be the brain. You are kind of protecting your only way of getting away alive. |
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