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Sanguelac http://45.55.195.193/viewtopic.php?f=24&t=10969 |
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Author: | purple [ Wed Apr 16, 2008 5:09 am ] |
Post subject: | Sanguelac |
This scene is based off a post in the devlog. The scene comes blank and with a pre-built base. I have changed the name of the scene so it doesn't interfere with the new campaign level. This is 1/4 of the full scene contour. Also included with the scene is a heavy duty door, with epic gibs. Credits: Electroclan - Door gibs LordTim - Clarification on door scanners |
Author: | Thanatos [ Wed Apr 16, 2008 6:29 am ] |
Post subject: | Re: Maginot |
Excellent work, looks nice. Downloading. I'll give feedback after I test. |
Author: | uberhen [ Wed Apr 16, 2008 6:33 am ] |
Post subject: | Re: Maginot |
Truly terrific work, purple. Btw, any news on that starcraft project? (Don't mean to pry, it's just that it looked freakin' sweet.) |
Author: | Sixteen [ Thu Apr 17, 2008 1:58 am ] |
Post subject: | Re: Maginot |
On the top, it looks like something was cut off. Is it in the real version? |
Author: | uberhen [ Thu Apr 17, 2008 3:43 am ] |
Post subject: | Re: Maginot |
Sixteen, if you're talking about the top image, I think he just joined two separate images into one. (the bg is fissured) |
Author: | purple [ Thu Apr 17, 2008 3:56 am ] |
Post subject: | Re: Maginot |
That is correct. The top image is the same spot on the scene, comparing the versions with the base and without. |
Author: | ppiksmada [ Thu Apr 17, 2008 5:28 am ] |
Post subject: | Re: Maginot |
Me likey, you come out with some sweet stuff every once in a while purple, I wish you were a full-time modder. Hmm... How much would we need to raise to make that happen? |
Author: | hearty0 [ Thu Apr 17, 2008 7:37 am ] |
Post subject: | Re: Maginot |
That door made me think of one word. Epic. The rest looks good too so you got my dl. |
Author: | FireBlizzard [ Thu Apr 17, 2008 11:24 am ] |
Post subject: | Re: Maginot |
uberhen wrote: Truly terrific work, purple. What he said =3 Any news on that starcraft project? ?_? Starcraft Mod =D |
Author: | Gothical [ Thu Apr 17, 2008 11:09 pm ] |
Post subject: | Re: Maginot |
Holy fudge, epic door....... Oh yeah, the scene looks good too . Nice work. However, Less piewpiew and lurking, MORE MODDING PURPLE! |
Author: | Winterous [ Sun Apr 20, 2008 11:13 am ] |
Post subject: | Re: Maginot |
O_O -_- o_o O.O Awesome door~!! It's big and doubtlessly hard to kill! Totally gonna try it. |
Author: | Ragdollmaster [ Mon Apr 21, 2008 12:36 am ] |
Post subject: | Re: Maginot |
*drooling* doooooooorrrr...... Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons. |
Author: | Lord Tim [ Mon Apr 21, 2008 2:00 am ] |
Post subject: | Re: Maginot |
This is an awesome scene. I helped! :D |
Author: | Winterous [ Mon Apr 21, 2008 7:53 am ] |
Post subject: | Re: Maginot |
Ragdollmaster wrote: :shock: *drooling* doooooooorrrr...... Anyways, great scene and base, that heavy door is kick-awesome! Near fudge impossible for those old SMG's and AK's to break through, thought it was indestructible before I tried a few M.P.A.M weapons. I just threw a million grenades. That did it, but there was a lot of terrain left over, and my actor died from bouncing grenades. (stupid MO-MO collisions) |
Author: | The Fat Sand Rat [ Mon Apr 21, 2008 7:32 pm ] |
Post subject: | Re: Maginot |
Niiice. Now, to find an AI which runs at the first sign of conflict, and make my Activities the NVC, since they look German... |
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