MDCHQ MK2 (MK3 is NOT coming! EVER!)
MDCHQ MK2 (MK3 is NOT coming! EVER!)
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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*Cough*Mr.OverReactorWusHereAndOverReactedMyThread*Cough*
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Wed Jun 27, 2007 9:44 am |
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Blob
Joined: Thu Mar 01, 2007 12:53 pm Posts: 181
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<<<none>>>
Last edited by Blob on Thu Jun 28, 2007 4:10 pm, edited 1 time in total.
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Wed Jun 27, 2007 9:54 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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heh... well i still like this scene the most (and just incase i didnt see those scenes yet then ima go check them out...) (they are B14 right???)
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Wed Jun 27, 2007 11:07 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Ok, I got some news about MDCHQ MK3:
- NEW BASE!
- SLIGHTLY LARGER TOWERS
- Will feature a new actor
- Will feature another TAWP SECHRET actor
- Will feature new weapons, between 5 to 10
- Will feature some new tools
- Will feature one or two new crafts
- Will be standalone only!!!
- Will not work with MDCHQ MK2
Yes, the last two are indeed sucky, and a big reason to ♥♥♥♥♥ about but thats just what is going to happen
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Wed Jun 27, 2007 2:51 pm |
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The Fat Sand Rat
Joined: Sun Apr 15, 2007 5:56 am Posts: 1191 Location: outside the shithole called the University in the Forest
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*sigh* Still incompatible with other mods? Awww, man!
Now there are some pretty good maps that I like other than this.
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Wed Jun 27, 2007 3:17 pm |
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Oluf McDude
Joined: Thu Mar 22, 2007 12:00 pm Posts: 185 Location: dix
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Sounds arschzoomm, nd just a notice: f you made another map that wasn't a MDC HQ, you'd have enough stuff to make a cool total conversion. Like having "ZOMFG" for the moon or something. Anyways, your maps are awesome, can't wait for MDC HQ MK3.
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Wed Jun 27, 2007 3:18 pm |
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spog
Joined: Thu Dec 28, 2006 3:52 pm Posts: 142
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Will the map actually use all Actors this time?
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Wed Jun 27, 2007 4:59 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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No, only the commander will be used, the terminator bot will be buyable and the secret actor is not going to be buyable, you will have one on the map, if he dies, it is your problem
But he wont, as he is megazorzal
I made alot of changes to the map, it will be really different from MK1 and MK2
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Wed Jun 27, 2007 5:03 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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The base was too small in Mk.1 and 2, that is all I thought was wrong. And you are secksay for making it now.
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Wed Jun 27, 2007 5:26 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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New base... Or... The new base mat...
With big PREVIEW on it
You all saw it, it are now removed
Last edited by MaximDude on Thu Jun 28, 2007 4:03 pm, edited 1 time in total.
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Wed Jun 27, 2007 5:39 pm |
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cgp114
Joined: Fri Apr 27, 2007 7:47 pm Posts: 88
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MDCHQ MK3 PLOX PLOX PLOX!!!!11oneone1one!!1one!1!!!!! Please? Anyway.. this is really great MD... Good Joooobbbb....!!!1
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Wed Jun 27, 2007 5:41 pm |
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Prod
Joined: Wed Dec 27, 2006 9:52 pm Posts: 688 Location: California
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Wow, that is so secksay, will the brain be moved? Or is that secretive....
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Wed Jun 27, 2007 6:38 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Yeah, about the brain... That might cause some problems...
It doesnt work preperly in the .rte, so the brain will be overwrited... This time, to something good, but unfortunately it will not work well with other maps, so im telling you now
YOU ARE WORTHY TO PLAY THIS MAP ONCE YOU SACREFICE A CC JUST FOR IT
So yeah, it is now a semi-total-conversion
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Wed Jun 27, 2007 7:09 pm |
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carpet_ninja
Joined: Sun May 27, 2007 11:41 am Posts: 68 Location: under the carpet
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MaximDude wrote: New base... Or... The new base mat... With big PREVIEW on it
oh my god!, im trembling... its so awsome!
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Wed Jun 27, 2007 7:38 pm |
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Metal Chao
Joined: Sat May 05, 2007 6:04 pm Posts: 2901
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carpet_ninja wrote: MaximDude wrote: New base... Or... The new base mat... With big PREVIEW on it oh my god!, im trembling... its so awsome!
Maybe that's... you know, a bit of an over reaction >_>
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Wed Jun 27, 2007 7:54 pm |
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