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jangorulz
Joined: Mon Nov 10, 2008 7:28 am Posts: 71 Location: In that van that says "Free candy"
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Re: Coalition Base #836-AOC - Action version added!
I totaly fell in love with this mission. The only thing i hated was the vents there a ♥♥♥♥♥ to crawl in. I used a flame thrower to make them bigger .
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Sun Dec 07, 2008 8:44 am |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Coalition Base #836-AOC - Action version added!
What I did is after I rescued the 1st prisoner, I dug up, got some gold, and bought some stuff. Like a tec lazer dugger.
But the only amount of gold you get is like 270.
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Sun Dec 07, 2008 2:14 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
How about the reinforcements only start when the transmitter is destroyed.
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Sun Dec 07, 2008 9:15 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
If you don't like the reinforcements, get the stealth version. Many people asked for a high-octane action version with reinforcements that come in as soon as you kill anyone.
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Sun Dec 07, 2008 10:12 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Coalition Base #836-AOC - Action version added!
Maybe you could have the spawning slower since after like 1 min. there are around 30 clones all over the place, destroying everything.
Also, how do you clear Objective 2? No matter what I do, I still can't seem to save the second ally.
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Sun Dec 07, 2008 10:39 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
You should just have to break the door in front of them open Is that not working?
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Sun Dec 07, 2008 10:52 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
Sorry, yeah. It is supposed to be an action verion. :/
Its works just fine for me. I destroy the door and I clear objective 2.
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Sun Dec 07, 2008 11:16 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Coalition Base #836-AOC - Action version added!
TheLastBanana wrote: You should just have to break the door in front of them open Is that not working? I think he really mean objective 3. I think you accomplish that by either picking up or destroying the weapon in front of her.
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Sun Dec 07, 2008 11:18 pm |
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jangorulz
Joined: Mon Nov 10, 2008 7:28 am Posts: 71 Location: In that van that says "Free candy"
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Re: Coalition Base #836-AOC - Action version added!
Didnt know there was actionand stealth. I choose stealth i guess.
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Sun Dec 07, 2008 11:25 pm |
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duo9ace
Joined: Sat Aug 23, 2008 2:51 pm Posts: 209
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Re: Coalition Base #836-AOC - Action version added!
Yes, I meant Objective three for the girl prisoner.
I thought you had to kill the vent cover but that didn't work. I think I'll go over again.
Also, is it possible for the objectives to flash every once in a while? I sort of forget which objective I need to do sometimes.
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Mon Dec 08, 2008 12:19 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
In the next version of CC, there will be an actual built-in objectives tool, so I'll try to update it for that
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Mon Dec 08, 2008 12:22 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
Built in objective tool FTW! can't wait to try and make my own mission, someday, when I learn Lua.
Speaking of breaking vents, in the action version, I noticed some vents aren't breakable, and you can go right through them.
Can you make it so that the reinforcements don't wreck their own base, doors, etc? how should they know you escaped. they start digging into vents and stuff. How about they just waltz around the place?
I also noticed that the reinforcements can't open doors, they have to heavy digger them open. >_>
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Mon Dec 08, 2008 12:43 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Coalition Base #836-AOC - Action version added!
Yeah the doors are designed to not open because that was causing problems unfortunately. And the vents you can just go through are the glitch I was talking about earlier. It's still unresolved but it has something to do with the reinforcements spawning and low amounts of RAM.
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Mon Dec 08, 2008 12:56 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Coalition Base #836-AOC - Action version added!
Wow! Awesome! Looks like making missions is fun and easy! Zero bugs! I can't wait to make one!
Well, that sucks. This build of CC is buggy indeed.
Wait... Objective editor? Were the common people supposed to know about that?
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Mon Dec 08, 2008 12:59 am |
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FireBlizzard
Joined: Wed May 23, 2007 12:08 pm Posts: 533 Location: In hells Ironic Punishment Department (Canada, ON)
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Re: Coalition Base #836-AOC - Action version added!
I dont think small things like that matter, its the big surprising things that I think Data wouldnt want us to know about =/
But if its something obvious (like an objective tab) then who really cares if commoners know about it ?_? (When I say commoners I dont mean it insultingly)
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Mon Dec 08, 2008 10:38 pm |
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