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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Fri May 23, 2008 1:54 pm
Posts: 28
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Post Re: Map Pack 3 v1.0
Still one more question: how to disable "warping" in the maps?


Thu Oct 16, 2008 3:46 pm
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Joined: Tue Apr 01, 2008 4:49 pm
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Location: The Netherlands
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Post Re: Map Pack 3 v1.0
Err? What warping?


Thu Oct 16, 2008 3:53 pm
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Post Re: Map Pack 3 v1.0
Map scrolls indefinitely left/right but some maps like tutorian don't have this


Thu Oct 16, 2008 5:26 pm
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Post Re: Map Pack 3 v1.0
Oh you mean the wrapping of the terrain. It's some line in the code that I don't understand. Gotcha knows though.


Thu Oct 16, 2008 5:35 pm
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Post Re: Map Pack 3 v1.0
Yeah, you need to look through the map .ini files and change the following line:
Code:
   WrapX = 1

into:
Code:
   WrapX = 0


HOWEVER, there might be side-effects; mainly certain bunkers being split up due to having been placed on the map's end/start, if you know what I mean.
Test it out and see.

You'll find the lines you want in the city x.ini, snow x.ini, space x.ini files etc.


Thu Oct 16, 2008 5:51 pm
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Joined: Mon Dec 17, 2007 10:19 pm
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Post Re: Map Pack 3 v1.0
Jox =3 wrote:
Epic Map pack target
Launching "OMGAWSOM" Missiles

Edit: Having problems to something named "Filled contrete 1"

What this man said.
Among other things.
The only map I can use is the darkness one, all the others have errors.


Wed Nov 05, 2008 7:43 pm
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Post Re: Map Pack 3 v1.0
Redownload it. It just sounds like it missed the mat file for the block of concrete.
Mine works perfectly.


Wed Nov 05, 2008 8:15 pm
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Post Re: Map Pack 3 v1.0
Czar Leopold wrote:
Jox =3 wrote:
Epic Map pack target
Launching "OMGAWSOM" Missiles

Edit: Having problems to something named "Filled contrete 1"

What this man said.
Among other things.
The only map I can use is the darkness one, all the others have errors.


You have summoned the great raccoon lord. Run, fool.

In other words, ever heard of reading the OP?


Wed Nov 05, 2008 10:10 pm
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Joined: Thu Jan 18, 2007 9:33 pm
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Post Re: Map Pack 3 v1.0
A quick and easy fix for the Objects.

Thanks to Shook and ctrl+f


Sat Nov 08, 2008 10:31 pm
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Post Re: Map Pack 3 v1.0
Bremze wrote:
A quick and easy fix for the Objects.

Thanks to Shook and ctrl+f

And what exactly does that do?


Sat Nov 08, 2008 10:39 pm
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Joined: Thu Jan 18, 2007 9:33 pm
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Post Re: Map Pack 3 v1.0
Fixes b22 crashes, atleast I hope so.

The maps are great and the objects are lots of fun, thanks for making them Gotcha!


Sat Nov 08, 2008 10:42 pm
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Joined: Mon Nov 10, 2008 4:20 am
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Post Re: Map Pack 3 v1.0
Hm, I seem to be having problems starting CC after installing this mod, I get the error

Abortion in file .\system\reader.cpp line 530, Because:

Could not match property in Maps - Objects/Effects.ini at line 1465!

EDIT: I'm sorry, there was more to it, hopefully it may help.

The exception Breakpoint
A breakpoint has been reached
(0X80000003) occurred in the application at location 0x005be0da


Mon Nov 10, 2008 4:26 am
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
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Post Re: Map Pack 3 v1.0
Xan13 wrote:
Hm, I seem to be having problems starting CC after installing this mod, I get the error

Abortion in file .\system\reader.cpp line 530, Because:

Could not match property in Maps - Objects/Effects.ini at line 1465!

EDIT: I'm sorry, there was more to it, hopefully it may help.

The exception Breakpoint
A breakpoint has been reached
(0X80000003) occurred in the application at location 0x005be0da

It's either the patch doesn't work, or you just DLed a non-B22 Map Pack.


Mon Nov 10, 2008 5:50 am
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Post Re: Map Pack 3 v1.0
It hasn't been updated yet, but it'll be updated soon.


Mon Nov 10, 2008 2:28 pm
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Post Re: Map Pack 3 v1.0
Ultric wrote:
Bremze wrote:
A quick and easy fix for the Objects.

Thanks to Shook and ctrl+f

And what exactly does that do?


Find / Word Search.


Mon Nov 10, 2008 7:59 pm
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