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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Map Pack 3 v1.0
Still one more question: how to disable "warping" in the maps?
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Thu Oct 16, 2008 3:46 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
Err? What warping?
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Thu Oct 16, 2008 3:53 pm |
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Joppu
Joined: Fri May 23, 2008 1:54 pm Posts: 28
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Re: Map Pack 3 v1.0
Map scrolls indefinitely left/right but some maps like tutorian don't have this
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Thu Oct 16, 2008 5:26 pm |
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PriestsOfSyrinx
Joined: Sun Oct 12, 2008 7:31 am Posts: 18 Location: The post is coming from inside the house.
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Re: Map Pack 3 v1.0
Oh you mean the wrapping of the terrain. It's some line in the code that I don't understand. Gotcha knows though.
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Thu Oct 16, 2008 5:35 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 v1.0
Yeah, you need to look through the map .ini files and change the following line: into: HOWEVER, there might be side-effects; mainly certain bunkers being split up due to having been placed on the map's end/start, if you know what I mean. Test it out and see. You'll find the lines you want in the city x.ini, snow x.ini, space x.ini files etc.
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Thu Oct 16, 2008 5:51 pm |
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Czar Leopold
Joined: Mon Dec 17, 2007 10:19 pm Posts: 104
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Re: Map Pack 3 v1.0
Jox =3 wrote: Epic Map pack target Launching "OMGAWSOM" Missiles
Edit: Having problems to something named "Filled contrete 1" What this man said. Among other things. The only map I can use is the darkness one, all the others have errors.
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Wed Nov 05, 2008 7:43 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Map Pack 3 v1.0
Redownload it. It just sounds like it missed the mat file for the block of concrete. Mine works perfectly.
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Wed Nov 05, 2008 8:15 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Map Pack 3 v1.0
Czar Leopold wrote: Jox =3 wrote: Epic Map pack target Launching "OMGAWSOM" Missiles
Edit: Having problems to something named "Filled contrete 1" What this man said. Among other things. The only map I can use is the darkness one, all the others have errors. You have summoned the great raccoon lord. Run, fool. In other words, ever heard of reading the OP?
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Wed Nov 05, 2008 10:10 pm |
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Bremze
Joined: Thu Jan 18, 2007 9:33 pm Posts: 15
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Re: Map Pack 3 v1.0
A quick and easy fix for the Objects.
Thanks to Shook and ctrl+f
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Sat Nov 08, 2008 10:31 pm |
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Ultric
Joined: Thu Jul 10, 2008 6:23 pm Posts: 301 Location: Lurking somewhere around here...
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Re: Map Pack 3 v1.0
Bremze wrote: A quick and easy fix for the Objects.
Thanks to Shook and ctrl+f And what exactly does that do?
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Sat Nov 08, 2008 10:39 pm |
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Bremze
Joined: Thu Jan 18, 2007 9:33 pm Posts: 15
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Re: Map Pack 3 v1.0
Fixes b22 crashes, atleast I hope so.
The maps are great and the objects are lots of fun, thanks for making them Gotcha!
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Sat Nov 08, 2008 10:42 pm |
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Xan13
Joined: Mon Nov 10, 2008 4:20 am Posts: 1
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Re: Map Pack 3 v1.0
Hm, I seem to be having problems starting CC after installing this mod, I get the error
Abortion in file .\system\reader.cpp line 530, Because:
Could not match property in Maps - Objects/Effects.ini at line 1465!
EDIT: I'm sorry, there was more to it, hopefully it may help.
The exception Breakpoint A breakpoint has been reached (0X80000003) occurred in the application at location 0x005be0da
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Mon Nov 10, 2008 4:26 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Map Pack 3 v1.0
Xan13 wrote: Hm, I seem to be having problems starting CC after installing this mod, I get the error
Abortion in file .\system\reader.cpp line 530, Because:
Could not match property in Maps - Objects/Effects.ini at line 1465!
EDIT: I'm sorry, there was more to it, hopefully it may help.
The exception Breakpoint A breakpoint has been reached (0X80000003) occurred in the application at location 0x005be0da It's either the patch doesn't work, or you just DLed a non-B22 Map Pack.
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Mon Nov 10, 2008 5:50 am |
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Hobbesy
Joined: Mon Feb 11, 2008 11:11 pm Posts: 711 Location: East of Applachia, West of the Mississippi
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Re: Map Pack 3 v1.0
It hasn't been updated yet, but it'll be updated soon.
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Mon Nov 10, 2008 2:28 pm |
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LowestFormOfWit
Joined: Mon Oct 06, 2008 2:04 am Posts: 1559
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Re: Map Pack 3 v1.0
Ultric wrote: Bremze wrote: A quick and easy fix for the Objects.
Thanks to Shook and ctrl+f And what exactly does that do? Find / Word Search.
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Mon Nov 10, 2008 7:59 pm |
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