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 Unmapped Lands 2 (UPD: V81 - 22 dec) 
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Joined: Fri Jun 01, 2012 10:59 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
I always manage to break things as soon as they are fixed...


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Sun Jul 08, 2012 8:58 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
I can't tell what's wrong from this screenshot, send me your current.dat file.


Sun Jul 08, 2012 11:39 am
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Joined: Sun Nov 06, 2011 8:46 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
After loading the faction lua files the mission doesn't load my custom made faction lua (which I added to the factions.fg) and in the lua console instead says:

ERROR:UnmappedLands2/Scripts/CF_MissionLibrary.lua:163: attempted to call global "f" (a nil value)

When I remove my faction from the factions.cfg it works fine but I cannot find any errors in my coding.


My custom faction .lua file
http://www.mediafire.com/?ecjs44unokkmk5f


Sun Jul 08, 2012 8:04 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
If you want to use quotes in stirn gliterals you need to use backslashes \ for example

Code:
s = "Normal text. \"Text in quotes\" ".


you had those at line 151.


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Mon Jul 09, 2012 3:07 am
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Joined: Sun May 08, 2011 2:20 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
Amazing, absolutely amazing weegee.
This is the future of CC, and you shall be the one leading the Army that revolutionizes it.


Mon Jul 09, 2012 4:23 pm
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Joined: Sun Nov 06, 2011 8:46 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
weegee wrote:
If you want to use quotes in stirn gliterals you need to use backslashes \ for example

Code:
s = "Normal text. \"Text in quotes\" ".


you had those at line 151.



Oh wow thanks! I was sure I deleted those quotes before but whatever.


Mon Jul 09, 2012 4:42 pm
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Joined: Fri Dec 31, 2010 9:57 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
I can't seem to get this to work with Untitled. Untitled was updated recently, so maybe that is why?


Mon Jul 09, 2012 10:33 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
Newest Untitled might be incompatible with UL2 saves made before the update. You need to start new game, or roll back your Untitled to older version.


Tue Jul 10, 2012 9:55 am
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Joined: Thu Jan 21, 2010 10:59 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
I was just wondering, is there a way to clear a preset's weapons?

For example: I have a Dafred as a defender and he has an Ak-47, is there a way to remove that ak?

Edit: Thanks Weegee!


Last edited by ShadowStorm on Wed Jul 11, 2012 7:58 pm, edited 2 times in total.



Wed Jul 11, 2012 6:52 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V34)
Yeah, just add three more weapons and the list will be cleared.


Wed Jul 11, 2012 7:16 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V36)
Updated to V36, old saved games are not compatible with new version.


Sat Jul 14, 2012 12:59 pm
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Joined: Thu Aug 25, 2011 3:15 am
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Post Re: [WIP] Unmapped Lands 2 (UPD: V36)
What resolution and how do you add other factions?


Tue Jul 17, 2012 5:08 am
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Joined: Thu Aug 04, 2011 1:45 pm
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Post Re: [WIP] Unmapped Lands 2 (UPD: V36)
There is an enemy territory right next to my territory and when I try to attack their mine and hack a console/destroy one of the mine things, the game crashes. Sometimes I can destroy a few of them, but the game always crashes at some point. I have tried it three times and haven't been able to complete the mission without a crash. Just vanilla CC and UL2, no custom factions or mods. There is no error message, just the sudden "Cortex Command has stopped working".

My current.dat


Thu Jul 19, 2012 11:59 am
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Post Re: [WIP] Unmapped Lands 2 (UPD: V36)
Could not reproduce the crash. Is it your first battle? Maybe you did something I could not imagine during the battle?


Thu Jul 19, 2012 7:55 pm
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Post Re: Unmapped Lands 2 (UPD: V41)
Updated. Changed strategic AI, hope it's more agressive and wise now. Disabled ally missions at all, you can gain relation points by hacking consoles and collecting chips. Fixed some bugs. Finished maps for all vanilla scenes.

Old saved games are not compatible.


Sat Jul 21, 2012 9:11 pm
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