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 Bridge [r3 - includes v2] 
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Joined: Mon Feb 11, 2008 11:11 pm
Posts: 711
Location: East of Applachia, West of the Mississippi
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Post Re: Bridge [r3 - includes v2]
You planning to add the tram from the official skirmish maps?


Fri May 15, 2009 1:49 am
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Joined: Tue Apr 10, 2007 10:32 pm
Posts: 830
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Post Re: Bridge [r3 - includes v2]
that would be too cluttered

maybe if I make it double-deckered it would work (train in the middle or sth)

but I am not really in the mood to do that so anyone else can modify this map and release it if they want to


Fri May 15, 2009 2:04 am
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Joined: Wed May 02, 2007 10:27 pm
Posts: 514
Location: Eating ice cream at Graeter's
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Post Re: Bridge [r3 - includes v2]
Maybe its just me but the download seems broke...

However the screenshots look awesome. Bridge maps for me and my brother always result in a "scotched earth" policy, IE blowing up the bridge with AAL nukes.


Fri May 15, 2009 4:02 am
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Joined: Sun May 17, 2009 3:15 pm
Posts: 12
Location: Finland
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Post Re: Bridge [r3 - includes v2]
Absolutely gorgeous bridge you have here, keep up good work, this is what i like!


Sun May 17, 2009 3:34 pm
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Joined: Wed Jan 14, 2009 5:21 pm
Posts: 26
Location: well... on my computer! need to know any more??
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Post Re: Bridge [r3 - includes v2]
great map^^ i play only on this map :-P


sn[color=#0000BF]i[color=#000000]c[color=#008000]k[color=#00FF00]e[color=#00FF40][/color][/color][/color][/color][/color]
lol you are too creative :-?


Mon May 18, 2009 8:14 pm
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Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
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Post Re: Bridge [r3 - includes v2]
snick?


Mon May 18, 2009 9:23 pm
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Joined: Thu Dec 13, 2007 1:53 am
Posts: 7
Location: Georgia
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Post Re: Bridge [r3 - includes v2]
Snickers made me rofl. DL is go.


Wed May 20, 2009 1:53 am
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Joined: Wed Feb 25, 2009 2:45 am
Posts: 346
Location: Funkytown
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Post Re: Bridge [r3 - includes v2]
Has anyone ever found a fix to the bug with placing your brain near the sides, causing the AI to spawn off the map?


Wed May 20, 2009 2:03 am
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