For some reason the B27-1.00 Download dosent work for me. Im just not recieving it at all.
Wed Mar 20, 2013 2:18 am
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
I'm having a terrible problem. Doing everything the readme told me to but yet it persists it's missing an object.
!EDIT!:
Code:
--------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C --------------------------- OK ---------------------------
--------------------------- RTE Aborted! (x_x) --------------------------- Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C --------------------------- OK ---------------------------
The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.
Tue Apr 16, 2013 8:02 pm
Chronometer
Joined: Sun Jan 15, 2012 10:12 pm Posts: 207 Location: Burrowed, waiting for you to come by.
Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
The top of this page wrote:
Install the Map - Objects Folder. You will find a MP3RUNME file there, go click it and it will do itself. But first, run away from the Racoons.
Did I not just say I did everything the read me told me to do? I did that already! !EDIT!: EVERYTHING. #2 !EDIT!: It seems something was wrong with the original files for me. Downloaded a clean copy and used it, it works. No more problems... for now...
--------------------------- RTE Aborted! (x_x) --------------------------- Could not match property Error happened in Maps - Objects/Effects.ini at line 2!
The last frame has been dumped to 'abortscreen.bmp'
You can copy this message with Ctrl+C --------------------------- OK --------------------------- Help? I want to use these maps.
AddEffect = MOPixel PresetName = Gold Drill Particle Mass = 0.3 RestThreshold = 500 LifeTime = 2000 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 248 G = 242 B = 66 Atom = Atom Material = Material CopyOf = Gold TrailColor = Color R = 248 G = 242 B = 66 TrailLength = 1
AddEffect = MOPixel PresetName = Gold Drill Particle Mass = 0.3 RestThreshold = 500 LifeTime = 2000 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 248 G = 242 B = 66 Atom = Atom Material = Material CopyOf = Gold TrailColor = Color R = 248 G = 242 B = 66 TrailLength = 1
I think the gold mine creates gold and then an actor called Gold Drill mines it. Is that or some fancy lua magic.
Sat Jun 01, 2013 12:37 pm
uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
The gold mine is a terrainobject with an attached actor that acts as the drill. The gold nuggets are just a graphic, and when the drill "operates" it emits gold particles above, which you can use a digger on to add funds to your team. If you've noticed, sometimes when you have a soldier lay down on gold in the ground, it adds it to your team funds automatically. The actor (which is actually just a few pixels, and doesn't respond to controls) attached to the goldmine behaves much in the same way, and you'll sometimes hear the "ding" of adding gold to your funds because the emitted gold particles collide with it. This makes the gold mine a semi-autonomous way of getting money, and no lua is needed. Just regular old CC shenanigans.
Sun Jun 02, 2013 1:08 pm
LocatingGoku
Joined: Wed Sep 19, 2012 6:33 pm Posts: 31
Re: Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
ohai
Reading of a preset instance "Ammo Crate 1" of class MOSRotating failed in file Maps - City.rte/Scenes/Suburbs.ini, shortly before line #3404
The last frame has been dumped to 'abortscreen.bmp'
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