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 Mission: Train Chase 
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Joined: Fri Jul 06, 2012 12:44 pm
Posts: 56
Location: Missing In Action
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Post Re: Mission: Train Chase
Awesome activity, that train is quite fun to chase with some UniTec Spotter orthe Abdul's UAV. Sadly, the leader wagon seems to have some problems hitting soldier, it makes it blow.
Anyway, could you make the Train Chase scenes playable in Brain vs Brain activity please ? Flat and big-enough-for-building-death-star-base maps are rare.


Mon Aug 13, 2012 1:05 am
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Joined: Sat Oct 06, 2012 8:39 pm
Posts: 1
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Post Re: Mission: Train Chase
The The Megalodon mod workls really well also.


Sat Oct 06, 2012 11:32 pm
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Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
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Post Re: Mission: Train Chase
Saven wrote:
Anyway, could you make the Train Chase scenes playable in Brain vs Brain activity please ? Flat and big-enough-for-building-death-star-base maps are rare.


Ok, I'll add required areas.


Sun Oct 07, 2012 6:03 pm
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Joined: Fri Dec 14, 2012 5:44 am
Posts: 201
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Post Re: Mission: Train Chase
Um Hey, how would someone go about making the train itself deployable in custom scenes?
I checked it's .lua and there is something about a "Landing Zone", but I'm unsure what would that be, is that within the BunkerModules_MP3\Objects.ini;Effects.ini files?


Tue Dec 25, 2012 4:07 am
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Mission: Train Chase
You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.


Tue Dec 25, 2012 1:04 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: Mission: Train Chase
weegee wrote:
You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.


Ah, sorry I don't follow, so I create an AHuman Actor and then what? Should I just look at the code found in some mods like Xenobiology and simply modify what he did to create the plants that spawn from seeds?


Tue Dec 25, 2012 8:09 pm
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Mission: Train Chase
Here's the custom version with deployer actor. When created it spawns the train locomotive. You can't spawn the whole train this way, because it's cars are controlled by the mission script and without it they'll just float.

https://dl.dropbox.com/u/1741337/TrainChaseRelease/TrainChase_Custom_Deployer.rte.zip


Wed Jan 02, 2013 9:08 am
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: Mission: Train Chase
THAT'S AWESOME! YEAH! Thanks!

BEHOLD!

Image

THE TRAIN DRILL!!!!!

Now to mess with the mounts and mount some medic drones onto it so it never dies.


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Wed Jan 02, 2013 2:44 pm
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Joined: Thu Oct 11, 2012 12:25 am
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Post Re: Mission: Train Chase
Managed to destroy it in one hit by deploying the S.A.W Mech and venting its shields, Wipes out the entire train instantly :D


Sun Feb 10, 2013 6:12 pm
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Joined: Tue May 28, 2013 7:28 pm
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Post Re: Mission: Train Chase
lol I was a super hero using a huge robot and block were the trains were going and the resaults..................................................fail? the train broke mi legs the pain :x


Sat Jun 22, 2013 8:40 pm
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Joined: Thu Oct 04, 2012 3:08 am
Posts: 90
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Post Re: Mission: Train Chase
Can you have multiple players on the same team?


Sun Aug 04, 2013 12:42 am
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Joined: Thu Aug 01, 2013 5:45 pm
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Post Re: Mission: Train Chase
Game crashed when i destroyed ONLY locomotive on Jumpy map.


Mon Aug 05, 2013 4:53 pm
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Joined: Tue Apr 24, 2012 12:43 pm
Posts: 81
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Post Re: Mission: Train Chase
in addition to having assault packs, not even 1000 gold will win you the battle in under 30 seconds!
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ScreenDump022.bmp [1.37 MiB]
Not downloaded yet

the multi melta is NOT to be trifled with. :shock:


Tue Mar 11, 2014 11:22 pm
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Post Re: Mission: Train Chase
Oh, I simply love this wonder-gun. Especially in the hands of AI.


Wed Mar 12, 2014 6:05 am
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Joined: Tue Apr 24, 2012 12:43 pm
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Post Re: Mission: Train Chase
weegee wrote:
Oh, I simply love this wonder-gun. Especially in the hands of AI.

set and forget. XD


Wed Mar 12, 2014 3:09 pm
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