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DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
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Re: Cortex Shock [V1.3]
FUUUUUUUUUUUUUUUUUUU.
Well, followed the instruction to the letter on this one, Keep crashing when it comes to the 40k part.
nevermind fixed it
Last edited by DrVonBarron on Sun Jan 29, 2012 9:05 pm, edited 1 time in total.
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Sun Jan 29, 2012 8:38 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.3]
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Sun Jan 29, 2012 8:53 pm |
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DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
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Re: Cortex Shock [V1.3]
the problem was it did look like that strangly.
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Sun Jan 29, 2012 9:07 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Cortex Shock [V1.3]
Life hits you hard.Sorry about offtopic, perhaps it was a conflict of Presetnames...
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Sun Jan 29, 2012 9:09 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Cortex Shock [V1.3]
Is there any other way of collecting the fuses at the beginning?
Breaking the boxes usually gib my head or body and I have to restart.
Getting rather frustrating.
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Sun Jan 29, 2012 11:14 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Cortex Shock [V1.3]
How are you destroying the boxes?
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Sun Jan 29, 2012 11:16 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Cortex Shock [V1.3]
Coops9753 wrote: Is there any other way of collecting the fuses at the beginning?
Breaking the boxes usually gib my head or body and I have to restart.
Getting rather frustrating. Go get a gun first, instead of ramming them...
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Sun Jan 29, 2012 11:22 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Cortex Shock [V1.3]
But if you really want to ram them, just get under a box and lightly tap the fly button. fatality rate guaranteed to be under 30%
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Mon Jan 30, 2012 4:29 am |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Cortex Shock [V1.3]
*sigh* Sadly, my files do look like that and the only mod that is working is Bear federation. I feel like such an idiot when it comes to simple coding and the likes.
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Mon Jan 30, 2012 9:12 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.3]
That's really weird. BTW if you completed the game please PM me your saves so I could get some stats for next levels.
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Mon Jan 30, 2012 9:57 pm |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Cortex Shock [V1.3]
I'm just going to delete the Cortex command folder and install everything again. Hopefully it will work and I will be able to play the awesome mod.
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Mon Jan 30, 2012 10:19 pm |
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URLEFT4DEAD
Joined: Sun May 08, 2011 2:20 pm Posts: 40
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Re: Cortex Shock [V1.3]
Yay it works! I have one problem though, if you play as space marines it is impossible to get past the first level unless you get a space marine Terminator (Do the ID cards give a random unit or is it a set unit and name?) because the spacemarines jump isn't high enough to get on ledges.
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Tue Jan 31, 2012 1:21 am |
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Leogg
Joined: Mon Jan 16, 2012 10:37 pm Posts: 21 Location: U.S.A.
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Re: Cortex Shock [V1.3]
thats why you have to buy a grapple gun, its very cheap
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Tue Jan 31, 2012 1:29 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex Shock [V1.3]
There's a lift control at the far right of the top right room. Use the Sergeant to jetpack up there and turn it on.
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Tue Jan 31, 2012 4:29 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.3]
It looks like 3rd character quest is a little bit broken, fix is on the way. UPD: Updated to 1.4 - Save character quest fixed To fix your current game open save file in text edit and delete line: Code: Cryo03_SaveCharacter_Complete=True then load the game and get to "Access Shaft" location
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Tue Jan 31, 2012 1:17 pm |
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