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 Natti's collection of skirmish scenes (2, so far) 
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Post Re: Pittenberg
The pit.


Thu Apr 07, 2011 5:25 pm
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Post Re: Pittenberg
Little unfair on team 3 really.


Thu Apr 07, 2011 6:22 pm
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Post Re: Pittenberg
Well put it the small area between Team 1 and Team 3, then. That should be pretty fair. I think.


Thu Apr 07, 2011 6:24 pm
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Post Re: Pittenberg
Ok, this shouldn't take long.

EDIT: No need to get on to your knees and grovel at my feet.


Attachments:
File comment: B24 ready.
Pittenberg.rte.rar [21.49 KiB]
Downloaded 338 times
Fri Apr 08, 2011 4:31 pm
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Post Re: Pittenberg
This scene is really nice, and I like it a lot.
Good job with making it.


Fri Apr 15, 2011 7:49 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
All scenes now work in B26 thanks to Gotcha.
First post updated with all the scenes thanks to Duh.


Fri Nov 11, 2011 11:22 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
I personally think that the AI is best fought on small, flat maps where the enemy gets drop right at your front door, where they don't need to walk 40 years before they get to your base and have half of them died from rocket engine accidents.

So yea, this is a request for small maps (hoizland size), found any maps of this size?


Sat Nov 12, 2011 3:12 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
I'm not sure if I'll be making any maps, since I've really lost interest in CC.
I dunno. I'll try making something.
EDIT: Yeah, I am not gonna make any scenes.


Sat Nov 12, 2011 3:23 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
It's alright. I'll dl these 2 scenes nonetheless :)

I simply felt there are too few compact maps around.


Sat Nov 12, 2011 5:57 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
Hill Bunker scene seems broken for Build 27. I would greatly appreciate if someone fixed it, because I can't do this myself.


Mon Aug 06, 2012 5:54 pm
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Post Re: Natti's collection of skirmish scenes (2, so far)
The Hill 2 Bunker was designed with Map Pack 3, which hasn't been updated for B27.
It was a pretty crappy bunker anyways, you're not missing out on anything fancy :wink:

You can disable the bunker by navigating to Hill 2.rte and opening Index.ini.
Near the bottom there should be this line:
Code:
IncludeFile = Hill 2.rte/Scenes/Hill 2 Bunker.ini
Just remove it. You should now be able to play with the scene.


Thu Aug 09, 2012 10:28 am
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Post Re: Natti's collection of skirmish scenes (2, so far)
Natti wrote:
The Hill 2 Bunker was designed with Map Pack 3, which hasn't been updated for B27.


The objects don't need to be. Can't speak for the MP3 maps, obviously, but the actual map objects themselves should be just fine.


Thu Aug 09, 2012 11:19 am
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Post Re: Natti's collection of skirmish scenes (2, so far)
Lots of vanilla stuff has been moved around. Even the Maps - Objects causes a crash.


Thu Aug 09, 2012 11:38 am
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Post Re: Natti's collection of skirmish scenes (2, so far)
I see. I liked that scene somehow, had a good time defending that bunker with my friends.
By the way, I saw that some of weegee's scenes have updated MP3 modules, which work with B27.

I'm sorry for my crappy English.


Thu Aug 09, 2012 11:58 am
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Post Re: Natti's collection of skirmish scenes (2, so far)
Heh, thanks for reminding me of SHIELD Under Siege. It has an updated Maps - Objects pack which works with B27.
With it you can get the Hill 2 Bunker working.


Thu Aug 09, 2012 12:12 pm
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