View unanswered posts | View active topics It is currently Wed Dec 25, 2024 7:24 pm



Reply to topic  [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next
 theBends - Updated, Mar.30 
Author Message
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: theBends - Aquatic Adventure!
But then they're at the bottom of the ocean so they would die almost instantly from the bends wouldn't they?


Sun Mar 29, 2009 4:34 pm
Profile

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Reply with quote
Post Re: theBends - Aquatic Adventure!
what about the enemy AI, won't they be affected by drowning or the bends to?

that would ruin part of the fun.


Sun Mar 29, 2009 6:37 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: theBends - Aquatic Adventure!
Flammablezombie wrote:
the bends

The Bends only applies if you're coming back up from a dive. If you're going down, it's the crushing pressure of thousands of cubic meters of water pressing in on you from all sides that you should worry about.

@Grif
Spacecraft might not stand a chance in a water environment. Would they be able to withstand crushing pressure from outside, when they're built to keep air in?


Sun Mar 29, 2009 8:29 pm
Profile
User avatar

Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
Reply with quote
Post Re: theBends - Aquatic Adventure!
its a game. it dosent have to be realistic.


Sun Mar 29, 2009 8:48 pm
Profile
happy carebear mom
User avatar

Joined: Tue Mar 04, 2008 1:40 am
Posts: 7096
Location: b8bbd5
Reply with quote
Post Re: theBends - Aquatic Adventure!
3POK_PHALE wrote:
it dosent have to be realistic.

True. But, since we're already bringing Lua into this and have a "submarine" dropship, why not make a custom activities for the map and utilize it?
The entire point is moot if the surface of the water is just above the map, and doubly moot if the OP doesn't care. Which he likely doesn't.


Mon Mar 30, 2009 12:51 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: theBends - Aquatic Adventure!
3POK_PHALE wrote:
its a game. it dosent have to be realistic.

me and darlos disagree. me to a lesser extent.
edit: ♥♥♥♥ typos >_>


Last edited by Geti on Tue Mar 31, 2009 4:55 am, edited 1 time in total.



Mon Mar 30, 2009 2:25 am
Profile WWW
User avatar

Joined: Sun Apr 01, 2007 2:15 am
Posts: 86
Reply with quote
Post Re: theBends - Aquatic Adventure!
For the record, my knowledge of LUA is only just one step above "What's a Looah? It sounds poisonous."

And jesus guys the crabs are just the default vanilla crabs scattered about for atmosphere you're all goin' off about giant psycho mutant crabs that breathe lasers and crawl to the surface each night to feast upon the young of islanders.

also it turns out that activities aren't that hard after all so the next version will have one of those neat thingies too.


Mon Mar 30, 2009 5:07 am
Profile
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: theBends - Aquatic Adventure!
hehe people are dumb.
lua is easy enough, its just basically more code-y activities that you can only run from the campaign menu. once you get into it, its pretty fun.


Mon Mar 30, 2009 5:32 am
Profile WWW
User avatar

Joined: Sun Feb 15, 2009 5:26 am
Posts: 50
Location: Florida
Reply with quote
Post Re: theBends - Aquatic Adventure!
Really like the map. I thought that a huge sea map would have more crab "species" so I created some and integrated them in the .rte

The recolored crabs aren't much to be proud of on my hand, but they're a start.

http://img14.imageshack.us/gal.php?g=greenq.png

Lol, the blue ones were ganging up on an ultramarine in their picture.


Mon Mar 30, 2009 6:58 am
Profile
User avatar

Joined: Sun Apr 01, 2007 2:15 am
Posts: 86
Reply with quote
Post Re: theBends - Updated, Mar.30
First major update; found on the first page.

.rtes integrated, with redundant articles cleaned up.
Tweaked special effects to be prettier~
Two new weapons + drill added.
Harpoon gun rebalanced. The new autolauncher fills the role of main assault weapon, with the harpoon filling more of a sniper role.
Minor adjustments to the actual scene.


Tue Mar 31, 2009 4:41 am
Profile

Joined: Sun May 18, 2008 5:02 pm
Posts: 380
Location: Florida
Reply with quote
Post Re: theBends - Updated, Mar.30
What is the "Bulk head" for?


Thu Apr 02, 2009 11:55 pm
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: theBends - Updated, Mar.30
Perhaps just a heavy trooper? Or maybe 'tis an experiment?


Thu Apr 02, 2009 11:56 pm
Profile
User avatar

Joined: Sun Apr 01, 2007 2:15 am
Posts: 86
Reply with quote
Post Re: theBends - Updated, Mar.30
It's a heavy trooper in a hard diving suit, contributed by gtaiiilc. I didn't include it in the main .rte since there's still a couple trifling issues and I haven't tested it against the other content yet, but I figured I'd go ahead and put it out there.


Fri Apr 03, 2009 12:03 am
Profile
Banned
User avatar

Joined: Thu Feb 05, 2009 6:39 pm
Posts: 413
Reply with quote
Post Re: theBends - Updated, Mar.30
I've integrated it whenever you want it.


Fri Apr 03, 2009 12:04 am
Profile
User avatar

Joined: Fri Apr 03, 2009 3:59 pm
Posts: 6
Reply with quote
Post Re: theBends - Updated, Mar.30
When i go to download any of your maps all i get is a stupid "the file does not exist anymore"
:(


Fri Apr 03, 2009 4:20 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 73 posts ]  Go to page Previous  1, 2, 3, 4, 5  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.203s | 13 Queries | GZIP : Off ]