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 [Abandoned] Unmapped Lands 
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Joined: Mon Jan 31, 2011 10:51 pm
Posts: 81
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
So I did what you said (The droppods thing) and nothing changed.

Quote:
CF_SniperRifles[factionid] = {"M99 Sniper", "Type88 Sniper"};
CF_SniperRifleModules[factionid] = {"ToD-China.rte" , "ToD-China.rte"};

-- Define dropships
CF_Dropships[factionid] = {"PLA copter S-70"};
CF_DropshipModules[factionid] = {"ToD-China.rte"};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil

-- Define armor substitutions
CF_ArmorPistols[factionid] = {"Compact Submachinegun"}
CF_ArmorPistolModules[factionid] = {"UnmappedLands.rte"}


Quote:
-- Define specific weapons
CF_RocketLaunchers[factionid] = {"PanzerFaust 3"};
CF_RocketLauncherModules[factionid] = {"ToD-Germany.rte"};

CF_SniperRifles[factionid] = {"Blaser93 Sniper"};
CF_SniperRifleModules[factionid] = {"ToD-Germany.rte"};

-- Define dropships
CF_Dropships[factionid] = {"Eurocopter TD BK 117"};
CF_DropshipModules[factionid] = {"ToD-Germany.rte"};

-- Define droppods
CF_Droppods[factionid] = {"German Parachute"};
CF_DroppodModules[factionid] = {"ToD-Germany.rte};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil


Quote:
-- Define specific weapons
CF_RocketLaunchers[factionid] = {"RPG-7" , "RPO-A"};
CF_RocketLauncherModules[factionid] = {"ToD-Rusia.rte" , "ToD-Rusia.rte"};

CF_SniperRifles[factionid] = {"OSV-96", "Vintorez sniper"};
CF_SniperRifleModules[factionid] = {"ToD-Rusia.rte" , "ToD-Rusia.rte"};

-- Define droppods
CF_Droppods[factionid] = {"Rusian Parachute"};
CF_DroppodsModules[factionid] = {"ToD-Rusia.rte"};

-- Define armored troops. If not defined actor with shield and one handed weapon spawned
CF_ArmorCrabs[factionid] = nil
CF_ArmorCrabModules[factionid] = nil

CF_ArmorHumans[factionid] = nil
CF_ArmorHumanModules[factionid] = nil

-- Define armor substitutions
CF_ArmorPistols[factionid] = {"Compact Submachinegun"}
CF_ArmorPistolModules[factionid] = {"UnmappedLands.rte"}


:???:


Wed Nov 02, 2011 9:36 pm
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Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Hit the button to the left of the '1' on the number row (on EU keyboards it's `, I think ~ on US keyboards) and see if there are any errors being sent to the lua console.


Wed Nov 02, 2011 9:41 pm
Profile YIM
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Joined: Thu Jun 11, 2009 2:34 pm
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Location: Moscow, Russia
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
KravenDanger, send me your faction files I'll take a look


Wed Nov 02, 2011 9:53 pm
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Joined: Mon Jan 31, 2011 10:51 pm
Posts: 81
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
China checks out fine, but it stops working at Rusia/Russia. Something like...
Quote:
Attempt to index global 'CF_DroppodsModules' (A nul value)


Wed Nov 02, 2011 9:56 pm
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Joined: Sun Jan 28, 2007 10:32 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
It should be "DroppodModules", not "DroppodsModules".


Wed Nov 02, 2011 9:57 pm
Profile YIM

Joined: Mon Jan 31, 2011 10:51 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Fixed that.

then..
Image


Thu Nov 03, 2011 5:16 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Now that's most probably a syntax error in Lua. Forgotten comma or quote or dot instead of comma somewhere.


Thu Nov 03, 2011 5:13 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Still want me to shoot you my files for the ToD factions?


Thu Nov 03, 2011 9:41 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
That can save a dozen of posts :)


Thu Nov 03, 2011 10:31 pm
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Joined: Sat Nov 05, 2011 7:04 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
When I start the game, it says couldnt find data file in BF.rte... What should I do?


Sat Nov 05, 2011 7:05 pm
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Joined: Thu May 28, 2009 3:59 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
TRuBi wrote:
When I start the game, it says couldnt find data file in BF.rte... What should I do?

If you mean you are getting an error when loading Cortex Command itself, then you should probably go to the Bear Federation faction's forum thread and ask for support on that mod there rather than here.

If it is an error when loading or using this mod, then:
Either go into the UnmappedLands.rte\Factions\Factions.cfg file and change bearfederation2.lua to *bearfederation2.lua
or download the Bear Federation faction and install it.


Sun Nov 06, 2011 3:57 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
TRuBi, do you even have BF.rte in your CC folder?
And if you do, check it out, there may be another BF.rte folder inside it.
If that's the case, get the inside one out, and your problems would (hopefully) be solved.


Sun Nov 06, 2011 6:15 am
Profile YIM WWW
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
Or maybe it's just an old 23b version of BF.


Sun Nov 06, 2011 7:58 am
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Joined: Sat Nov 05, 2011 7:04 pm
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
The problem was that the BF.rte folder only had 1 file. I had to download the facion from another post and it works now.

I've read in the changelog about a faction pack for this map, but I cant find it. I've downloaded them all one by one, but I'm having problems making it work properly.

Where can I find this pack?
Thanks


Sun Nov 06, 2011 11:55 am
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Post Re: Unmapped Lands B26 R7.3 (CustomFactions.cfg)
TRuBi, all factions are included in Unmapped Lands now, you don't have to download them. But you still have to download mods required by that factions anyway. There are links to them everywhere in change log.

UPD:

Added all links to supported mods to the OP for everyone's convenience.


Sun Nov 06, 2011 3:38 pm
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