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 Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED 
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: Map Pack 3 B26 v1.0.0
That sounds awesome. Maybe the door frames without the actual actors within them?


Sun Jun 10, 2012 10:40 pm
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Post Re: Map Pack 3 B26 v1.0.0
Does this work for b27? maybe i'm doing something wrong.


Sat Jun 16, 2012 4:27 pm
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Post Re: Map Pack 3 B26 v1.0.0
Should work for B27. I tested it with the UniTec activities though, not the vanilla ones.


Sat Jun 16, 2012 5:58 pm
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Post Re: Map Pack 3 B26 v1.0.0
For me it keeps sating error in Base.rte/Scenes/Objects/BunkeroMdules/Teleport.wav or something.


Wed Jun 20, 2012 10:36 pm
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Post Re: Map Pack 3 B26 v1.0.0
Ah, crap. Yes, I solved that thing in the version hanging around on my hard drive.
I guess it's definitely not B27 ready then.

I'm far from finished when it comes to making it compatible with the campaign though. Might be a long while before this gets a proper update.


Wed Jun 20, 2012 10:46 pm
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Post Re: Map Pack 3 B26 v1.0.0
What about an early version with just the building materials with prices for the metagame?
That's one thing I really miss in B27.


Thu Jun 21, 2012 1:57 am
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Post Re: Map Pack 3 B26 v1.0.0
Doesn't work at all for me, and YES i did read the read-me Many times.
(i DID NOT rename "Map - Objects" and i Have the latest build, and i Did exactly what the readme told me)

The game freezes just as it loads the scenes in the City map. Reading line 3100 something (might remember that number wrong)
so i removed City map & tried again, but it does the same on the next (earth)...and the next and the next.

after removing half of them, the game loaded, with only Mario/tetris/darkness maps.
Sadly Mario & Tetris Crash when i try loading the actual stages, only Darkness works.


Fri Jul 06, 2012 6:49 pm
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Post Re: Map Pack 3 B26 v1.0.0
I have had no time updating this. As long as the topic says "B26" errors might occur. Have some patience please.


Fri Jul 06, 2012 7:24 pm
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Post Re: Map Pack 3 B26 v1.0.0
Random guy, just installed fresh MP3 and it runs smoothly except two references to teleport.wav, but you can download Maps - Objects from SHIELD: Under siege to get this fixed right now. No other errors. Maybe you're using some total conversion mod which messed everything up?


Fri Jul 06, 2012 7:43 pm
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Post Re: Map Pack 3 B26 v1.0.0
Yeah, I get the same results as weegee, so I don't know what you're doing, Random guy.


Fri Jul 06, 2012 8:07 pm
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Post Re: Map Pack 3 B26 v1.0.0
weegee wrote:
Random guy, just installed fresh MP3 and it runs smoothly except two references to teleport.wav, but you can download Maps - Objects from SHIELD: Under siege to get this fixed right now. No other errors. Maybe you're using some total conversion mod which messed everything up?


that's what i did to, and got the same problem, it did the same on the missions in SHEILD.
(and as far as i can tell i putt the files needed in there)

hmm, could the PC Admin status have something to do with any of this?, been having issues with that.


Sat Jul 07, 2012 10:24 am
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Post Re: Map Pack 3 B26 v1.0.0
Maybe, just copy your whole Cortex Command directory out of Program Files to, say, your desktop and run the game from there. Also check once again if Maps - Objects include exists in Scenes.ini


Sat Jul 07, 2012 11:24 am
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Post Re: Map Pack 3 B26 v1.0.0
weegee wrote:
Maybe, just copy your whole Cortex Command directory out of Program Files to, say, your desktop and run the game from there. Also check once again if Maps - Objects include exists in Scenes.ini


holy heck Now it works :-?

so yeah i had to move it out of Program Files, and run it.
should putt that in the readme to or something for future players.

thanks for the help ^^


Sat Jul 07, 2012 12:51 pm
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Post Re: Map Pack 3 B26 v1.0.0
Actually, it's common knowledge nowadays that installing CC into program files when using Windows Vista or above causes problems.
There have been many topics about this. >_>


Sat Jul 07, 2012 2:05 pm
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Post Re: Map Pack 3 B26 v1.0.0
Wait, hang on, I've always had CC in my Program Files (x86) folder, and have had no real problems. I had to change the folder permissions to allow me to edit it manually, but that's it. Have I somehow been dodging a huge bullet, or did I just figure out how to fix it?

Erm.... Sorry about off-topic posting.


Sat Jul 07, 2012 6:07 pm
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