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 [Abandoned] Unmapped Lands 
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Joined: Fri Sep 16, 2011 4:40 pm
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
weegee wrote:
Well it's the reality, most software built on some dirty hacks because something didn't work after release. And we didn't even get to release of CC ))) I think everyone's got used to it. It's not that bad, because the game itself mostly works and even brings fun. Lots of it. For years. :twisted:

Indeed it does but I think that not taking care of Lua is a very rude move to the community on Data's part.


Fri Oct 21, 2011 6:23 pm
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Post Re: Unmapped Lands B26 R7.2 (I hear voices)
Updated to 7.2 with current unchanged voices.


Fri Oct 21, 2011 7:54 pm
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Post Re: Unmapped Lands B26 R7.2 (I hear voices)
weegee wrote:
Updated to 7.2 with current unchanged voices.

Download it
Why not add Alarm sound When we must assasinate enemy Brain?


Attachments:
File comment: Alarm Sound,If you want add into game
Alarm.rar [71.43 KiB]
Downloaded 188 times
Sat Oct 22, 2011 1:14 pm
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Post Re: Unmapped Lands B26 R7.2 (I hear voices)
how do i add more factions?


Sun Oct 23, 2011 3:24 am
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Post Re: Unmapped Lands B26 R7.2 (I hear voices)
prep the nun, go to Factions, copy some vanilla faction file, name it with your faction name, add it to the Factions.cfg then change whatever you need.

UPD:

Updated with UniTec factions by Gotcha!


Sun Oct 23, 2011 11:37 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Um weegee is there supposed to be a factions folder inside Unmapped Lands? I did a search and couldn't find one, I was trying to add the new unitec :)
EDIT: nevermind I think I dled from the wrong attachment silly me


Sun Oct 23, 2011 6:48 pm
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Removed that old crap to avoid any confusion :)


Sun Oct 23, 2011 7:04 pm
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Post Re: Unmapped Lands B26 R7 (Mission pack, Music)
Bit of a major issue here. The mod is in my cortex command directory alongside all the others but the game doesn't read it. I even put a typo in a filepath in the index and there's no error on launching.


Mon Oct 24, 2011 10:13 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Did you accidentally remove the ".rte" from the end of the folder name?

--

On the hunt for more assistant voices, finding good stuff in odd places!

Attachment:
File comment: THE BLIGHT IS APPROACHING
Outpost 2 SAVANT.zip [804.94 KiB]
Downloaded 190 times


Mon Oct 24, 2011 11:32 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Ofcourse. I ain't stupid.

I have the same issue with Air Support by the way. The game just refuses to read it. I've checked the filepath, the index, even the cortex command shortcut to make sure im not somehow launching a different installation.


Tue Oct 25, 2011 12:08 pm
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
He didn't insinuate that you're stupid. However, it's a question that had to be asked.
Are you using windows?


Tue Oct 25, 2011 12:13 pm
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Updated with UniTec drop crates

Squeegy Mackpy wrote:
I even put a typo in a filepath in the index and there's no error on launching.


If you edited index.ini maybe you put a tab somewhere which prevents mod from loading? Also check for ready for archive or hidden flags in folder properties. You can also check C:\Users\<username>\AppData\Local\VirtualStore\Program Files\Data Realms\Cortex Command for any evidence that CC read files from virtual store instead of installation folder.


Tue Oct 25, 2011 5:19 pm
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Gotcha! wrote:
He didn't insinuate that you're stupid. However, it's a question that had to be asked.
Are you using windows?
True, Sorry.

weegee wrote:
If you edited index.ini maybe you put a tab somewhere which prevents mod from loading? Also check for ready for archive or hidden flags in folder properties. You can also check C:\Users\<username>\AppData\Local\VirtualStore\Program Files\Data Realms\Cortex Command for any evidence that CC read files from virtual store instead of installation folder.
Huzzah, that did the trick. Both mods were flagged as ready for archiving.

Now that I can actually play it, would you accept R.E.T.A.R.D.S. as an additional faction? There's alot of unreleased content I have that make it more compatible with more gamemodes, like defence turrets and a brain unit. As far as gameplay goes I fear they might be a bit OP, but I can fix that.


Wed Oct 26, 2011 6:55 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Gotcha! wrote:
He didn't insinuate that you're stupid. However, it's a question that had to be asked.
Are you using windows?


Don't put words in my mouth! :P

I kid, I kid. It is one of those things you have to ask just to be sure though. People make stupid mistakes all the time even if they don't like to admit it - hell, I used to keep getting the +/- values for offsets mixed up, and now I make filename and path errors all the time. :roll:

--

Squeegy Mackpy wrote:
Now that I can actually play it, would you accept R.E.T.A.R.D.S. as an additional faction? There's alot of unreleased content I have that make it more compatible with more gamemodes, like defence turrets and a brain unit. As far as gameplay goes I fear they might be a bit OP, but I can fix that.


Setting up a new faction file is really simple! Just take a look at the existing ones in the Factions folder and go from there. If you have any questions, feel free to ask and one of us can probably help.

Besides, it's not like we asked before making files for the others. :)

Reminds me, I should finish up that House of Suns faction file.

--

Unrelatedly, I think we could do with a couple more fast-buy preset icons. Maybe something for a standard Rifleman (3-bullet chain + 2 grenades?) setup. The rocket launcher icon bugs me as well... the missile looks way too fat. I tried making replacements but they came out looking more like something you'd use to order bombing run support.

...hmmm, I should try using Abdul's Transport as a bomber sometime.


Wed Oct 26, 2011 8:31 am
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Post Re: Unmapped Lands B26 R7.2 (UniTec)
Squeegy Mackpy wrote:
Now that I can actually play it, would you accept R.E.T.A.R.D.S. as an additional faction? There's alot of unreleased content I have that make it more compatible with more gamemodes, like defence turrets and a brain unit. As far as gameplay goes I fear they might be a bit OP, but I can fix that.


Sure, just send me your faction file and icon once your mod is published. Don't know why I didn't add them muself, maybe because RETARDS have so few actors to play with. And it would be easy to make RETARDS faction because they're already equipped with weapons. You can grab something usefull from RETARDS faction file in Tartarus or BlockWars.


Arcalane wrote:
Unrelatedly, I think we could do with a couple more fast-buy preset icons. Maybe something for a standard Rifleman (3-bullet chain + 2 grenades?) setup.


Sure if somebody make the sprites I'll add them :) We can think of some modular system like Craft-Weapon Type-Explosives all combined in a single self-explanatory icon from subicons. But I need sprites for it :)


Wed Oct 26, 2011 1:12 pm
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