[Abandoned] Unmapped Lands
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Gonna see if I can dig some DoW sounds out for the Guard, Orks and Space Marines. Found some basic ones from the Soulstorm metamap campaign, but that doesn't cover insufficient resources/unit promotion/unit ready yet.
Will poke at Company of Heroes for the Wehrmacht as well.
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Fri Oct 21, 2011 6:18 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
I can give voice acting a shot if you'd like sounds for the Wehrmacht. See what you think of this: Attachment:
File comment: I decreased the pitch of my voice and added some radio effects.
TerritoryCappedTest.zip [241.94 KiB]
Downloaded 192 times
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Fri Oct 21, 2011 7:11 am |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Roast Veg wrote: PlaySound has never worked. Ever. Well that sucked. Data's game is only alive thanks to the modders and he can't even put a decent API list for them to use. I'm highly disappointed. Kettenkrad wrote: I can give voice acting a shot if you'd like sounds for the Wehrmacht. See what you think of this:
It sounds like almost like it was ripped from Company of Heroes (in a good way, by which I mean it's awesome),
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Fri Oct 21, 2011 8:23 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
That's actually fairly good. Nice and clear but still gets the radio effect across nicely. 12 lines. Includes candidates for reinforcements ready, sector secured, sector lost, beginning assault, unit rank increased. Couldn't find any "insufficient resources" lines. Has two "incoming mortars" bonus lines for scenarios such as the Zombie Cloners.
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Fri Oct 21, 2011 9:02 am |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Actually. When comparing CoH voices with Kettenkrads, I'd say that Kettenkrad sounds much better. CoH voice sounds like an old bored fart, excuse me my language, while Kettenkrad sounds like an inspired but official young Nazi activist Kettenkrad, I'm expecting a complete voice pack from you.
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Fri Oct 21, 2011 9:53 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Weegee, if it's possible, can you make these voice-over sounds optional, like the music?
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Fri Oct 21, 2011 10:40 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Haha, thanks, I love the CoH voices though. Dammit now I wanna play CoH. brb
Actually I tried to make more sounds, but I forgot what I did for the first and now they all sound crap.
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Fri Oct 21, 2011 11:01 am |
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malik
Joined: Mon Oct 10, 2011 8:06 am Posts: 26 Location: Indonesia
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Kettenkrad wrote: I can give voice acting a shot if you'd like sounds for the Wehrmacht. See what you think of this: Attachment: TerritoryCappedTest.zip Nice Sound
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Fri Oct 21, 2011 11:34 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Gotcha! wrote: Weegee, if it's possible, can you make these voice-over sounds optional, like the music? I think if you set the [name] value for CF_VoiceType.[name] in the faction file to one that doesn't exist (ex; CF_VoiceType.null), it shouldn't play the sounds. -- Mission Concept: Mine RaidThe enemy faction are temporarily storing some vital control codes in a mine in this sector whilst they upgrade the sector outpost. Infiltrate the gold mine, break into the secure storage and seize the control code disk, then evacuate so we can use the codes to turn the sector outpost's new defenses against them and capture it for ourselves. They'll throw everything they have at you once they learn you have the disk, so work fast.
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Fri Oct 21, 2011 11:52 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Something else worth noting: It'd be nice if the sharprange of the custom dummy rocket launcher would be significantly decreased. Happened two times now that I started in the map where there are rocket launcher guys on pads and the one closest to the starting point shot me right at the start. >_>'
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Fri Oct 21, 2011 12:40 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Gotcha! wrote: Something else worth noting: It'd be nice if the sharprange of the custom dummy rocket launcher would be significantly decreased. Happened two times now that I started in the map where there are rocket launcher guys on pads and the one closest to the starting point shot me right at the start. >_>' Hide your Brain in that little hole to the farthest right on the map. Both Coalition and Ronin launchers can shoot your brain at the beginning of the match as well.
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Fri Oct 21, 2011 12:52 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Thanks. That's... good to know. xD
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Fri Oct 21, 2011 2:11 pm |
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Jack Trades
Joined: Fri Sep 16, 2011 4:40 pm Posts: 234
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Gotcha! wrote: Thanks. That's... good to know. xD Actually I noticed that in most maps, the first thing you need to know is to hide your brain in the deepest hole you can find, because CC (and Unmapped Lands in particular) is very bull**** happy and some random DropShip door will ALWAYS home in on your brains face across the whole map. EDIT: I once had my own actor, miss a dropship from one side of the map (with Heavy Sniper) and hit my brain that was on the other side of the map, about to get to the capture point.
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Fri Oct 21, 2011 3:37 pm |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
weegee wrote: Maybe someone could get some Star Craft Reaver sounds, I guess they will be perfect for dummies. You rang? By the way, I've got some RTS sound packs and a lot of counter-strike sound packs, so if you need anything, holler!
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Fri Oct 21, 2011 4:13 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Jack Trades, I've tried with PlaySound and failed so i decided to use emitters just like they're used in vanilla content. UL tries to position emitter at the position of last player controller unit, but it's still too quiet and it seems there's no way to make emitter effects louder using CC. Kettenkrad wrote: I can give voice acting a shot if you'd like sounds for the Wehrmacht.See what you think of this: The voice is great if you can find a couple of standard phrases UL needs I'll use your voice, and after all it's your Wehrmacht And if not I can use what Arcalane offered and also use it in ToD Germany mod. Jack Trades wrote: Well that sucked. Data's game is only alive thanks to the modders and he can't even put a decent API list for them to use.I'm highly disappointed. Well it's the reality, most software built on some dirty hacks because something didn't work after release. And we didn't even get to release of CC ))) I think everyone's got used to it. It's not that bad, because the game itself mostly works and even brings fun. Lots of it. For years. Gotcha! wrote: Weegee, if it's possible, can you make these voice-over sounds optional, like the music? Sure, but you won't be able to exclude sound files from package like music. Arcalane wrote: Mission Concept: Mission concept accepted. carriontrooper wrote: You rang? Thanks. Never really liked SC much but Reaver's sounds are so awesome I'll release R7.2 when I'll add fresh protos and wehrmacht sounds and everything bigger will go to R8.
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Fri Oct 21, 2011 5:56 pm |
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