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 [Abandoned] Unmapped Lands 
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Post Re: Unmapped Lands B26 R7 (Mission pack, Music)
wooden, I've just run it in my MacOS VM and seems to work. Do you specific troubles with it?


Sat Oct 15, 2011 5:45 pm
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Post Re: Unmapped Lands B26 R7 (Mission pack, Music)
Wanlorn wrote:
a lot of factions seem to be dropping in via crates, too


If they don't have their own droppods defined in the faction files, they default to the dummy drop crates. Technically they can use any ACRocket as a droppod, so you can have the Pelian Army or EAF deploy waves of their rockets alongside dropships without worrying about the pesky dropship loss limit.

You can define drop pods for a faction that lacks them by adding the following lines to their faction lua;

Code:
CF_Droppods[factionid] = {"CRAFT NAME"};
CF_DroppodModules[factionid] = {"MODULE.rte"};


Note that the actor must be an ACRocket, so you can't add the Raiju as a DarkStorm droppod since it's an ACDropShip. If an actual rocket is used, then it will try to return after deploying its cargo.


Sat Oct 15, 2011 8:38 pm
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Post Re: Unmapped Lands B26 R7
Small update, you can use drop pods and rockets in your fast-buy presets. Check out Superior Assault Warriors as example.

Code:
CF_RapidBuyPresets[factionid][presetid]["Rocket"] = "ODP-81"
CF_RapidBuyPresets[factionid][presetid]["RocketModule"] = "SAW.rte"


Sun Oct 16, 2011 1:35 pm
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Post Re: Unmapped Lands B26 R7
weegee wrote:
Small update, you can use drop pods and rockets in your fast-buy presets. Check out Superior Assault Warriors as example.

Code:
CF_RapidBuyPresets[factionid][presetid]["Rocket"] = "ODP-81"
CF_RapidBuyPresets[factionid][presetid]["RocketModule"] = "SAW.rte"


Awesome, thanks.


Sun Oct 16, 2011 7:13 pm
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Post Re: Unmapped Lands B26 R7
Since I just released the expanded/updated 40K compilation, here's updated faction files so they don't break;
Attachment:
File comment: FOR THE EMPRAH!
UpdatedImperiumFactions.zip [10.28 KiB]
Downloaded 183 times


Not quite up to date with the new pod/rocket changes, but the IG have a load more presets.


Tue Oct 18, 2011 12:52 am
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Post Re: Unmapped Lands B26 R7
Where would I find the faction pack?
And how do I get it working?


Tue Oct 18, 2011 1:32 am
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Post Re: Unmapped Lands B26 R7
We all owe you so much hours of fun, thanks weegee.

Also, artifact.


Attachments:
File comment: Feel free to use, modify or kill it with fire.
artifact.bmp [1.45 KiB]
Not downloaded yet
Tue Oct 18, 2011 6:43 am
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Post Re: Unmapped Lands B26 R7
Haha, you just had to give it the :3 face.


Tue Oct 18, 2011 12:20 pm
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Updated. Pie menus in strategy screen, more loot in treasure hunt, scene fixes, alternative W40K compilation presets. Hope it works :oops: . Thanks to everyone who contributed :grin:


Wed Oct 19, 2011 2:50 pm
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
weegee wrote:
Updated. Pie menus in strategy screen, more loot in treasure hunt, scene fixes, alternative W40K compilation presets. Hope it works :oops: . Thanks to everyone who contributed :grin:


I love you so much right now.

Weegee, I've got an idea that could make the mod even more awesome and now I would like to know is it's possible to implement it.
I was digging inside C&C3 for sounds for my(our) C&C mod and found EVA sounds with phrases like "Territory lost", would it be possible to make them play at certain situations on strategic screen?
Like when you lose a territory a voice goes "Territory lost!", when you win voice goes "Territory captured!", when you start a new Campaign the voice goes "Welcome commander!" etc.
I'll gladly provide all the sounds.


Wed Oct 19, 2011 8:16 pm
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Jack Trades, that's awesome and that's possible :twisted:


Thu Oct 20, 2011 6:06 am
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
weegee wrote:
Jack Trades, that's awesome and that's possible :twisted:

I've got my scalpel right here. You'll have your freshly ripped sounds later today.


Thu Oct 20, 2011 11:15 am
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Finding Correct sounds was more difficult than I thought.
Unfortunately there are no "Territory Lost" sounds only stuff like "European Zone Lost", "South African Zone Lost" and those doesn't fit us at all.
I also wasn't too sure about which sounds you wanted (or if it's possible to implement them into tactical sections) so I just listened through every sound and .rar'ed everything that I thought you might have a use for.
Attachment:
NOD EVA.rar [1.76 MiB]
Downloaded 181 times


If you need a sound for any specific event, tell me and I'll try to find the most fitting one.
Also, there are 3 different voices available. I've chosen a deep voiced cyber man (NOD rules) but there are also cyber woman and alien cyber woman available (maybe make it a setting inside a faction file?).


Thu Oct 20, 2011 11:49 am
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
Yeah I could use all of them, and personally I'd prefer some alien chick talking to me )))


Thu Oct 20, 2011 12:31 pm
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Post Re: Unmapped Lands B26 R7.1 (Loot, Pies)
weegee wrote:
Yeah I could use all of them, and personally I'd prefer some alien chick talking to me )))


Alright, I did my best to make sure all numbers are correct, the naming rule is "*SoundName* (*VoiceNr*)".
For Example YouHaveLost (1), YouHaveLost (2) and YouHaveLost (3).
1 - Cyber Guy
2 - Alien Cyber Girl
3 - Cyber Girl

Again, if you need something specific, let me know.
Attachment:
EVA.rar [5.34 MiB]
Downloaded 166 times


Thu Oct 20, 2011 12:59 pm
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