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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Map Pack 3 B24 v1.0.1
Ok, someone really needs to reorganise those locations. I'd rather not have a perfectly organised cluster like that.
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Fri Dec 24, 2010 7:49 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B24 v1.0.1
Sorry, I am not motivated to even play CC at the moment, let alone mod it. If anyone wants to take up this mod and improve it, be my guest. I'm already happy Laraso helped out getting it to work. Edit: Small bug fix by Laraso in 1.0.2. I think I found a new caretaker for this mod. Now one for Vault-Tec and I am all free from my chains. Whee!
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Fri Dec 24, 2010 8:25 pm |
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Corky
Joined: Sun Dec 26, 2010 5:18 am Posts: 9
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Re: Map Pack 3 B24 v1.0.2
Help, could someone post their .ini for this? I screwed mine up and now CC won't load. I just need the section that was supposed to be edited.
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Sun Dec 26, 2010 8:24 pm |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Map Pack 3 B24 v1.0.2
Corky wrote: Help, could someone post their .ini for this? I screwed mine up and now CC won't load. I just need the section that was supposed to be edited. Care to elaborate? What .ini, and which section needs to be edited?
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Mon Dec 27, 2010 9:11 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B24 v1.0.2
Corky, you can just redownload the mod if you mess something up.
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Mon Dec 27, 2010 2:04 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Map Pack 3 B24 v1.0.2
I have an error, apparantly it is trying to find Base.rte/Fill Concrete 1 and Base.rte/Fill Concrete 2 and it isn't finding it.
EDIT: I believe that it should be Base.rte/Fill 4X and Base.rte/Fill 16X, respectively.
Last edited by Jomn on Tue Dec 28, 2010 7:42 pm, edited 1 time in total.
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Tue Dec 28, 2010 7:32 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Map Pack 3 B24 v1.0.2
Jomn wrote: I have an error, apparantly it is trying to find Base.rte/Fill Concrete 2 and it isn't finding it. Go back and re-read the first post.
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Tue Dec 28, 2010 7:39 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Map Pack 3 B24 v1.0.2
I used the B24 version for B24, added the "IncludeFile = Maps - Objects/Index.ini" to Scenes.ini, read the Readme and the first post. Its trying to find something in Base.rte that apparantly doesn't exist.
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Tue Dec 28, 2010 7:58 pm |
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Testsubject196
Joined: Sat Jan 08, 2011 4:44 am Posts: 7 Location: United States, Florida
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Re: Map Pack 3 B24 v1.0.2
Hello, I'm having a problem with adding that bit of code to the scenes.ini . For what ever reason it won't let me save the file and when i run that code thing, it still didn't add it to the file. So i'm not sure on what's going on .
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Sat Jan 15, 2011 7:18 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Map Pack 3 B24 v1.0.2
Is your copy of CC in program files? Because if it is, it is the source of the problem.
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Sat Jan 15, 2011 10:13 am |
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Testsubject196
Joined: Sat Jan 08, 2011 4:44 am Posts: 7 Location: United States, Florida
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Re: Map Pack 3 B24 v1.0.2
Well right now it's: Program Files(x86)>Data Realms>Cortex Command . Should i move it some where else? When i go to save the file with the code, it says access denied. Is that something on my end like i need to change permissions or something?
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Sat Jan 15, 2011 8:18 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: Map Pack 3 B24 v1.0.2
The permission of the Program Files is the root cause of the problem, you can either grant full access permission to your user or everyone... or just simply move the entire Cortex Command folder out of Program Files.
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Sat Jan 15, 2011 10:19 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Map Pack 3 B24 v1.0.2
Desktop or My Documents are pretty good places.
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Sat Jan 15, 2011 10:26 pm |
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Testsubject196
Joined: Sat Jan 08, 2011 4:44 am Posts: 7 Location: United States, Florida
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Re: Map Pack 3 B24 v1.0.2
Asatruer wrote: The permission of the Program Files is the root cause of the problem, you can either grant full access permission to your user or everyone... or just simply move the entire Cortex Command folder out of Program Files. Well i moved the folder to my desktop and i was able to add the line, but now i get this error: Abortion in file.\system\reader.cpp, line 534, because: Failed to open included data file in Base.rte/Scenes.ini at line 95! The last frame has been dumped to 'abortscreen.bmp' So that's what i get now, but if i take out the code, everything works again. Also when i moved the file the folder Dummy.rte stopped working, not sure if that was a mod or if the mod Dummy Expansion.rte did something to it.
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Sun Jan 16, 2011 4:24 pm |
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IriathZhul
Joined: Mon Jan 17, 2011 11:10 pm Posts: 22
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Re: Map Pack 3 B24 v1.0.2
I've got the same issue; tried the code thing in the readme and it just crashed at "line 95" or whatever. So I deleted my added code (don't know what I did wrong) and then tried the internet explorer executable that you provided. Ran that but then although CC started working again, it still didn't show me the maps.
Am I missing something obvious here? Where are they supposed to be available from?
*EDIT*
Oh, by the way, I am running CC out of Documents.
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Sun Jan 23, 2011 3:40 am |
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