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Razumen
Joined: Wed Dec 15, 2010 11:28 pm Posts: 27 Location: Behind you?!?!!!
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Re: Map Pack 3 B23 v1.3.2
Does this work with B24?
I'm going to guess not because I've loaded it up in-game and there's no menu option to play the maps, nor does loading them up in the scene editor work; it crashes once I try to test out the map.
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Thu Dec 16, 2010 12:24 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.3.2
Not at the moment, sorry. They'll need to be turned into skirmish missions somehow. I'll look into it when I find the time.
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Thu Dec 16, 2010 2:04 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Map Pack 3 B23 v1.3.2
Thank-you so much, I absolutely love your pack, they have great gameplay value. Suburbs is my favorite scene, the underground tunnel is perfect for my bunker buster.
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Thu Dec 16, 2010 11:39 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Map Pack 3 B23 v1.3.2
The Map Objects do work, though. I could not play without them.
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Thu Dec 16, 2010 3:19 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.3.2
Well, all the maps seem to need the following bits under "AddScene = Scene": Code: Description = Blabla (self explanatory) LocationOnPlanet = Vector (self explanatory) X = 0 Y = 0 OwnedByTeam = 1 (what is this?) RoundIncome = 0 (what is this? amount of gold you get after a round if there are more rounds in one game?) P1ResidentBrain = None (what are these?) P2ResidentBrain = None P3ResidentBrain = None P4ResidentBrain = None P1BuildBudget = 0 (amount of money you get at the start of the map I guess, no rocket science here) P2BuildBudget = 0 P3BuildBudget = 0 P4BuildBudget = 0 and they seem to need at least three landing areas, LZ Team 1, LZ Team 2 and LZ All, or the maps won't appear on the world screen. Anything I missed? Don't think I'll be able to convert them soon though. Bit short on time. Sorry.
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Fri Dec 17, 2010 8:19 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Map Pack 3 B23 v1.3.2
I believe the RoundIncome refers to the metagame that isn't here yet. It might be the amount of gold you get per turn for controlling the place.
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Fri Dec 17, 2010 10:09 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.3.2
Sounds logical. Thanks.
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Fri Dec 17, 2010 10:47 pm |
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Death Bacon
Joined: Wed Dec 22, 2010 5:08 pm Posts: 1
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Re: Map Pack 3 B23 v1.3.2
So, I just bought this game and installed the WWII mod, thats fun. Didn't have any problem with that. But when I try to download scenes they never work. I can see them in the scene editor, but I don't know how to play them... Also, I TRIED to read the readme, but the link inside the readme wouldn't open for me... I added the code that the webpage (why the heck did you make it a web page?) readme deal told me to add. Put it in the cortex command folder...
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Wed Dec 22, 2010 5:11 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: Map Pack 3 B23 v1.3.2
It's a build 23 mod, so it's not yet compatible with the new build of CC.
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Wed Dec 22, 2010 10:07 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Map Pack 3 B23 v1.3.2
Gotcha! wrote: Well, all the maps seem to need the following bits under "AddScene = Scene" Not all of that stuff is necessary. I think it just needs the landing zones for skirmish defence. You might need more of that shizzle for some of the other gamemodes, though.
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Wed Dec 22, 2010 10:16 pm |
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Kahabut
Joined: Thu Dec 23, 2010 8:56 pm Posts: 2
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Re: Map Pack 3 B23 v1.3.2
In the new B24 system, to make a scene show up for a particular activity, you have to define "zones" in the scene that match the ones that activity uses. In most cases this is LZ1 LZ2 and LZall.
You can do this with the zone/scene editor.
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Thu Dec 23, 2010 9:24 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.3.2
Well, I wanted to start fixing these maps, but every time I started I immediately stopped again, feeling incredibly mod-tired at the moment. Sorry. ^_^' If anyone else feels like changing this mod, go right ahead. It's all yours. If not, I'll get around to it, eventually. *cough*
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Thu Dec 23, 2010 11:44 pm |
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Laraso
Joined: Sun Feb 21, 2010 10:40 pm Posts: 97
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Re: Map Pack 3 B23 v1.3.2
Kahabut wrote: In the new B24 system, to make a scene show up for a particular activity, you have to define "zones" in the scene that match the ones that activity uses. In most cases this is LZ1 LZ2 and LZall.
You can do this with the zone/scene editor. Actually, you need: LZ Team 1 LZ Team 2 LZ Team 3 LZ Team 4 LZ All
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Thu Dec 23, 2010 11:53 pm |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.3.2
Thanks again, Laraso. Edit: Oops, partially fixed. Scenery shows, but the scenes.ini files aren't being loaded. To be continued... Edit2: Fixed by Laraso, my new personal hero.
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Fri Dec 24, 2010 12:57 am |
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Commandergrunt
Joined: Fri Dec 24, 2010 2:07 am Posts: 3
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Re: Map Pack 3 B24 v1.0.1
These maps are incredibly epic Keep up the good work, looking froward to this being converted for b24
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Fri Dec 24, 2010 7:27 pm |
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