Void Wanderers ( Updated - V131 )
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Jesusmod
Joined: Fri Jun 22, 2012 1:53 am Posts: 5
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Re: Void Wanderers
So I've been playing this and I just have to say that I love it. Words honestly can't describe how great this is.
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Mon Jul 01, 2013 4:52 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers
Thanks Jesusmod, always a pleasure to read something like this
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Mon Jul 01, 2013 7:50 pm |
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dogboy122
Joined: Wed Aug 08, 2012 5:25 am Posts: 40
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Re: Void Wanderers
This looks great, but instead of letters I'm getting a bunch of unreadable white specks. Also post-pixel glow is on too, so that couldn't be the problem.
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Mon Jul 01, 2013 10:26 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: Void Wanderers
Hey Weegee,
Does 'Popularity' in the scenario stand for the amount of 'research' points to unlock your items as well?
Looking at the plan: AA's Air Support looks good for the vessel guns ideology
I would mildly suggest Campaign (if a campaign is to be so) 'AIs' so that the game will play with some weight. Specially if you take major artifacts, rare bodies, or build on key pre-installed/techsanctuary sites (inspired by the fact that many of us played CC for so long, its like we left something like ancients fyc). Simply a more advance reputation system.
You know we love the CCRPG system
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Tue Jul 02, 2013 2:46 am |
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halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
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Re: Void Wanderers
CCS wrote: Hey Weegee,
Does 'Popularity' in the scenario stand for the amount of 'research' points to unlock your items as well?
Looking at the plan: AA's Air Support looks good for the vessel guns ideology
I would mildly suggest Campaign (if a campaign is to be so) 'AIs' so that the game will play with some weight. Specially if you take major artifacts, rare bodies, or build on key pre-installed/techsanctuary sites (inspired by the fact that many of us played CC for so long, its like we left something like ancients fyc). Simply a more advance reputation system.
You know we love the CCRPG system Earning rep automatically gives you access to better units, tools, and weapons. But the amount you need to earn is dependent on the faction you're using. for the SAW, you get access to the GH-56, Wund, and KME weapons when you earn +1000 rep. The reason for the specific amounts is because the faction files for void wanderers are also the faction files for unmappedlands2.
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Tue Jul 02, 2013 4:58 am |
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Vexedshadow
Joined: Fri Jun 22, 2012 5:15 pm Posts: 12
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Re: Void Wanderers
Hello, I'm having a problem (or I'm an idiot) but i cant deploy any bodies i go to the cloning vat thingy and select a Space wolf scout and it say's error so i have no idea what to do please help. p.s. it doesn't seem like a bug because the little message comes up below the window saying error so that's either your god-like coding or a bug.
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Tue Jul 02, 2013 4:24 pm |
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halo117
Joined: Tue Feb 19, 2013 2:50 am Posts: 111 Location: the midwest
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Re: Void Wanderers
Vexedshadow wrote: Hello, I'm having a problem (or I'm an idiot) but i cant deploy any bodies i go to the cloning vat thingy and select a Space wolf scout and it say's error so i have no idea what to do please help. p.s. it doesn't seem like a bug because the little message comes up below the window saying error so that's either your god-like coding or a bug. It sometimes depends on the life support, if you hit the max, it won't let you. But if the screen was red, that means you either dumped or sold them. But if it wasn't any of these, then it's a bug.
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Tue Jul 02, 2013 5:51 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers
dogboy122, you need to set your deltatime to default value, or maybe even completely reset your CC config, that's all I can help with.
CCS, CCRPG will probably appear in some form, still not sure about it. Built-in campaigns are also under question, it's all about custom content and enromous effort to make them. More advanced reputation system is not needed it seems, VW is obviously not so complex like some 4X game with diplomacy and such. I'll probably just add more ways to improve or ruin reputation. And yes reputation is equal to research points from UL2 needed to unlock weapons and bodies.
Vexedshadow, make sure you're using correct version of W40K and corresponding faction .lua files. If you're totally sure you are, send me your CampaignData/current.dat file. If the red message say's it can't create an actor that means that something nast happened inside, but at least everything is under control and won't crash the game right now.
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Tue Jul 02, 2013 7:57 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Void Wanderers
weegee wrote: I tried to cripple it a bit, and AHumans are not so deadly, but ACrabs are left untouched. Also AI units reveal FOW when the fire weapons. At least if everything works. I haven't noticed, damn ubermensch campers.
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Tue Jul 02, 2013 10:20 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: Void Wanderers
Bug Report:
After holding a large assortment of weapons, and the game collecting the laying weapons on the map on a mission complete. My units lose one weapon each upon returning to vessel.
This persists thereafter for all mission until only the weapon they are holding is left. Saving seems to maintain the effect.
Secondary note: Having less space than the total collected items may have this effect
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Wed Jul 03, 2013 8:25 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers
CCS, send me your save file or current.dat.
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Wed Jul 03, 2013 12:10 pm |
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CCS
Joined: Thu Jan 07, 2010 1:54 am Posts: 99 Location: St. Elsewhere
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Re: Void Wanderers
, if you were expecting here, I left it as a PM
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Sat Jul 06, 2013 1:19 am |
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Hwo Thumb
Joined: Sat Nov 17, 2012 12:57 pm Posts: 14
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Re: Void Wanderers
SUPER cool mod. You post the best mods here, by far.
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Sat Jul 06, 2013 3:17 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Void Wanderers
CCS, yeah I've seen it, just don't have time to debug the thing.
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Sat Jul 06, 2013 8:36 am |
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Vexedshadow
Joined: Fri Jun 22, 2012 5:15 pm Posts: 12
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Re: Void Wanderers
Found a bug, if you get a w40k bolter and use the inferno bolts it sets fire to all the signs and things. so if you use it on a planet for some reason it burns your return sign to death and looses the game. not really sure what else to say.
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Sun Jul 07, 2013 8:24 pm |
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