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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Patch Added
Sorry guys . hearty0 is right. Go to the first post for another update. This update has everything from the last update, and Thanatos was kind enough to make better looking and stacking snow with glows. Trust me, it looks good. So thank him as well.
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Mon Mar 31, 2008 11:54 pm |
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ppiksmada
Joined: Tue Jan 01, 2008 5:56 am Posts: 564 Location: Behind a DarKlone, trying to pierce its fudging armor!
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Re: Icelands - Fixed Patch
Thankz Doodz, will try tonight. Did you magically fix emitter lag too? If not, it's cool anyways.
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Tue Apr 01, 2008 2:02 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Fixed Patch
I haven't done any lengthy testing, but for having glows, it seemed to lag less. Still, with that many particles that are constantly being kept track of, there's going to have to be some lag. If anyone experiences lag, first try lowering the particles per minute (in snow.ini) to a lower number, and test to see if it helps. As a last resort, disable post processing if there's too much lag.
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Tue Apr 01, 2008 3:32 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Fixed Patch
Sorry for double post, but has anyone got any errors from the fixed patch? I've received a PM saying that the ice material couldn't be defined, how does it work for you guys? (My Icelands.rte is different, there's some WIP stuff I've been working on in it.) Thanks.
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Wed Apr 02, 2008 1:09 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Icelands - Fixed Patch
I'ma make a gif of pure epicness for this.
Give me maybe 30 mins.
Ninjaedit: I added another material, so if something collides with that mat index, not my problem. But just change the index ice is assigned to.
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Wed Apr 02, 2008 1:10 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Fixed Patch
Thanatos wrote: I'ma make a gif of pure epicness for this. Cool, thanks. Can I put it on the first post?
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Wed Apr 02, 2008 1:17 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Icelands - Fixed Patch
Well... you could have. IF YOUR PATCH DIDN'T DELETE MY ICE MATERIAL!
Nice.
That deleted it from my computer. So upload a fixed version please. Where the material Ice actually exists.
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Wed Apr 02, 2008 1:21 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Patch #2: Small Fix
Done. Everyone: get the new patch. It fixes the materials. Thanks again Thanatos.
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Wed Apr 02, 2008 1:38 am |
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Thanatos
Joined: Sat Jan 06, 2007 3:58 am Posts: 346 Location: Germany
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Re: Icelands - Patch #2: Small Fix
No problem Oh, and here is your epic gif. It's not really epic in the sense of "omg! awesome" but more in the "dammmmnnnn....." I call it "After the War" (I't's got that desolate, nuclear aftermath feel to it) Bout 3 mins of snow there, with 1 extra snow emitter. Oh, and hint: Reducing game speed to optimal physics engine speed (smoothest) the ice compacts very nicely. You can see the difference in the layers.
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Wed Apr 02, 2008 2:25 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Patch #2: Small Fix
Cool! I like how the snow covers the ship gibs, it gives a good impression like you said. This is definitely going up front.
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Wed Apr 02, 2008 2:41 am |
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bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
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Re: Icelands - Patch #2 & *New Image*
The lag is totally worth it on this map.
To see bodies covered up by snow, priceless.
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Wed Apr 02, 2008 4:07 am |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Patch #2 & *New Image*
Thanks. I'm glad you like it, and if I do say so myself, that's probably my favorite feature.
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Wed Apr 02, 2008 7:15 am |
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Kasrkin
Joined: Thu Jan 24, 2008 1:24 pm Posts: 5
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Re: Icelands - Patch #2 & *New Image*
This is quite an interesting map. A question, though; Do the custom activities included completely replace the normal spawns, or are they in addition to the normal spawns?
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Fri Apr 04, 2008 7:36 pm |
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uberhen
Joined: Wed Jan 24, 2007 11:53 pm Posts: 589 Location: Silicon Valley, California
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Re: Icelands - Patch #2 & *New Image*
Thanks. It replaces normal spawns completely with the snow actors and weps.
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Sat Apr 05, 2008 12:10 am |
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dapaperboy
Joined: Fri Jun 15, 2007 6:47 am Posts: 430
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Re: Icelands - Patch #2 & *New Image*
so does the snow still hut actors and pile on terrain?
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Sun Apr 06, 2008 6:18 am |
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