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 Cortex Command Online Deathmatch - UPDATE - 12/19/10 
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
ok im joining :D

Ok im in, but did you mean the base server, or the one i quoted on?


Sat Sep 18, 2010 7:56 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
The main server isn't online, silly. Of course I mean Dutch's.

I don't see you online. :/


Sat Sep 18, 2010 8:03 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
ugh this would be faster if you entered the IRC noone is there right now so its free to use i suppose.

ok i just joined.


EDIT: whered you go? server crash and burn?


Sat Sep 18, 2010 8:05 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
darkdoom wrote:
ugh this would be faster if you entered the IRC noone is there right now so its free to use i suppose.

ok i just joined.


EDIT: whered you go? server crash and burn?


Btw Main irc has changed to CCGrimston


Sat Sep 18, 2010 8:21 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
oh...
ok. link?


Sat Sep 18, 2010 8:25 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Yeah, the game crashed and I moved on to other things.

Hopefully Zalo can release the new, less buggy, version soon.


Sat Sep 18, 2010 9:03 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Holy crap. It's here. =D DL'ed!


Sun Sep 19, 2010 3:25 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Hosting a Valhalla server
75.142.252.30
Today only

Edit: Wow, i put my internal IP. Nice. Try again please!


Last edited by Magick1 on Sun Sep 19, 2010 6:47 pm, edited 1 time in total.



Sun Sep 19, 2010 8:31 am
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
I've been playing this privately with a friend, and it's all we'd ever hoped for online CC.
Just wondering though - is there a way to control multiple actors with one player? I suppose eventually you'd be able to capture the "switched body" event and send it through LuaSocket to the server software and tell it to start moving *that* entity instead. Perhaps.


Sun Sep 19, 2010 12:35 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
hey magick, is your server online at all?
it won't connect :P


Sun Sep 19, 2010 6:30 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
You're Supposed to put a IP in? Didn't know that.


Sun Sep 19, 2010 7:33 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
Mr. Cloud wrote:
You're Supposed to put a IP in? Didn't know that.


It's always a good idea to read the OP, good sir :)


Tue Sep 21, 2010 10:13 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
zalo on the 10th wrote:
(Maybe a week, I'm leaving town for a while).

It has almost been two weeks... :/

(Fine, I admit it, I'm impatient.)


Tue Sep 21, 2010 11:46 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
CrazyMLC wrote:
zalo on the 10th wrote:
(Maybe a week, I'm leaving town for a while).

It has almost been two weeks... :/

(Fine, I admit it, I'm impatient.)


same here... its like waiting at a buffet... I don't. Run in with rpg and a AK47... you get first in line every time!


Tue Sep 21, 2010 11:50 pm
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Post Re: Cortex Command Online Deathmatch - UPDATE - 9/10/10
how do i find a ip for a server? or is it just enter my own ip then do valhalla mission and it will create a server i own then i tell other pple the ip and they enter my ip and go to my game?


Thu Sep 23, 2010 1:34 am
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