[Abandoned] Unmapped Lands
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Metagame: Unmapped Lands B26 R4 (Treasure Hunt!)
Ah, that'd do it.
I'll poke at the Wehrmacht some more and try to figure out their problems. I have a hunch it's to do with their UFO dropship, but it could be anything as their AI goes mental on the Stealth Assassination mission and killing one of them doesn't set the alarms off.
Ed: Not the dropship. My next guess was that it's a problem with me trying to be clever and setting their officers/schwer angriff soldiers as ArmorHumans, but tweaking DSMT to field only Tengu as line soldiers and Oni as armour soldiers behaves perfectly normal.
Guess I'll have to keep poking at them.
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Tue Sep 27, 2011 5:59 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Metagame: Unmapped Lands B26 R4 (Treasure Hunt!)
SharpenedOnTheDawn wrote: i have added the EAF faction crated by Cooljoesmith Oh, sorry I didn't notice your messages somehow. The more the better! R5 is almost ready but will break savefiles again Anyone can get current stable version to have a fascinating betatest session
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Wed Sep 28, 2011 3:50 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Metagame: Unmapped Lands B26 R4 (Treasure Hunt!)
Here's the alpha/unstable(ish) Wehrmacht. Be warned that - like the SAW - playing against them can cause spontaneous auto-winning and they seem to break some scripts, such as on the Stealth Assassination base. ForeignMapIcons.ini code; Code: // Wehrmacht by Kettenkrad // http://forums.datarealms.com/viewtopic.php?f=61&t=20028 AddEffect = MOSRotating CopyOf = FactionIcon PresetName = FactionIconWehrmacht SpriteFile = ContentFile FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconWehrmacht.bmp These guys use only Volks Grenadiers as their standard soldiers, but on rare occasions (ie, when the game rolls to drop armoured units like dreadnoughts, instead of normal goons) you'll see Stormtroopers, Volks Officers, and even the dreaded Schwer Angriff supersoldiers. Their CO is probably one of the toughest right now, but you have to remember their line units are extremely squishy like Ronin, and not armed with high-tech guns. They start with their standard AddInventory kit from the mod, so they don't get extra toys (unless they're Elites, which bags them the Uber Laser, FG42 and Fletchet Gun) but they have a very high chance to start with extra grenades as "compensation". I'm no modder or scripter so I'm afraid I can't be of much help with debugging them. Also, I'm thinking attack/defense missions might be a little more interesting if they were randomized, instead of having to do the same map each time a particular province or region is attacked.
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Wed Sep 28, 2011 10:45 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
R5 release is here. Teleport, particle cannon, new defence concept, bugfixes and random missions! Hope everything works
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Wed Sep 28, 2011 9:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
New update bugged this to the level of unplayable. In the first turn, I can conquer all the empty territories without losing action points. If I press next turn, one of the computers does his turn, and nothing else happens. My action points do not restore, the other computer does nothing. Console isn't spamming errors or anything.
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Wed Sep 28, 2011 9:44 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Confirming that... my AP aren't refreshing either, and I did a completely clean install of UnmappedLands. Everything else seems to be okay though.
Nice little selection of factions we have going, although that menu definitely needs up/down allowed for when there's two rows.
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Thu Sep 29, 2011 12:35 am |
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cameron112497
Joined: Thu Aug 04, 2011 3:13 pm Posts: 4
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
How do I reset my progress on this? I meessed up the map by crashing a rocklet into it and would like to get back to the actual game. But reinstalling both the mod and the game doesnt do anything. Ill start the game select unmapped lands and it will continue my game where it left off even though i UNINSTALLED THE ENTIRE GAME. so how do I reset it?
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Thu Sep 29, 2011 3:39 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
OOPS, sorry, forgot to enable tactical missions back Now everything should be better. cameron112497, just delete current.dat (unsaved progress will be lost) and UL will offer a new campaign.
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Thu Sep 29, 2011 3:44 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Whoops! I come bearing more gifts, though! This time it's Shook's Pelian Army as they're not too unbalanced. Their Heavy Soldiers are pretty tough, but their Lights and Mediums are not much tougher than your average Coalition mooks. Their guns are fairly powerful, but not too good either, and their slightly higher costs mean you should see smaller attacks than you might when fighting the Ronin or Wehrmacht for example. You know the drill by now, right? Attachment:
File comment: THERE ISN'T A BLOODY C IN IT. PELIAN. NOT PELICAN.
UnmappedPelianArmy.zip [2.64 KiB]
Downloaded 165 times
Code: // Pelian Army by Shook added by Arcalane // http://forums.datarealms.com/viewtopic.php?f=61&t=11101 AddEffect = MOSRotating CopyOf = FactionIcon PresetName = FactionIconPelianArmy SpriteFile = ContentFile FilePath = UnmappedLands.rte/ForeignMapIcons/MapIconPelianArmy.bmp
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Thu Sep 29, 2011 4:25 am |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Arcalane wrote: You know the drill by now, right?
Fixed error with turret name, added more turrets, replaced PA Rocket with default dropship and bundled to UL
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Thu Sep 29, 2011 8:28 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Psst. If you're going to make the Pelian army use the Drop Ship MK1, set the module properly. Still having the 'capture territories in the first turn instantly, ending turn bugs out' problem as well. Actual missions seem to be working, just not turn resolution.
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Thu Sep 29, 2011 1:19 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Hope it works this time.
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Thu Sep 29, 2011 2:16 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Yup, that seems to have done the trick. Turns are resolving properly now.
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Thu Sep 29, 2011 2:28 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
Good to see you not only brought it back to life, but added tons of new features to it. Wasn't a waste of time after all. :)
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Thu Sep 29, 2011 3:34 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: [WIP] Unmapped Lands B26 R5 (Teleport, Particle cannon)
MaximDude wrote: Good to see you not only brought it back to life, but added tons of new features to it. Wasn't a waste of time after all. Yeah, maybe someday we'll remove the WIP badge
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Thu Sep 29, 2011 3:35 pm |
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