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NaXx
Joined: Mon Feb 02, 2009 9:18 pm Posts: 618 Location: Ancient Hispania
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Re: Orbit Lands - It's gravitationally delicious!
TheLastBanana wrote: I made the moon easily shot out of orbit simply for the reason that it's fun If you want realism, open Moon.ini and change its mass to a gigantic number. Its very funny ^^ But I think I gonna get up the mass of the moon... Its suposed it had to have a planetary mass... not a big ballon mass! Anyway its a very good job! I think if the planets rotates with the player it will be my favourite map =)
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Wed Mar 25, 2009 7:14 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Orbit Lands - It's gravitationally delicious!
http://img510.imageshack.us/img510/7029/godddamnit.pngParticle count down from 450,000 or so. Crashed on that frame, though. So sad.
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Thu Mar 26, 2009 6:49 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Orbit Lands - It's gravitationally delicious!
Hot damn, that's a lot of blood. I guess the terrain system still has a few bugs
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Fri Mar 27, 2009 3:59 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Orbit Lands - It's gravitationally delicious!
Question: Do you have any more ideas? Because if you don't I put one in the request forum what NOONE has replied to.
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Fri Mar 27, 2009 7:09 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: Orbit Lands - It's gravitationally delicious!
I have plenty of ideas, just none that are coming in the near future. I'm working on stuff though, rest assured.
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Fri Mar 27, 2009 11:32 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Orbit Lands - It's gravitationally delicious!
Cool. I'll be going then.
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Fri Mar 27, 2009 11:34 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Orbit Lands - It's gravitationally delicious!
I keep finding new ways to make this scene better.
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Sun Mar 29, 2009 2:03 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: Orbit Lands - It's gravitationally delicious!
Now send as many dropship gibs into orbit as you can without making them crash eachother to earth!
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Sun Mar 29, 2009 8:27 pm |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: Orbit Lands - It's gravitationally delicious!
can someone repost this mod in a different host? I can't open mediafire links.
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Thu Apr 02, 2009 4:20 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Orbit Lands - It's gravitationally delicious!
Why not get a proxy?
Or download from home.
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Thu Apr 02, 2009 5:11 am |
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benjabby
Joined: Wed Apr 08, 2009 5:56 pm Posts: 50
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Re: Orbit Lands - It's gravitationally delicious!
This is gravitatilicious Thank you for making it, its really funny if you drop loads of crabs in a crate in the centre.
hopefully in the future builds the player will rotate too.
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Sun Apr 12, 2009 10:30 am |
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Enthernal
Joined: Mon Mar 30, 2009 3:18 pm Posts: 60
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Re: Orbit Lands - It's gravitationally delicious!
btw in B23 we will have the option to Lua evrything,so we will probably make actors go upside down,but i think it'l fudge up AI tottaly...
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Wed Apr 15, 2009 9:45 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Orbit Lands - It's gravitationally delicious!
Actually, I think the problem is Hardcoded. I remeber Data making a post saying this made him feel like recoding the a massive chunk of code just to make the actors work in strange gravities.
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Wed Apr 15, 2009 9:59 am |
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Orbit Lands - It's gravitationally delicious!
Enthernal wrote: btw in B23 we will have the option to Lua evrything,so we will probably make actors go upside down,but i think it'l fudge up AI tottaly... I think you can do so now, all you need is GlobalAccScalar = -1 and some hacky offsets and walkpaths, I might try this.
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Wed Apr 15, 2009 10:10 am |
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Bladecat4
Banned
Joined: Thu Feb 05, 2009 6:39 pm Posts: 413
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Re: Orbit Lands - It's gravitationally delicious!
Areku got it down with his ceiling dummy. Look for the dummyz/scavenger faction.
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Wed Apr 15, 2009 4:53 pm |
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