Map Pack 3 v0.1.0 - CC1.0 - DISCONTINUED
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Roon3
Joined: Sun May 11, 2008 12:50 pm Posts: 899
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Re: Map Pack 3 B23 v1.03
Gordon's head is really twisted, to double a sprite's size, select it MSPaint, and press 'ctrl' + 'numpad +'. That and the text is barely visible, I suggest going for a brighter shade.
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Wed Jul 15, 2009 10:27 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Map Pack 3 B23 v1.03
I see >:U Quick edit time. Thanks for that tip by the way Roon, I used to just drag the corners of a selected item to increase size. As for the text, it's much more visible in actual size, if you're just judging by the thumbnail.
Attachments:
File comment: Likelolsigns V2
Signs.bmp [ 569.69 KiB | Viewed 4983 times ]
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Wed Jul 15, 2009 3:03 pm |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Map Pack 3 B23 v1.03
I DLed the pack, read the readme, didn't know how to change the line, so i used the link at the top. When I tried to load CC, I still got an error message. This is it:
RTE Aborted! (x_x) Abortion in file .\System\Reader.cpp, line 531, because:
Referring to an instance ('Base.rte/Fill Concrete 2') to copy from that hasn't been defined! in Maps - City.rte/Scenes/(1P) Suburbs.ini at line 30!
The last frame has been dumped to 'abortscreen.bmp'
Please Help?
EDIT: Tried taking Maps - City.rte out. Didn't work. New error message was about Maps - Earth.rte
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Sat Jul 18, 2009 3:53 am |
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Hildezard
Joined: Fri Jul 17, 2009 12:07 am Posts: 12
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Re: Map Pack 3 B23 v1.03
Great Job you guys DL'ing rite now Btw it is possible to play the MP1 and MP2 maps in the latest release now isnt it?
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Sat Jul 18, 2009 7:11 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Map Pack 3 B23 v1.03
humanguy30 wrote: didn't know how to change the line That is exactly why the error appeared. You have to add a line, not change it.
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Sat Jul 18, 2009 10:38 pm |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Map Pack 3 B23 v1.03
Right. But in the readme, it has a link, which adds the line automatically. So my knowledge of line adding SHOULD be a non-issue.
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Sun Jul 19, 2009 12:02 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Map Pack 3 B23 v1.03
The link probably didn't work.
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Sun Jul 19, 2009 2:25 am |
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Scope0
Joined: Wed Feb 25, 2009 2:45 am Posts: 346 Location: Funkytown
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Re: Map Pack 3 B23 v1.03
You shouldnt be playing Beta CC if you cant add one fudge line to an ini file!
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Sun Jul 19, 2009 3:07 am |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Map Pack 3 B23 v1.03
Scope0 wrote: You shouldnt be playing Beta CC if you cant add one fudge line to an ini file! Or, maybe, you could instruct me on how to do it. So that I can actually play it. Since Cortex Command has been in Beta for HOW many years?
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Sun Jul 19, 2009 4:03 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Map Pack 3 B23 v1.03
What is the hard part about it?
I am willing to help, what do you not understand?
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Sun Jul 19, 2009 4:07 am |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Map Pack 3 B23 v1.03
Once I know how to get access the file, commands to get there, and commands for adding I can do it. I'm not new to command line, but I'm new to coding.
Thanks, btw.
EDIT: Wow, ok, forget I said ANYTHING about command line. Found the file, let me check and see if the line got added the way it should have.
EDIT DOS: Found the place it should be, wasn't there. Added the new line, but then I get THIS error while trying to save the file:
Notepad
Cannot create the C:\Program Files (x86)\Data Realms\Cortex Command\Base.rte\Scenes.ini file. Make sure that the path and file name are correct.
I double checked the path just to be sure, and it's right.
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Sun Jul 19, 2009 4:13 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Map Pack 3 B23 v1.03
humanguy30 wrote: Scope0 wrote: You shouldnt be playing Beta CC if you cant add one fudge line to an ini file! Or, maybe, you could instruct me on how to do it. So that I can actually play it. Since Cortex Command has been in Beta for HOW many years? Seven, or eight years now.
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Sun Jul 19, 2009 4:32 am |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: Map Pack 3 B23 v1.03
humanguy30 wrote: Once I know how to get access the file, commands to get there, and commands for adding I can do it. I'm not new to command line, but I'm new to coding.
Thanks, btw.
EDIT: Wow, ok, forget I said ANYTHING about command line. Found the file, let me check and see if the line got added the way it should have.
EDIT DOS: Found the place it should be, wasn't there. Added the new line, but then I get THIS error while trying to save the file:
Notepad
Cannot create the C:\Program Files (x86)\Data Realms\Cortex Command\Base.rte\Scenes.ini file. Make sure that the path and file name are correct.
I double checked the path just to be sure, and it's right. Vista is virtualizing the file or some retarded crap. Move out of program files.
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Sun Jul 19, 2009 4:56 am |
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humanguy30
Joined: Sat Jul 18, 2009 3:45 am Posts: 6
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Re: Map Pack 3 B23 v1.03
Sweet. Success. Thanks a lot, mail.
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Sun Jul 19, 2009 6:11 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: Map Pack 3 B23 v1.03
Hmm, that probably kept my .bat file from adding the line automatically. Thanks for noticing this so I can add this info to the readme. Ps: Ragdollmaster, I had to drop the wanted sign, since when I put them into palette this one messed up. Anyway, 8 frames per billboard should be enough.
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Sun Jul 19, 2009 11:09 am |
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