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 Orbit Lands - It's gravitationally delicious! 
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Post Re: Orbit Lands - It's gravitationally delicious!
Erase the code for the moon and make the planet look like the moon.


Sat Feb 28, 2009 5:35 am
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Post Re: Orbit Lands - It's gravitationally delicious!
I know how to erase the code, but how to make the planet look like a moon?


Sat Feb 28, 2009 7:09 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Artsy geek prowess.


Sun Mar 01, 2009 12:12 am
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Of which I have none.


Sun Mar 01, 2009 12:26 am
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Maybe I'll do it for you later. :P


Sun Mar 01, 2009 12:43 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Much obliged. Please do, that would be royally epic. Please note I have a mac, so don't do any code editing.


Sun Mar 01, 2009 12:59 am
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Post Re: Orbit Lands - It's gravitationally delicious!
please note: code on a mac is exactly the same as it is on windows. CC reads files exactly the same way on both systems.


Sun Mar 01, 2009 2:28 am
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Just different Presetnames.


Sun Mar 01, 2009 2:53 am
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BUT I CANNOT CODE!!!
I only edit reload times and ammo counts and all that jazz...


Mon Mar 02, 2009 6:17 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Bladecat4 wrote:
BUT I CANNOT CODE!!!
I only edit reload times and ammo counts and all that jazz...


Dammit :x you piss me off, can't you wait about a month for the next build. I'm so sick of you complaining about it not working on Mac, just deal with it, Like me and all the other Mac users. All your doing is taking up space that could contain a post that is actually useful.

Also, I have a Windows, but the mac is the computer is use more.


Mon Mar 02, 2009 9:16 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Shut up whiner. Coding and mac compatibility are the same, but my ability to code is irrellevant. Your flaming post fails.


Mon Mar 02, 2009 9:56 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Bladecat4 wrote:
BUT I CANNOT CODE!!!
I only edit reload times and ammo counts and all that jazz...

He said that you wouldn't need to code, actually.

shadow717 wrote:
Bladecat4 wrote:
BUT I CANNOT CODE!!!
I only edit reload times and ammo counts and all that jazz...


Dammit :x you piss me off, can't you wait about a month for the next build. I'm so sick of you complaining about it not working on Mac, just deal with it, Like me and all the other Mac users. All your doing is taking up space that could contain a post that is actually useful.

Also, I have a Windows, but the mac is the computer is use more.

This guy does actually have a point. Just calm down, everyone.
Bladecat4 wrote:
Shut up whiner. Coding and mac compatibility are the same, but my ability to code is irrellevant. Your flaming post fails.

And this is flaming too, actually. Please calm down, your mac is not making you more important and your lack of ability to code has nothing to do with anything. People have offered to work on it. Just be patient.


Mon Mar 02, 2009 11:06 pm
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Post Re: Orbit Lands - It's gravitationally delicious!
Or, all of you Mac whiners, you could just fix it yourself like i do. easy as hell to just fix the presetnames


Tue Mar 03, 2009 1:34 am
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Post Re: Orbit Lands - It's gravitationally delicious!
kiberkiller wrote:
Or, all of you Mac whiners, you could just fix it yourself like i do. easy as hell to just fix the presetnames

I already do that for most mods, but some I Just can't, but I remember I only have to wait about a month for the next build, and then it's only a matter of time for them to get converted.


@thelastbannana, Your right, we should calm down, I'm sorry.


Tue Mar 03, 2009 7:37 am
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Post Re: Orbit Lands - It's gravitationally delicious!
Yeah, just calm down guys.

I'll have the lunar planet done when I'm not distracted by paranoia (the game) or my life. :/


Tue Mar 03, 2009 6:43 pm
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