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war_man333
Joined: Sun Nov 11, 2007 1:49 pm Posts: 785
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Only your brain can do it.
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Sun Aug 22, 2010 9:52 pm |
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doomedbeksinski
Joined: Wed Aug 25, 2010 5:47 am Posts: 5
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Re: [WIP] Metagame: Unmapped Lands (pre-alpha, sorry)
weegee wrote: alphagamer774 wrote: Also, your craft GIB upon reentry, usually killing the actor inside. You might have encounetered a feature that prohibits you from buying foreign actors and crafts. It gibs anything it considers foreign for selected faction how do we get rid of this "feature"?
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Wed Aug 25, 2010 6:09 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Yeah, it's pretty ♥♥♥♥ annoying that the only people you can actually get troops in for are the dummies because everyone else is bound to rockets and dropships which are shot down immediately if they are ANYWHERE near the enemy...
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Wed Aug 25, 2010 2:52 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Ociamarru wrote: Yeah, it's pretty ♥♥♥♥♥♥♥ annoying that the only people you can actually get troops in for are the dummies because everyone else is bound to rockets and dropships which are shot down immediately if they are ANYWHERE near the enemy... Okay, what do the Dummies then have? A very unstable light rocket and a dropship. What do the other people have? Two stable (?) rockets and a dropship. Can't see your point there, lad.
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Wed Aug 25, 2010 3:10 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
The dummy dropship has the hull over the engine so that the engine isn't destroyed as fast.
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Wed Aug 25, 2010 3:28 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Lizard wrote: The dummy dropship has the hull over the engine so that the engine isn't destroyed as fast. Well, that's true. But still, the rockets are better than the Rocklet.
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Wed Aug 25, 2010 3:42 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Can't one still use them?
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Wed Aug 25, 2010 3:52 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Lizard wrote: Can't one still use them? Wah?
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Wed Aug 25, 2010 3:54 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
As dummy, can't one still use the other rockets?
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Wed Aug 25, 2010 4:07 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Lizard wrote: As dummy, can't one still use the other rockets? Oh, of course you can. Tradestar stuff is for all. EDIT: Oh, I see what you mean.
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Wed Aug 25, 2010 4:08 pm |
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Chewnout
Joined: Tue Aug 24, 2010 5:02 pm Posts: 2
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Last dummy map (some sort of underground factory with green crates flying on a conveyor) is kinda unbeatable for me =( When "evacuate" task is activated dummies spawn everywhere and rapes my ass >.<
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Wed Aug 25, 2010 4:38 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Missions are ranked: [Weegee] Death Hard Normal Easy
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Wed Aug 25, 2010 7:23 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
You will need to buy alot of stuff and do it carefully(landing is tricky) for that mission. Have people stationed at the teleporters to kill spawned dummies.
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Thu Aug 26, 2010 4:56 am |
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Chewnout
Joined: Tue Aug 24, 2010 5:02 pm Posts: 2
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
I've got a nasty bug in this mod: when I failed a mission and later choose that mission again or try to counterattack territory that I failed to defend earlier FAIL sign appears just after map loading and all scripts freeze. When I tried to end it through Ctrl+R I suddenly find myself in the main menu with console full of error messages. Example of error message: Code: ERROR: UnmappedLands.rte/Scenes/Scripts/Attack04.lua:232: attempt to index field 'FightPhase' (a nil value)
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Thu Aug 26, 2010 7:00 am |
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Bobsagetisshaft
Joined: Sun Aug 29, 2010 9:57 pm Posts: 2
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Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
By far my favorite scene, epic idea and well executed, even in the pre alpha state. But i am getting the same problem as the post above me. Playing as coalition and when i have around four or five bases and i fail a mission it retries the mission but immediately says FAIL; and when i press Control R it takes me back to the main screen and gives me an index field error. I have deleted and reinstalled it about five times but keep getting the same problem. Im addicted to this crap and i cant stop. I would reinstall CC but i dont remember my damn code. ARgh
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Sun Aug 29, 2010 10:04 pm |
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