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 Unmapped Lands 2 (UPD: V81 - 22 dec) 
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
There's an error in NWI.lua, here's the fixed version
https://dl.dropbox.com/u/1741337/UnmappedLands2/NWI_Fix.zip


Sat Dec 29, 2012 7:18 pm
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Joined: Sat Dec 29, 2012 4:41 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Thanks weegee, much appreciated.


Sun Dec 30, 2012 2:55 am
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Added 'modificators' pack for Unmapped Lands 2 and Tower Assault. Modificator is a faction file but it does not create new faction, it's just a script which changes UL2 or Tower Assault behavior. To enable modificator just install and enable it like any other faction. Modificators are not inlcuded in UL2 package, see OP for downloads and feel free to offer other modificator ideas which will make UL2 gameplay perfect for you.

List of available modificators:

mod_brolands - replace all faction's weapons with default Brolands mod SMG
mod_lowintencity - slow down the unit flow on the battlefield by decreasing the max amount of units per dropship
mod_nobonuses - disable all faction-specific bonuses for all factions
mod_nofow - disable the fog of war
mod_noscience - unlock all blueprints for all factions


Tue Jan 01, 2013 11:00 pm
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Joined: Fri Dec 14, 2012 5:44 am
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
weegee halp!

weegee wrote:
You can create some dummy AHuman actor which when created will spawn the train and then delete itself, that should be easy.


Ah, sorry I don't follow, so I create an AHuman Actor and then what? Should I just look at the code found in some mods like Xenobiology and simply modify what he did to create the plants that spawn from seeds?


how do I do that?! I need your trains! I want to make a train spawner grenade. For testing purposes.
Im trying to make a power drill that cuts a path throughout the map. To spawn the trains underground.


Wed Jan 02, 2013 2:54 am
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Joined: Sun Oct 19, 2008 5:43 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
I think there may be a bug in the win conditions for attack missions. I only have to destroy one structure / hack one console to win.


Sun Jan 06, 2013 9:58 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
AI retreats when it has nothing to do with the invaders. If it don't have gold and overwhelmed by player troops it wiil retreat. AI checks for retreat conditions about every 5 secs so you might have a delay and manage to destroy or hack something before AI retreats. Sometimes AI is forced to attack player even with low funds, when it happens all you have to do is to order some troops to overwhelm AI to win. Also if you destroy all deployed structures - you win.


Sun Jan 06, 2013 10:21 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
I didn't know about the retreating, but it seems to happen even when I'm attacking the AI's last HQ. IMO it makes the battles a little anti-climactic.


Sun Jan 06, 2013 10:45 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
It should not retreat when you attack HQ, probably the bug indeed, I'll take a look.


Sun Jan 06, 2013 10:53 pm
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Joined: Tue Sep 25, 2012 4:16 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Hey weegee is it possible to enable a second player just for controlling units?


Tue Jan 08, 2013 8:20 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Eolan, no, but your idea is pretty interesting. Even if it will be possible you'll have to view strategy map in split screen too.


Tue Jan 08, 2013 11:03 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


Thu Jan 10, 2013 5:15 am
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
joey4track wrote:
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


I'm afraid your ears will bleed if you hear my voice and accent )))


Thu Jan 10, 2013 7:50 am
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
weegee wrote:
joey4track wrote:
This mod is awesome. What the singleplayer CC experience should be. It would be cool to see a LP of this mod.


I'm afraid your ears will bleed if you hear my voice and accent )))

Shut up and take my Ad Revenue!


Sun Jan 13, 2013 9:30 pm
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Joined: Sun Jul 22, 2012 3:06 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
DL link broken?


Sun Jan 13, 2013 9:41 pm
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Post Re: Unmapped Lands 2 (UPD: B65 - 15 dec.)
Looks like they moved to another domain, fixed.


Mon Jan 14, 2013 6:37 am
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