Re: [WIP] Metagame: Unmapped Lands (alpha)(Updated: 25-jul-2010)
Okay, as promised some balance issues. Well, i am limited to 6-minutes demo, so no mission-beating stuff.
Ronin.1. They seem only ones to have no grenade-launcher weapon.
2. All their close-combat weapon is nearly useless.(shotguns)
3. Of all the weapons you might need only uzi, m-16(00), and dont remeber the name gatling. The rest just fails in comparison.
Generally they have the feeling of full-offence race, but vulnurable. But need more offensive weapon if you want them to have such motto.
Dummies.1. I can wield a freaking blaster offhand? Its like pwnage x10. a 290 worth dummy is almost unbeatable(dummy, blaster, shield, shielder to use while reload, any nade)
2. Where is their rocket launcher from one of the missions? They were sooo cool.
3. Annihilator is still as freaking useless as vanilla(or is it unchanged?).
Weegee, i know that you love them, but they are soo OP in comparison, that i have nothing to say, really. They are only ones to have towers, tanks, and moreover a powerfull and pretty cheap army. A feeling is of elite army, not cheap one.
CoalitionNothing really wrong with these guys, if to forget useless medic drones
A sturdy, well rounded military force, as they are. Weapons for any situation, and nice armor.
General stuff.1. Is there a way to add mines/shields? Maybe from unitec, they have really good ones. It would add variety for attack/defence. Now its pretty stupid to use 1-handed weapon with shield. Heavy weapon for same price is better. And mines would help defending.
2. Well, it's not a bug, and it's not like i want it fixed, but the timer resets every time i start a new mission/go to mission select screen.
Offensive missions.1. Is there a way to make materials harder for this only modification? Some missions(att. 04) can be easily beaten by digging to the target. Took me 4 minutes to dig.
2. Please, check if you use correct commander for the same mission. I get my commander there(ronin for ronin, dummy for dummy)
Defensive missions1. Who the hell builds such bases? I lost a couple of times even before ordering anything. These are military bunkers, who makes 4-6 ways to enter and no well-protected brainchamber?
2. Maybe some more (if possible-random) surprises? Like meteor rain etc.
3. Maybe some miner-guys? Because i have 5 mines.. and no miners?
Intermission.1. If possible, please, make a way to see what mission is assigned to what territory. Because attacking blindly is a pain.
2. Do mines bring less profit later on? Could not hold long enough to see.
Buying.1. Can there be some preset to buy same stuff in every mission?
2. If i can buy tradestar weapons/ships, why cannot i buy robots?
I tried to be objective, but you are free to ignore all this sh*t